Fallout New Vegas

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New Vegas Bounties I - LE

Thank you:

Someguy2000, the voices and we love you, and we miss you dearly and hope you are well. You have been an inspiration to us all. - Someteam2000

Credits:

Someguy2000 - Needs no introduction, the man, the myth, the legend
RoyBatty - Remaster Project Lead
TheHermit - Audio Manager/Playtesting/NVBI LE Logo
DanteFettmann - Casting Director
Varstud - Bug Testing/Bug Logging/Playtesting/Research
Matt (mdbakpo) - Unique Meshes/Textures & Bug Testing

New Vegas Bounties I Asset/Resources/Other:

Brigand231 - "Leveled Lists Fix (v1.5)" (Original mod)
DavidRiggs - "Spaghetti Western Gun" (Original mod)
Gopher - "Iron sights FOV fix" (Original mod)
Sebazz - "fixing the irons sights for Sweet Revenge" (Original mod)
AmaccurzerO - NV Feral Ghoul Children models
Onvil - Various mesh fixes/optimizations (Creatures/Clothing)
RoyBatty - Mesh fixes/optimizations/GECK wrangling (Statics/Weapons)
Hitman47101 - Sweet Revenge animations
Tripwire Interactive - Sweet Revenge sounds
Player - Sweet Revenge Pip-Boy icon/Hunters Toughness icon
Dragbody - "Fat Fuck" The Judge Outfit (with optimizations from Onvil)
Dragbody - Tony Idaho Suit
Rikako - Meshes/Optimizations
Sullyvanj93 - Playtesting
CreamyRacoon - Sweet nothings

New Vegas Bounties I Voice Acting Cast:

Someguy2000 - Steven Randall / Duane "The Coyote" Collins / Tony Idaho / Lucius Pullo
John Drew - Judge Richter "The Judge"
DadBitterBatter - Javier Sugar / Cullen / Mago / Ricky / Rowdy Dalton / JudgeGuard4
Zaf - Dallas Courtright / Fred / Luke McCaffery
Abelbryan - Chesty
IronsGrasp - Alex
The_Yellow_Dart - Jack
Thomas Prater - Chuck Bowdrie
Reebdog - Jasper
SeanMD - Motorhead
MikeBurnfire - JudgeGuardSlave1 / TonyIdahoSlave1
Zach Hazard - JudgeGuardSlave2 / TonyIdahoSlave2
Belthan - JudgeGuard1
DanteFettmann - JudgeGuard2
Th3overseer - JudgeGuard3

Bugfixes and Improvements:

v1.0
1 ammo bugs fixed
100% condition items fixed
Actors Confidence changed where appropriate to not be Leroy Jenkins and use cover when available
Actors marked No Low Level Processing if they don't need to process when the player is not in the cell
Added Death Item ears to Chuck Bowdrie, his Legionaries and Lucius Pullo
Added icon for Hunters Toughness perk (thanks Player!)
Added NCR Dogtag to Private Hudson
Added North Markers to cells
AI package flags and behaviors fixed where appropriate
All models and textures fixed and/or optimized to reduce memory usage and for proper operation
All voice assets normalized, cleaned and encoded correctly for Fallout New Vegas
Assets repathed and put into unpacked BSA to speed loading times and reduce memory usage
Attacking The Judge's guards will now make them hostile
Audio Markers added to cells with appropriate music
Better firing sounds for Sweet Revenge (thanks Tripwire Interactive!)
Broken Motorhead greeting fixed
Changed Alex, Dim, Petey and Georgie to have unique faces based on the characters (thanks Dante!)
Changed Chuck Bowdries Legion buddies to have unique faces (thanks Dante!)
Changed Ricky to have a unique face (thanks Dante!)
Changed to ESM to fix navmeshes, reduce memory usage and increase performance
Corrected completion message to correctly say Damage Threshold instead of Resistance for the Hunters Toughness reward perk
Corrected Hunters Toughness perk to say Damage Threshold instead of resistance
Courtright now disabled when reaching the Westside gate
Dead Actors properly marked as Quest Objects so they do not get cleaned up by the game unintentionally
Deleted unused cell for Fred
Dialogue conditions checked and fixed where appropriate
Dialogue flags checked and fixed where appropriate
Dialogue inconsistencies and errors fixed
Dialogue scriptlets checked and fixed where appropriate
Double items in inventories removed
Droog mask created to fix issue of not being able to wear them with a hat
End of NVB message changed to exterior trigger box so as not to interrupt combat
ESM uncompressed to speed loading times
Extra skill books removed
Fixed bug in Luke McCaffery confrontation if you killed Caleb McCaffery
Fixed bugs in scripts
Fixed Chesty being killable before you talk to him
Fixed Courtright's lean marker to be owned so other NPCs don't use it
Fixed Cullen to have his weapon drawn when confronting the player
Fixed Faction relation issues
Fixed Guards/Judge not becoming hostile if you immediately engage in combat with them
Fixed issue with Coyote Collins zoom bug because of missing GREETING
Fixed issue with Luke McCaffery zoom bug because of missing GREETING
Fixed issue with Mago zoom bug when activating him after he speaks to you
Fixed Luke McCaffery spawn delay issue
Fixed Map Marker for Randall and Associated being shown when starting the quest
Fixed Map Marker for The Judge's Richter's Bunker being shown when getting the location from Cormac
Fixed Motorhead to have his weapon drawn when confronting the player
Fixed NPC Assistance
Fixed NPC Confidence
Fixed Quantril's ash pile to be a container with the note contained there-in
Fixed Randall's safe to not give negative karma after you get the key for it
Fixed re-interview irritated response with Randall
Fixed re-interview option with Randall
Fixed speech check for Mago to kill him at the end of his dialogue so his lipsync works
Fixed speech check kills for The Judge to make his slaves collars explode
Furnitures used by AI packages marked persistent
Ghoul Children now are Ghoul Children instead of scaled down ghouls (thanks AmaccurzerO!), also optimized (thanks onvil!)
Icon added for Sweet Revenge (thanks Player!)
Item ownership fixed
Item placements fixed
Jasper is now disabled when exiting Freeside
Mago abduction scene fixed
Mago note placement fixed
McCaffery gang now disabled when reaching the 188
Message inconsistencies and errors fixed
More immersive Quest startup added (Dead Bounty Hunter along the road to Goodsprings)
Navmeshes fixed, optimized and cover edges added where appropriate for proper AI pathing/behavior
Normalized Greetings
Note inconsistencies and errors fixed
NPC FaceGen/BodyMod textures created
Objects properly tied to enable markers so as not to appear early in the Worldspace and to reduce save bloat
Optional Reload Animations for Sweet Revenge (Thanks Hitman47101!)
Optional TTW patch
Players stolen gear container marked owned by the player so Mago can't take stuff from it
Quest objectives and targets fixed
Quest stage scriplets checked and fixed where appropriate
Refs requiring persistence fixed
Removed non-standard rounds from NPC inventories so they attack immediately
Renamed Judge Richter's Bunker to Richter & Associates
Scripted adding NPCs to factions to avoid conflicts, note you cannot uninstall the mod anymore (and you shouldn't anyways)
Scripted adding weapons to perk formlists to avoid conflicts, note you cannot uninstall the mod anymore (and you shouldn't anyways)
Sierra Madre graffiti removed
Slave collars now explode and kill the wearer
Speech Challenges fixed
Static visual glitches fixed
Sweet Revenge rigged properly and optimized and now has proper lighting and smoothing
Trigger Box scripting revised to prevent lockups and crashes
Unique voice types created to remove mismatched dialogue and reduce conflicts
Unused forms removed

v1.1
Fixed issue with companions teleporting to the player in Mago's cell and blocking interaction
Fixed issue with Judge Dead Message appearing before worldspace finishes loading

v1.2
Fixed issue of Judge Dead message being spammed when exiting the bunker

v1.3
Really fixed issue of Judge Dead message being spammed when exiting the bunker or near it

v1.4
Added Honest Hearts and Gun Runners Aresenal as masters so weapons could be added to Grunt and various challenges
Added all uniques to NVDLC05ChallengeCuriosAndRelicsWeapons
Added Emasculator to NVDLC05ChallengeHistoricalProprietyList and NVDLC02PerkGruntWeapons
Added Ferguson Rifle to OldVaqueroWeapons
Added My Lil' Friend to GruntList, SupermutantWeapons, and WeaponMachinegunLIST
Added Sweet Revenge to NVDLC05ChallengeWhiteLineNightmareWeapons, TheProfessionalWeaponsList, OldVaqueroWeapons, and NVImprovedHoldoutWeapons
Added The Evening Redness to NVImprovedHoldoutWeapons
Added The Spoils to NVDLC05ChallengeWhiteLineNightmareWeapons
Added scripting to handle NPC weapons so they don't have duplicates
All variants of Vulpes are now accounted for in the Lucius Pullo encounter script
Fixed bedroll placement and packages issues with Billy Bogan and his gang
Fixed Cullen being hostile to Jackals
Fixed Cullen not greeting the player
Fixed extra line in Randall's Dead note
Fixed Ferguson Rifle using sniper scope
Fixed inconsistent quest descriptions
Fixed magical disappearing litter in The Judge's Bunker
Fixed some lighting issues in Randall's shack (thanks Hermit!)
Fixed some punctuation in Ricky's dialogue
Fixed the The Judge's Key name
Fixed trigger box from showing Judge Dead message if you joined him when leaving The Judge's Bunker
Made it possible to double cross The Judge and kill him to start NVB II after NVK
Randall's Radio now starts turned on
Removed extra period in Kill Fred quest objective
Removed Tony Idaho's mask. He will now wear his Authority Glasses
Replaced various paintings with high quality and properly sized/compressed versions (thanks Hermit!)
The Judge is now a "fat fuck" (Thanks Dragbody & Onvil!)
Reverted dialogue prompt to say "fat man" instead of "tall man" due to above
Tony Idaho now has a unique suit for both males and females (Thanks Dragbody!)
TTW patch updated for economy
Various form list entries added for weapons, challenges, perks
Various minor weapon fixes
Various new weapon meshes and textures for all uniques (Thanks Matt!)
Really Really Fixed Judge is Dead message issues
Fixed Rowdy to start combat and alert Tony Idaho if you tell him you're there to kill Tony
Changed Tommy to wear his own suit
Fixed Tony Idaho Faction relation issue