for those interested in upscaled perk icons to fit with vui or darnui there's a mod called dree74 More Perks Upscaled and Regular-ified Art pack on nexus. It's meant to work with the original but it's been confirmed to work with this version as well
Thank you for the awesome reboot of a fondly remembered mod.
The Stealth Boy from Fading Fingerprints seems a bit buggy. It appears to be regenerating AP rather than draining it. But if you fast travel while sneaking with it active, your current AP is set to -3700ish which then doesn't regenerate. Pretty sure it's not a mod conflict because this is currently literally the only mod I'm using.
The regenerating AP issue seems to have been mentioned by another user last year, they edited their post to say they'd fixed it, but didn't say how.
ok, after testing it seems that the Prototype Stealth Boy is only draining AP when you first stop sneaking, not a fucking clue why since it worked fine when I first started working on Reimagined in 2019, and still worked fine when I uploaded it in 2022.
Is there a reason the stealthboy gained from Fading Fingerprints can not be hotkeyed? Because I seem to remember the old other version of this mod let you key it. Is there a way that can be changed?
I only ask because not being able to hotkey it makes it a bit inconvenient to use.
it seems to be because it is marked as a quest item in Reimagined, if there's not a Steie Tweak that lets you hotkey quest items, I'll change that and just make it so once a day if you've lost it you are given a new one
You don't, when I was remaking Friendless I thought the original mod's Friendless had a hunger/feeding system due to the way it was worded, but when I checked through the scripts there wasn't one, so I didn't implement it in the Reimagined mod.
Are you ever going to release an update or patch for this mod, mostly because Fading Fingerprints instead of using action points it restores the point which lets me be invisible forever, probably something I messed up but idk how to fix it and there are other perks with issues too.
Edit: Ok i lied i know how to fix it and i did but i think this may be an issue for other users too.
defensivemodauthor.png - I've had mods like this work for hours and hours before something within a save file borks how scripts work/interact with other mods or scripts. In fact the original More Perks had similar issues due to the save file bugging, where the game would only sometimes update the flag for being indoors/outdoors. Not a More Perks issue but worth noting that a separate bug will do particular things in every mod, and simply getting salty/defensive at a comment on nexus highlighting a "mod-related bug" is doing your mod users a disservice and has killed any chance that I'll give this a shot(mostly because the bug they're mentioning is something I've both witnessed and experienced a variant of, myself...)
Note: I've spent the last 5 days troubleshooting every major bug I've noticed over a 100-hour playthrough to determine which mods might be inherently unstable due to yet-unaddressed memory management issues related to FNV where operations seem to drop between loads. Some of the neat and ambitious features of More Perks compete with the core game for priority at times, and in the process can get messed up or permanently break a save file.
The issue is that your primary goal is/was to NVSE-ify the mod, but this doesn't necessarily address core issues of More Perks, so let us just appreciate the miracle that is being able to even play the game in 2023. I know I do, as the past 5 days have led me to conclude.
Since i know this is unfinished is it possible (whenever youre able to of course) to eventually implement the perk POTATOE FARMER, i love that perk considering it gave me all types of grenades, including holy hand grenades here and there. made some explosive builds really fun.
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EDIT: solved, just had to search for the perk with the command "search".
The Stealth Boy from Fading Fingerprints seems a bit buggy. It appears to be regenerating AP rather than draining it. But if you fast travel while sneaking with it active, your current AP is set to -3700ish which then doesn't regenerate. Pretty sure it's not a mod conflict because this is currently literally the only mod I'm using.
The regenerating AP issue seems to have been mentioned by another user last year, they edited their post to say they'd fixed it, but didn't say how.
I only ask because not being able to hotkey it makes it a bit inconvenient to use.
Edit: Ok i lied i know how to fix it and i did but i think this may be an issue for other users too.
Note: I've spent the last 5 days troubleshooting every major bug I've noticed over a 100-hour playthrough to determine which mods might be inherently unstable due to yet-unaddressed memory management issues related to FNV where operations seem to drop between loads. Some of the neat and ambitious features of More Perks compete with the core game for priority at times, and in the process can get messed up or permanently break a save file.
The issue is that your primary goal is/was to NVSE-ify the mod, but this doesn't necessarily address core issues of More Perks, so let us just appreciate the miracle that is being able to even play the game in 2023. I know I do, as the past 5 days have led me to conclude.
Does the chemical engineer have any compatibility with EVE 2?Nvm I just checked older comments