Fallout New Vegas
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original by dree74 - reimagined by Voidwalker

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TrueVoidwalker

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About this mod

A reimagining of the old More Perks mod by dree74.

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  • Mandarin
Changelogs
More Perks Reimagined is a project I've had on the backburner for about three years now. Originally starting off as an update to More Perks by dree74 to fix some issues, tweak some of the balance to be consistent with the vanilla game, and add TTW compatibility. However I eventually started to remake the mod from scratch using modern modding techniques and tools. Unfortunately during my time working on this, I was also assisting with multiple other large mods as well as working on my own total overhaul mod, and killed my drive to continue modding this game.

So after two to three years of sitting on my drive with the occasional perk or two added, I have decided to release it in it's currently stable but unfinished state

Changes from the Original:
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----------------More Perks:
• Bonsai requirement increased from "20 Science" to "25 Science AND 25 Survival".
• Bonsai is no longer referred to as a fruit tree since it can drop vegetables.
• Drink to Last requirement increased from "20 Survival" to "25 Survival".
• Swing for the Fence! requirement increased from "20 Melee Weapons OR 20 Unarmed" to "25 Melee Weapons OR 25 Unarmed"
• Swing for the Fence! damage bonus is now +10% instead of +5.
• Bright Side of Life requirement increased from "20 Survival" to "50 Survival" to keep it in line with Light Touch.
• Bright Side of Life enemy critical chance penalty reduced from -50% to -25%.
• Where's My Pants?? can now only be taken while in the Mojave worldspace.
• Where's My Pants?? calculations changed to give MUCH less money.
• Where's My Pants?? will no longer take you to faction safehouses.
• Persistent Manner requirement changed from "6 Endurance" to "6 Perception".
• Persistent Manner critical chance bonus reduced from +15 to +5, and now works outside of VATS.
• Persistent Manner critical damage bonus increased from +15% to +50%.
• Tech Junkie requirement increased from "30 Science" to "50 Science".
• Tech Junkie no longer allows you to salvage robots, just adds bonus misc items on death.
• Shells for Shelly drops fewer shells but more often, and vendors hold fewer slugs.
• Professional Courier bonus carry weight set to +25, and applies run speed dynamically every 16lbs carried increases run speed by +1%.
• Nikola's Shockwave requirement changed from "1 Nikola Tesla and You" to "35 Energy Weapons".
• Nikola's Shockwave no longer gives +20 Energy Resist, now shocks melee and unarmed attackers.
• Roach Lover spawns normal Radroaches that are allied, however it can spawn more at a time.
• Big League Slugger requirement increased from "30 Melee Weapons" to "50 Melee Weapons".
• Big League Slugger damage bonus now applied to all two-handed melee weapons.
• First Thing First requirement increased from "40 Guns" to "50 Guns".
• Fortuitous Warrior requirement changed from "6 Strength" to "35 Melee Weapons OR 35 Unarmed".
• Fortuitous Warrior critical chance bonus reduced from +15 to +5 to keep in line with Ninja.
• Friendless requirement changed from "0 Active Companions" to "2- Charisma".
• Mutant Hunter requirement removed and only has one rank.
• Mutant Hunter now also effects Feral Ghouls.
• Too Drunk To Die requirement removed.
• No Time To Think no longer requires heavy weapons, but reload speed is increased by +50%.
• Outsmarting Booletzs now requires the player to be running/jogging.
• Chemical Engineer "50+ Action Point" requirement removed.
• Chemical Engineer converted number of ammo reduced, and no longer uses AP.
• Famous Survivor requirement removed.
• Famous Survivor no longer increases Charisma or Barter, now reduces all buy prices by 15%.
• One Way or Another "50 Guns" requirement removed.
• Autodidact level requirement increased from 12 to 18.
• Tactical Strategist requirement changed from "6 Intelligence AND 60 Guns" to "70 Science".
• Ghoulificated Heart requirement changed from "Very Good Karma" to "6 Charisma".
• Merciless is now less restrictive.
• Merciless critical chance increased from +10% to +20%.
• Smooth Criminal requirement increased from "50 Sneak" to "70 Sneak".
• Smooth Criminal no longer gives +2 Agility.
• Fading Fingerprints requirement increased from "50 Sneak AND 50 Science" to "80 Sneak AND 65 Science".
• Heavily Trained requirement increased from "60 Guns" to "80 Guns OR 80 Energy Weapons".
• Limb Grinder requirement increased from "60 Guns" to "60 Guns OR 60 Energy Weapons".
• Burning Sunlight no longer increases critical damage and chance, now ignores 25 DT.
• Doorbuster level requirement increased from 12 to 22, and increased "80 Explosives" to "100 Explosives".
• Peer Pressured requirement changed from "2 Active Companions" to "7 Charisma".
• Repair Master no longer gives bonus Agility and Perception when repairing items, now causes items to decay slower.
• Steel Behind Suits requirement changed from "80 Repair AND 80 Science" to "Has Power Armor Training".
• Steel Behind Suits no longer adds craftable powered suits, now gives bonus 20 DT while wearing a suit and has power armor in inventory.
• The New Era requirement removed.

• Removed Field Medic as special NPCs with scripts attached would still be counted as dead by the game (ala Veronica and her endings).
• Removed Dubious Craftsman to avoid breaking the economy even more than possible than before.
• Removed Unexpected Happiness to avoid the player receiving duplicate uniques.
• Removed Pipboy Upgrade to not clash with other auto-healing armors/items.
• Removed Kleptomaniac Punch because jesus christ that's OP.
• Removed Mojave Investor as it effects Vendor Chest level lists, which are almost entierly unused in New Vegas (and there's no easy way to edit Vendor Caps level lists without dirty editing).
• Removed Face of Deception as karma is only used for 3 checks in all of New Vegas.
• Removed Special Ops. as "Nuke It From Orbit" by Hopper31 does this and more already but better.
• Removed Sunny and Smiling, levelup perks that just increase attributes or skills are being removed.
• Removed Two Faces, ^^^
• Removed Poker Face, ^^^
• Removed Tech Wizard, ^^^
• Removed Neutral Party, ^^^
• Removed Ability to Focus, ^^^
• Removed Placebo Effect, ^^^
• Removed Pathfinder, ^^^

• Grease Monkey is planned to return, however it is unimplemented at this time.
• Destiny Gambler is planned to return, however it is unimplemented at this time.
• Prospector is planned to return, however it is unimplemented at this time.
• Superior Mind, Double Slash, and Mutual Attraction might return at a later date, however they might not due to difficulty of proper implementation.

----------------More Traits:
• Big Iron Ranger now gives bonus crit chance with Revolvers, but you get crit more often by raiders.
• Tribal now increases/decreases damage instead of skills.
• Near Death Experience now takes effect at 50% health, 25% health, and 10% health.
• Born to be Wild now has higher skill requriements.
• Glutton now increases/decreases DT depending on either your health percent in non-hardcore, or your hunger in hardcore.
• Conduit of Radiation now increases Health and AP regen the more irradiated you become, but you accumulate more rads.
• Diabetic now increases medicine potency by 100%, however all healing is reduced by 33%.

• Removed Fake Physician since karma can just be changed later and bonus supplies don't do much.

• Ne'er-Do-Well is planned to return, however I never implemented it originally because applying perks to companions was unreliable until fixed in JIP LN NVSE.
• Banned for Life is planned to return, however it is unimplemented at this time.
• High Value Target is planned to return, however it is unimplemented at this time.

----------------More Perks Dead Money:
• Deadly Reflection level requirement reduced from 28 to 14.
• Deadly Reflection now deals a portion of energy, electric, EMP, and flame damage back on the attacker.
• Hologram Expert now gives you a semi-permanent Hologram follower instead of craftable kits.

• Removed S.M. Milestone
• Removed Fireballer due to the specificity and under-utility of the perk.

• Gold Rush is planned to return, however it is unimplemented at this time; level requirement will be reduced from 34 to 12.

----------------More Perks Honest Hearts:
• Leaving Trails requirement changed from "4 Perception AND 4 Intelligence" to "4 Perception AND 40 Survival".

• Bear in Mind is planned to return, however it is unimplemented at this time.
• Caffeine Addict is planned to return, however it is unimplemented at this time.
• Risk Taker is planned to return, however it is unimplemented at this time.
• Shaman is planned to return, however it is unimplemented at this time.
• One With Martyrs might return at a later date, however it might not due to difficulty of proper implementation.

----------------More Perks Old World Blues:
• Overclocked now increases pyromaniac attack speed and laser weapons ignore an extra 10 DT.
• Powered Accelerator now is a static bonus, +10% move speed and +25% AP regen (while running).
• Synthetic now is a static bonus, while below half health you gain +10% damage to energy weapons and +5 DT against energy weapons.

----------------More Perks Lonesome Road:
• Although the original More Perks series didn't have an assosiated Lonesome Road addon, Dree included some perks in "Deserter's Fortress" which I will likely rework and include at a later date.


Thank you to dree74 for allowing me to upload a reimagining/update of his mod.