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Created by
S6SUploaded by
Sweet6ShooterVirus scan
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Activity logs
This page was last updated on 15 May 2024, 2:23AM
- Changelogs
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Version 2.23
- Added a few more fixed meshes for B42 grab
Added a couple more asset checks
- Added a few more fixed meshes for B42 grab
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Version 2.22
- Fixed logic error in grab key usage for vision mode headgear in pipboy
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Version 2.21
- Reverted desert ranger armor path change
Changed ashur's power armor to t51
Fixed various misnamed power armor object effects
Fixed juggernaut power armor not being in power armor formlist
Removed unnecessary conditions and effects for not having power armor training, re-added agility penalties for power armors
Removed power armor self-carrying in favor of the stewie tweak
Reordered effects on power armor object effects to be consistent
Touched up object effect on sierra power armor
Removed endurance bonus from space power armor
- Reverted desert ranger armor path change
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Version 2.20
- Added an overwrite to the ballistic leather armor mesh to have a back covering, thanks to SkullManExe
Fixed legion assassin hood showing up in amounts of 11
Removed gloves from metal armor
Added a scripted asset check
- Added an overwrite to the ballistic leather armor mesh to have a back covering, thanks to SkullManExe
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Version 2.19
- Fixed combat armor helmet mk 2 having tan path instead of green
Fixed diving suit not correctly being inserted into power armor walk underwater formlist
Added safeguards to perk handlers
Added a config file overwrite for holo panel to ensure the right setting is off
- Fixed combat armor helmet mk 2 having tan path instead of green
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Version 2.18
- Gave willow a custom loadout
Fixed haley not having TTW's package changes
Changed ancient diver to have ambush package instead of find player
Added more food to panada's stock
Clarified poor wording regarding PA scaling in config ini
Gave simone cameron a custom loadout
Fixed combat helmet having vanilla world model
Rotated combat armor world model to fix it standing up when it's intended to be laying down
Darkened combat armor textures to fit better with other apparel
Fixed balanced load perk description adjustment
Lengthened regulator tiers
Tweaked chet inventory for better cohesion with spare
Changed wasteland stealth armor to light
Reduced brightness of riot red nightvision
Changed tenpenny security armor name to tan combat armor
Gave backup overseer a GRA custom laser pistol
Gave werhner a custom loadout
Fixed some gas mask type items being missing from some gas mask repair and general formlists
Added an option to remove an air scrubber from a gas mask
Gave pronto a custom loadout
Gave the radio headset a companion recall functionality
Moved juggernaut power armor to one of autumn's guards
Removed power armor speed penalty
Reduced rate of enclave tier increase
Made recon and chinese stealth armor grant bonus stealth boy duration
Gave quinn a custom loadout
Gave dave and his family custom loadouts
- Gave willow a custom loadout
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Version 2.17
- Added a few vault suits to the repair list that were missing for some reason
Further reduced prevalence of raider metal armor during early game
Removed some inappropriate western wear from dc citzens
Added electronic shades to more lists
Increased electronic shades fx brightness
Added a custom texture for vance's outfit
Gave evan king a custom loadout
Added a body with a backpack in the basement of Red's Clinic
Made Sydney give you her riot armor for her father's note
Added backpack AP regen penalty reduction for Balanced Load from S6S Perks
Retuned low tier metal helmets a bit
Added missing textures for desmond's pants
- Added a few vault suits to the repair list that were missing for some reason
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Version 2.16
- Switched first recon members to have first recon armors
Switched scar biped slot to earrings
Reduced prevalence of raider metal armor
Expanded and altered some leveled wastelander clothing leveled lists
Changed J Graham's cap stock to hopefully abate a strange issue with him ending up with negative caps
Added backpack flag to trapper outfit
- Switched first recon members to have first recon armors
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Version 2.15
- Fixed an eyepatch having a 10mm repair list
Added a mesh overwrite for the desert wanderer mask to resolve crashing issue with B42 Loot
Added the scorched sierra power helmet to Royez
Fixed the clothes make the courier perk increasing science instead of sneak
- Fixed an eyepatch having a 10mm repair list
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Version 2.14
- Added some more helmets to the metal helmet repair list
Added the rawhide cowboy hat to the leather armor repair list
Fixed and implemented dynamic PA scaling
Added missing mesh and textures for lesko's lab coat, removed it's non playable flag
Fixed some powder ganger and khan outfits having faction disguise scripts
- Added some more helmets to the metal helmet repair list
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Version 2.13
- Actually removed fafnir weapon assets properly this time
Fixed enclave rad suit texture set and fixed TTW changing it to be yellow for some reason
Fixed empty message being printed when toggling night vision by just turning it off, since it's functionally superlative
Fixed wanderer gas mask not having mouth object flagged, making it unequip immediately when in radiation zones
- Actually removed fafnir weapon assets properly this time
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Version 2.12
- Reverted enclave PA model switch to "vanilla"
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Version 2.11
- Improved handling of 45 harness conflicting apparel unequipping
Added breathing mask to moira
Improved avant apocalypse icon
Fixed imperfect switch of tesla power armor models
- Improved handling of 45 harness conflicting apparel unequipping
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Version 2.1
- Added voice modulation flags for ballistic masks and gave them all animation overrride flag
Changed frank weathers' outfit
Changed trent bascom's outfit
Fixed riot gear helmet being invisible
Swapped christina morales' helmet to army helmet
Changed crandon's loadout
Changed Jules' outfit
Changed pretty sarah's outfit
Changed saint james and dermot's outfits
Gave gun runners more armor, changed some of their guaranteed money to faction money
Changed the suicide bomber's outfit
Changed Orris' outfit
Changed Strange Man's outfit
Changed Harland's outfit
Removed motorcycle helmet from generic wasteland headgear lists, changed it's EID so it could be more easily identified among the other generic wasteland hats - there's no vanilla scripts that reference this armor, so there shouldn't be much of an issue with the change. Please ping me about any mods who do reference this item via script
Changed Julie Farkas' outfit
Changed stella and jed and happy trails guards outfits
Fixed desert wanderer mask not being in repair lists
Changed mrs. hostetler's outfit and other members of someone to watch over me quest
Changed the Wins' outfits
Fixed some breathing protection not being in riot gear helmet repair list
Changed Alexus' loadout
Changed Dead Sea's loadout
Fixed missing lucky shades model
Added sneak penalty to tesla metal armor
Darkened neck on tactical riot armor
Altered metal tesla armor name to tesla metal armor
Gave tesla metal armor a specific repair list
Fixed enduro respawning
Normalized remnant and gannon armor helmet stats
Changed Jacobstown mercenary loadouts
Switched boomer gate guards to army helmets
Removed army power armor texture change and disparate helmet
Changed Raquel's loadout
Changed Logan and his compatriots' outfits
Fixed raider assassin armor sometimes showing up in counts of ~11
Added more items to the 45 harness' exclusion list
Changed Lt. Boyd's loadout
Changed lt haggarty's loadout
Changed major dhatri's loadout
Changed lt gorobets' armor
Changed papa khan to have a skull helmet
Readded a companion ammo to sydney to make her able to use her companion gun if it uses that ammo
Added more lobotomite weapons to sink vendor
Fixed brotherhood t51b having t45 repair list
Added earring and nose ring flags to wasteland stealth helmet
Increased Torres' stock of air scrubbers
Fixed air scrubbers not being in welding gas mask repair list
Included more downsized textures for 4k stuff I missed
Fixed industrial gas mask not being in breathing mask repair list
Changed vision toggling from grab + pip light to grab + POV cause the old method was really unreliable
Made some minor improvements to vision mode scripting
Fixed imod from one vision mode apparel staying when another was equipped without unequipping the first one first
- Added voice modulation flags for ballistic masks and gave them all animation overrride flag
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Version 2.07
- Added metal armor icon overwrite to overwrite classic metal armor icon
Changed Johnson Nash's apparel
Changed mercenary metal helmet to use appropriate icon and world model
Improved functionality of perk item showing
Fixed trapper outfit showing up in groups of 11 sometimes
Fixed desert scavenger outfit showing up too often
Fixed more issues with perk list showing
Fixed night vision imagespace to actually be useful
Fixed the nvg update message being weird
Increased amount of vision time granted by energy cells
Fixed vision modes not using appropriate energy cells
Fixed the player not being returned a drained energy cell by vision modes in some cases
Changed army helmet, followers helmet, and first two tiers of talon helmets to use their own repair list
Doubled recon armor stealth bonus
Added charisma penalty to ballistic masks, other than the gold one
Normalized recon armor stats
- Added metal armor icon overwrite to overwrite classic metal armor icon
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Version 2.06
- Changed malcolm holmes' weapon and armor
Changed raider metal armor to heavy
Added preorder armors to repair lists, rebalanced light metal armor
Changed barton thorn's clothes
Added stencil property to female mercenary gunslinger vest
Reverted raider metal armor to vanilla metal armor icon
Changed beagle to have a sheriff deputy uniform
Removed wasteland stealth armor from generic wasteland apparel list
Fixed rare crash during/shortly after using the pipboy
- Changed malcolm holmes' weapon and armor
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Version 2.05
- Raised bounty hunter duster value a bit, reduced it's stats a touch
Made chet's guaranteed leather jacket a higher quality
Lowered raider armor values, increased Pitt raider armor health a bit, fixed some audio templates on them, added medium flag to one of the pitt raider armors
Reduced cowboy jacket protections
Included missing surgeon lab coat assets
- Raised bounty hunter duster value a bit, reduced it's stats a touch
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Version 2.04 x
- Reduced frequency of raider metal armor, removed light leather and metal armors from tier 3 raider armors
Added missing father outfit assets
Fixed rivet city security helmet path
Allowed for grab/right click to display perk items in the perk menu
Improved pip boy perk menu list displaying stability
Fixed the raider metal armor being way more valuable than it should have been
Fixed issues with winterized combat helmet
- Reduced frequency of raider metal armor, removed light leather and metal armors from tier 3 raider armors
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Version 2.02
- Readded the downscaled 2k textures for the classic metal and tesla armors that I originally deleted from the archive cause I forgot why they were in there
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Version 2.01
- Fixed James' outfit not being visually replaced
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Version 2.0
- Wildly reduced jeans outfit frequency
Fixed shi helmets sometimes showing up in counts of 11
Fixed accessories being extra rare
Added combat armor to enclave outcast and brotherhood lists
Removed all "Redux" object effects and converted their changes to the regular object effects
Fixed some object effect names
Reverted riot gear rad resistance to reduction
Corrected some armors not using redone object effects
Changed chet's guaranteed leather armor to a leather jacket
Removed rad resist from most power armor
Fixed army power helmet not having a world object
Fixed army PA not having recolored world object
Moved azimuth riot armor to commander alice in DC
Added requirement and model changes for classic metal and combat armors
Broadened many raider and bandit armors to proper armors
Took metal armor out of military armor loot lists
Made recon armor show up sooner
Made power armor show up later in tiered lists
Made radiation suits show up later and be rarer
Made security armor show up sooner
Made NCR hit squad armors show up later
Added combat armors to hidden valley armor sets
Added raider lists to named NV gang armors
Removed breathing masks and nightvision goggles from combat armor loot
Made army combat armor more common
Added recon armor to OWB armor lists
Wildly increased possible range of slaver clothing
Completely redid integrations with hard edits and improved a lot of them
Patched diving suit for walk underwater
Added a diving suit bossfight
Added warning for plugins or scriptrunners that shouldn't be active
Changed composite recon armor to have outcast recon mesh without decals
Renamed Mk2 power armors to advanced
Gave tesla armors their own repair lists
Reversed model usage for enclave mk1 and 2 armors
Removed robothor armor cause I think it's name is fuckin dumb
Removed riot vests from combat armor lists
Normalized riot vest repair list usage
Replaced motorcycle helmet and desert ranger combat armor models
Included model changes for classic combat and metal armors
Changed eyepatch icon to new one
Changed rancher goggles to DVA model
Added ranger casual outfits to fight the power list
Removed hats and enclave officer armor from basic clothing repair list
Normalized power armor naming
Removed all remaining visualizations and usage of custom perk effects on generic armors
Removed radiation scrub effect
Removed sneak bonus from scout armor since it's white
Added dummy effects to backpacks displaying reduction in AP regen
Added more special effects and drawbacks for power armor
Removed faction armor effects
Removed repair list from samurai armor
Fixed slave backpack repair list and removed it's nonplayable flag
Included TTW nvg sound --- ADD TO CREDITS
Changed rad resistance via breathing cleaning to not apply in water or when the armor is at low condition
Reversed ownership of commando and defender leather armors, remodeled them
Distributed defender leather armor with classic model as ballistic leather armor
Included classic leather armor models on some entries
Changed some follower leather armors to classic leather models
Fixed incorrect space suit armor path
Altered perks
Removed insulated boots
Removed dynamo
Removed lightning rod and tesla coil
Renamed powder ganger simple outfit to bandolier outfit and soldier outfit to simple outfit
Fixed some instances of npcs and bodies not having armor when they should
- Wildly reduced jeans outfit frequency
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Version 1.11
- Missed one spot on the decompression scripts
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Version 1.9
- Various statistical changes:
Buffed rad suit resistances
Buffed metal helmets, made them heavier
Reconfigured perk effects
Addressed security armor
Made rivet city security wear security armor
Moved apocalypse gladiator metal armor to evergreen mills
Made riot armors heavy armor, to provide a non power armor alternative to metal armor
Adjusted metal master armor agility debuff to be a buff
Rebalanced gamma shield armor to be slightly better than the apocalypse gladiator armor, but with much lower health, making it good, but hard to maintain
Rebalanced riot armor helmet stats to be more competitive
Recolored female Heartbreaker Outfit to be orange, and added a die necklace to it by Jokerine, to differentiate it from Vera's dress a bit more
Rendered crushed paladin in repconn hq unactivatable to prevent getting PA that soon
Made one of each BOS scouting party wear recon armor
Made salvaged PA and helmets use metal armor to repair, to make them more appealing
Fixed hazard PA not having the right name or effect
Fixed outsized presence of raider assassin armor
Cut survival combat knife
Fixed apoc commander armor not using unique visuals
- Various statistical changes:
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Version 1.5
- Redid the pink PA as hazard PA
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Version 1.4
- Added green textures for army t45
Updated for PAVE update - Fixed an enclave PA with missed stats
- Added green textures for army t45
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Version 1.3
- Added nightstalker armor to reqs, as a replacer for the highway scar armor
Fixed power armor glove texture flickering
- Added nightstalker armor to reqs, as a replacer for the highway scar armor
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Version 1.2
- Added Dogtooth Enclave Officer to requirements, added new colored enclave officer outfits
Updated for PAVE update
- Added Dogtooth Enclave Officer to requirements, added new colored enclave officer outfits
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Version 1.1
- Fixed MZ spacewalk for realsies
Reintegrated bombsquad armor
- Fixed MZ spacewalk for realsies
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Version 1.07
- Fixed mothership zeta spacewalk causing death with the MZ space suit
Fixed hellfire armor not being at correct TTW value
- Fixed mothership zeta spacewalk causing death with the MZ space suit
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Version 1.06
- Fixed desmond's eyeglasses not using the deus specs model
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Version 1.05
- Fixed mothership zeta spacewalk causing death with the MZ space suit
Disabled debug print
Fixed some more PA helmet paths
Fixed Paradise Falls slaves having armor that's too good for them
- Fixed mothership zeta spacewalk causing death with the MZ space suit
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- Author's activity
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May 2024
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15 May 2024, 2:23AM | Action by: Sweet6Shooter
Attribute change
'Description changed.'
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12 May 2024, 11:15PM | Action by: Sweet6Shooter
Changelog added
'Change log added for version 2.23'
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11 May 2024, 2:25AM | Action by: Sweet6Shooter
File added
'STARS TTW [version 2.22]'
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11 May 2024, 2:22AM | Action by: Sweet6Shooter
Changelog added
'Change log added for version 2.22'
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10 May 2024, 8:45PM | Action by: Sweet6Shooter
File added
'STARS TTW [version 2.21]'
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10 May 2024, 8:41PM | Action by: Sweet6Shooter
Attribute change
'Description changed.'
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10 May 2024, 8:40PM | Action by: Sweet6Shooter
Attribute change
'Description changed.'
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10 May 2024, 8:11PM | Action by: Sweet6Shooter
Changelog added
'Change log added for version 2.21'
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08 May 2024, 10:12PM | Action by: Sweet6Shooter
File added
'DMT Patch [version 2.20]'
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08 May 2024, 10:11PM | Action by: Sweet6Shooter
Attribute change
'File \'DMT Patch\' description changed.'
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08 May 2024, 10:10PM | Action by: Sweet6Shooter
File added
'DMT Patch [version 2.20]'
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08 May 2024, 10:08PM | Action by: Sweet6Shooter
File added
'STARS TTW [version 2.20]'
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01 May 2024, 12:05AM | Action by: Sweet6Shooter
Attribute change
'Description changed.'
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01 May 2024, 12:04AM | Action by: Sweet6Shooter
Attribute change
'Description changed.'
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01 May 2024, 12:04AM | Action by: Sweet6Shooter
Attribute change
'Description changed.'
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01 May 2024, 12:03AM | Action by: Sweet6Shooter
Attribute change
'Description changed.'
April 2024
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30 Apr 2024, 11:55PM | Action by: Sweet6Shooter
Attribute change
'Description changed.'
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30 Apr 2024, 11:55PM | Action by: Sweet6Shooter
Attribute change
'Description changed.'
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30 Apr 2024, 11:54PM | Action by: Sweet6Shooter
Attribute change
'Description changed.'
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30 Apr 2024, 11:53PM | Action by: Sweet6Shooter
Attribute change
'Description changed.'
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- Mod page activity
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May 2024
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14 May 2024, 8:53PM | Action by: WhoIsAtlas
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'STARS TTW - Sweet\'s Total Armor Rework System'
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14 May 2024, 8:53PM | Action by: WhoIsAtlas
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13 May 2024, 6:13PM | Action by: zddy
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12 May 2024, 1:56AM | Action by: SlyThat1Guy
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11 May 2024, 9:08PM | Action by: Allievi
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11 May 2024, 7:56PM | Action by: NotModernMann
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11 May 2024, 6:25PM | Action by: motoman999
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