Fallout New Vegas

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Abbus - powered by xVASynth

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23 comments

  1. xgamernecu
    xgamernecu
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    hmm elven labs would be awesome
    1. Freyr95
      Freyr95
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  2. kiarengrae
    kiarengrae
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    Redo this with Elven labs please :D 
    1. savagek29
      savagek29
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      Would love to see that happen !
  3. MrKit
    MrKit
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    I waited for voices for AWOP for years. I couldn't deal with not hearing them. Thank You.
  4. amokrun1
    amokrun1
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    This is so much better than no voices. Any idea on how many NPCs AWOP adds in that are unvoiced?
    1. Abbus
      Abbus
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      Even AWOP is without voices.
      All I have do is create voice base on the text,
      So we could not undermining the effort they wrote.
      Without dobut AWOP is a high quality mod.

      I added a Google Sheet in the Description page of NPC with/without voice.
    2. amokrun1
      amokrun1
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      Interesting. Just curious, you say it takes a long time to put voices with these tools? I wouldn't mind helping you but I have no experience doing it, so no idea of the work involved.
    3. deleted101433763
      deleted101433763
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      Here is the program they're using and I dabbled a bit with this exact mod in mind, so this is an absolute MUST have on my mod lists now and yes it is a lot of daunting work if you don't have time or attention to properly give it. If you do want to help, *I have not*  you'll want decent drive space as voice archives are decently sized if you download a bunch.
    4. Abbus
      Abbus
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      It really depends on how many dialogues the character have.
      I'll consider those NPC I've made got plenty dialogues, each NPC took me 4 to 6 hours.
      The learning curves isn't that high imho, if you have the basic modding concept, you could learn it rather quickly.
      Time mostly spend on adjusting output voice and generate lip file (because you need to do it one by one)
      Most error would be figured out during the generating progress so you shouldn't worry about it.
  5. CarminaMora
    CarminaMora
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    would love to see a full version of this at some point, excellent work so far!
    1. Abbus
      Abbus
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      It is a bit experimental/some sort of 'promotion' to everyone else more than an actual long-term project currently.
      I'm looking forward to achieve a bit more tho.
      Thanks!
    2. MistressMinerva
      MistressMinerva
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      Ah i see you're not planning to fully voice AWOP by yourself , you're doing some advertising for SkyVASynth / xVASynth which is already in use for Skyrim modding , interesting to see that the tool got expanded to more games. 

      Im not a skilled and patient modder myself , but i hope others will help you and more people will start using the amazing tool. 

      I wish you the best of Luck ^^
    3. Abbus
      Abbus
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      I would like to but I don't want to make false promise.
      Everything is pretty straightforward enough imho.

      You open the GECK and decide which NPC you want to add voice.
      Copy their dialogue one by one into xVASynth and generate needed voice.
      Arrange the voice with the appropriate file name which already available in GECK.
      Edit the sound to be more natural and generate .lip afterward.
      Profit.
  6. ConeOfCinder
    ConeOfCinder
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    Tracked for now since atm another mod covers a bit more voices, looking forward to the eventual final product. 
    1. Abbus
      Abbus
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      Well not gonna lie this is a more likely an expermental project.
      I do need help from everyone to create their own version 'A World Of Speechless Pain'
      And even beyond with all the mods that lack voice acting out there.
    2. ConeOfCinder
      ConeOfCinder
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      Good luck
  7. flanflavored
    flanflavored
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    I'm sure that after many years of not having voices, the machine spirits of these NPCs are very pleased.
    1. Slavingz
      Slavingz
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      machine Spirits are pleased for they have a voice and the emperor is impressed.
  8. RadRoachHD
    RadRoachHD
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    This is the future of quest mods made without voice actors... I hope.
    1. Abbus
      Abbus
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      Yeah, I think it is a revolutionary tools in-terms of community voicing.
  9. racarti
    racarti
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    Hey yall. Attempting to install with Mo2 and getting a "the content of <data> does not look valid". Any idea what I'm supposed to set as data directory. I cannot seem to get it. 
    1. Abbus
      Abbus
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      Oh, right click and set as <data> directory.
      Sorry, I'm not familiar how nexus handle the actual .zip file somehow even though I downloaded a bunch of mods here.