Fallout New Vegas

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Created by

S6S and Azhidaljun and Clavyn and KorianHun

Uploaded by

Sweet6Shooter

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97 comments

  1. Rippinstitches
    Rippinstitches
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    Am I stupid or does this not come with a bleeding effect? I have all the bandages and stuff, but I never bleed. Do I need to get BLEED or a similar mod?
    1. Sqepticism
      Sqepticism
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      • 13 kudos
      She mad a mod called New Blood, you need that. 
  2. jakeboy1998
    jakeboy1998
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    Don't know what's causing this but I read the description, and all the effects seem to be right except for the Combat Ultra Stim. Somehow, it's just the regular effect of the Auto Inject Stim. The regular Combat Stim has the effects stated in the description and I haven't found a Combat Ultra per say but at the crafting table I am able to see the effects and it's literally just the same effect as Auto Inject Stim.  
  3. smrfmlm
    smrfmlm
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    Hey! Love the mods u put out! 

    Just a quick question: I noticed that I do get an empty syringe from Sweet Consumables if I tweak the ini, but how do I get an empty blood pack? I'm asking because I saw it's required for crafting some healing items...
    1. Sweet6Shooter
      Sweet6Shooter
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      Added a toggle for blood pack return.
  4. slayristo
    slayristo
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    I am only commenting here because Weapon Hweel is no longer active- 
    Is anyone having issues with crashing on stims being used from Hweel? I can provide crash logs 
    or if they knew a better alternative 
    1. Sweet6Shooter
      Sweet6Shooter
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      Try grabbing the updated JIP dll from the xNVSE or TTW discord servers.
  5. kade59
    kade59
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    How long does afterburner gum last for?
    1. Sweet6Shooter
      Sweet6Shooter
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      You can see the duration in the pipboy active effects tab.
  6. nana82
    nana82
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    The description said i should load this mod lower than sweet consumables, so i assume lower as in load After the consumables mod. but when i do that, i cannot fast travel after using the stimpaks.

    the problem goes away when i remove the mod or putting this higher than sweet consumables, as in load it Before the consumables.
    1. Sweet6Shooter
      Sweet6Shooter
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      That's because using a combat stim at the same time as the ultrastim does health damage over a short period of time. Waiting a little bit will allow you to travel again once the health damage has ended.
  7. CloudLamda
    CloudLamda
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    Hi Sweet6Shooter, thanks for the mod and the continued updates!

    Just wondering a couple of things, I use:

    RAD - Radiation (is) Actually Dangerous - Overhaul - (a mod to replicate F4's radiation)
    RAD - Radiation (is) Actually Dangerous - Overhaul - with Injection Fix

    I have Aid Addon loaded after both of these, and can only see 1 conflict against the Injection Fix. Would it be okay to just copy the RADQuestMain over to Aid Addon? Or would that just bork something up? I know it'll force the Injection Fix to be a master of Aid Addon.


    Second thing, as far as I can this is the only incompatibility with your mods that I use, I'm also running New Blood, Healing Systems and both of your Perk mods being Perk Redux and Perk Additions.
    So not too sure if RAD would play havoc with your mods but I don't think so as far as I can tell.

    Similarly, have you got plans for something like RAD? But something that's integrated with your direction of balance and overhaul?
    I'm actually low-key adopting your direction to keep the game fresh and interesting.
    Also keeping an eye out for a NV version of your STARS and SWEEP mods...
    1. Sweet6Shooter
      Sweet6Shooter
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      Aid Addon absolutely has to load after the other mods. They work just fine with RAD, which I use and consider indispensable.
  8. wackyflappybob
    wackyflappybob
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    Love these additions! Could you make splints craftable though? Maybe just crutch or lead pipe or something + leather belt or duct tape? Would love to be able to have a few extra on hand for when I inevitably break my limbs. Thanks for the mod!
    1. Sweet6Shooter
      Sweet6Shooter
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      That wouldn't align with their model, so I don't plan to.
  9. deleted198308993
    deleted198308993
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    chance for stand alone after burner?
    1. Sweet6Shooter
      Sweet6Shooter
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      I don't plan to.
  10. frankie326
    frankie326
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    Can I disable this mod midplaythrough?
    1. Sweet6Shooter
      Sweet6Shooter
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      It's never safe to do that.