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Sweet6ShooterVirus scan
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This page was last updated on 13 May 2024, 10:52PM
- Changelogs
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Version 16.31
- Tweaked vats typing on various perks
Made most VATS perks compatible with JAM and JBT
Made the rest of the vats perks compatible with JBT via JBT Improved's new update
Disabled ondying print
Adjusted scientific method scripting to not be affected by non-weapons
Fixed mobius strip damage being incorrect
- Tweaked vats typing on various perks
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Version 16.30
- Fixed assassin's step still having bonus ap
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Version 16.29
- Fixed some outcome perks being mutually selectable via some exploits
Fixed saguaro stalker typo saying spread when it doesn't affect spread, reworded it for clarity and conciseness
Reworked assassin's step AP bonus/penalty to a regen/cost one to avoid the dumb flickering it does
Fixed scientific method and ascetic blocking manual equipping of ammo
Included change to trait menu after special menu for ttw version
Fixed preorder caravan shotgun not having road rage applied to it
Fixed duelist dysfunction again
Fixed the non unique zeta baton not working for scientific method
- Fixed some outcome perks being mutually selectable via some exploits
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Version 16.28
- Fixed mf hyperbreeder not being considered a mad science weapon
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Version 16.27
- Added duck and cover
Offloaded more quest scripting into event handlers
Fixed a circumstance where scripted bolt action weapon compatibility could persist in some equipping circumstances
Added a message box to remove typing tutor or theories and hypotheses when both are present on the player
- Added duck and cover
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Version 16.26
- Fixed power attack damage bonus for overkiller
Fixed speed modifiers on s6s perk slowing effects
Halved payout for blood ammo recipes
Fixed dysfunction with typing tutor and theories and hypotheses
- Fixed power attack damage bonus for overkiller
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Version 16.25
- Recolored red sun icon for better cohesion
Added fists damage bonus vs creatures for critter cruncher
Removed errant not sneaking condition from critter cruncher limb damage reduction
Added new a stranger i remain icon
Added a hidden weapons icon
Fixed typo on cyborg justice description
Fixed gun juggler not being set to 1 when the appropriate setting is toggled
Added an icon for heavy gunner
Fixed dysfunction with typing tutor and theories and hypotheses
- Recolored red sun icon for better cohesion
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Version 16.24
- Changed play with fire icon to a project FNVIcons one
Fixed blackhawk being missing from revolvers formlist
- Changed play with fire icon to a project FNVIcons one
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Version 16.23
- Fixed TTW Reputations not affecting A Stranger I Remain
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Version 16.22
- Altered format of tracking the crosshair being over a terminal, improving responsiveness of typing tutor, theories and hypotheses, and potentially performance in general
Improved responsiveness of perks relating to blocking
Fixed duelist almost never applying
- Altered format of tracking the crosshair being over a terminal, improving responsiveness of typing tutor, theories and hypotheses, and potentially performance in general
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Version 16.21
- Fixed repair rascal strength req, now that I know how the stupid entry point works
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Version 16.19
- Fixed breakin a sweat agility bonus not applying
Fixed power attack bonuses not applying correctly
Fixed scientific consensus not being acquirable by intended outcome
- Fixed breakin a sweat agility bonus not applying
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Version 16.18
- Changed blunt weapons to be handled by a direct list, rather than exclusion of the bladed list
Fixed blunt force trauma increasing attack speed of automatic melee weapons on the second rank
Fixed infighter effects always applying regardless of distance
- Changed blunt weapons to be handled by a direct list, rather than exclusion of the bladed list
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Version 16.17
- Added legate's unplayable sword and lily's sword to heavy melee list for compatibility
Removed chainsaws from bladed weapon list
Added GRA chainsaw to heavy melee list
Removed proton axes from bladed weapon list
Added nail gun to repair list
Added deathclaw gauntlet to repair weapons
Added proton axes to thrown weapons list, altered coiled snake description to say throwing melee weapons specifically
Added gauss rifles to true party member cause they're apparently chinese
Fixed hurt me more applying to the target and not the player
Finished disabling 5.56, .32, and .45 blood rounds, as well as the cheap 12 ga. coin shot recipe, which I forgot to finish cutting in the V16 update
Reworked heavy gunner
Fixed hurt me more
- Added legate's unplayable sword and lily's sword to heavy melee list for compatibility
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Version 16.16
- Fixed klein bottle conditions being incorrect
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Version 16.15
- Fixed frickin outcome perks for realsies
Fixed cleaver not being in bladed weapons list
Fixed cyborg justice dt penetration
- Fixed frickin outcome perks for realsies
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Version 16.14
- Fixed rules of nature outline
Fixed outcome based perks showing up at wrong time and not when applicable
- Fixed rules of nature outline
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Version 16.13
- Fixed follower weapons not being in appropriate lists
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Version 16.12
- Improved combustion kid's description
Added damage bonus for stealthed targets to nowhere to hide
- Improved combustion kid's description
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Version 16.11
- Fixed too many message popups for perk item list showing
Turned off onhit console prints
- Fixed too many message popups for perk item list showing
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Version 16.2
- Fixed minor typo with cyborg justice
Improved cyborg justice icon
Removed creature qualification from duelist
Disabled duelist console prints
Added some sanity checks for duelist scripting
- Fixed minor typo with cyborg justice
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Version 16.1
- Added Saguaro Stalker
Improved functionality of perk item showing
Fixed shunned by factions dummy perk and therefore related perks being available at the wrong time
Fixed ascetic endurance bonus applying all the time
Fixed duelist not applying on one hit kills
Fixed tag skill dummy perk and therefore tag perks not being available until a lil gamemode block time passes
Added YCS to bolt action hero list
Added safeguards for onhit script to prevent errors
Added repellant stick to mad science list and therefore scientific method weapons
Reduced duelist xp to 15
Fixed duelist checking the player's weapon skill type twice instead of the npcs
Exchanged DT penetration for violent vendetta with a damage bonus cause it didn't wanna play nice
- Added Saguaro Stalker
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Version 16.091
- Fixed rare script syntax error
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Version 16.09
- Fixed level 1 traits option not doing anything
Added some more safeguards for some scripting
Allowed right click/RT/grab to produce the popup prompting the player if they want to see what items apply to a certain perk
Improved Firewalker icon
Fixed perk list printing showing one too many message boxes
Improved social drinker icon
Allowed perk list printing in perk menu
- Fixed level 1 traits option not doing anything
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Version 16.08
- Added the grab key to the option to display perk items
Improved headhunter icon
Improved road rage icon
Improved that's not a knife icon
Fixed tag visualization perks not being removed when they should
Switched balanced load icon to a Project FNVIcons one
Fixed scientific method disallowing quest items
- Added the grab key to the option to display perk items
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Version 16.07
- Fixed wasteland masquerade having a penalty, and applying xp boost while in combat
Fixed ascetic not being able to use energy big guns
Fixed FMJ readout showing cowboy weapons
Fixed chance's knife not being in bowie knife list
- Fixed wasteland masquerade having a penalty, and applying xp boost while in combat
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Version 16.06
- Fixed bug with perk adding safeguard script that shouldn't have occurred in the first place
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Version 16.05
- Disabled console printing, improved blocking of NPCs getting perks that they shouldn't
Changed duelist xp reward to not scale
Improved boozer icon
Improved icarus icon
Improved my own master icon
Improved view to a kill icon
Fixed handgun hotshot strength req bug
- Disabled console printing, improved blocking of NPCs getting perks that they shouldn't
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Version 16.03
- Fixed typo in anodized arsenal
Fixed police pistol not being in revolver list
Fixed breakin a sweat not having ' in it's name, fixed the bonus applying at incorrect times
Added warnings for unnecessary patches
- Fixed typo in anodized arsenal
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Version 16.02
- Fixed scientific method restriction not applying
Fixed anodized armor inconsistency
- Fixed scientific method restriction not applying
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Version 16
- Massive rebalance update
Added showoffnvse req
Fixed ascetic and science weapon restriction perk not functioning correctly
Fixed missing unique Pitt weapons in bladed weapon formlist
Removed survival req from anodized armor
Fixed anodized armor providing double bonus, reduced it's scrap count to 10, buffed intended condition bonus to 35%, altered dt bonus to 8 dr
Reduced anodized arsenal level to 16, gave it a custom icon
Added a strength and intelligence requirement to applied ballistics
Removed assassins step guns or melee requirements, added lower charisma req, increased agility req to 7
Adjusted assassins step AP description to be hard number since it can't be percentage, upped it to 45
Created assassins step icon
Changed atom bomb baby to level 8, fixed armor classes being one too low, added non power armor exclusion as intended, extended PA exclusion to medium and light armors, reduced big guns req to 50
Added option for atom bomb baby to bypass skill req with big guns skill
Changed balanced load to 6 in each req
Added custom icon for big iron, removed it's EW option and excluded EW from bonus, increased agility req to 8, set it to 1 rank as intended, changed guns req to 60, made it only apply in combat, made it not increase holstering speed
Changed blade in the shadow to apply to bladed weapons instead of melee weapons, added crit damage bonus
Fixed blade in the shadow not having it's custom icon
Made blue moon icon, altered it's function
Removed endurance requirement from blunt force trauma and redid it's bonuses
Reordered bolt action hero bonuses, cut it's level req in half, rebalanced it. added agility req
Redid boozer effects and made low int req more severe
Reduced boxer attack speed and level req
Rebalanced breakin a sweat, added an icon for it
Added bonus limb damage and fatigue damage for fire weapons for burning wasteland sun, and made it an icon
Carpet bomber agi req reduced to 6, made it only apply to explosive big guns
Removed exclusion between many perks which had them
Reworked coiled snake
Doubled collective consciousness bonus and level req
Removed combat chic
Reduced combustion kid to one rank and included mention of the detonator in the description
Removed contents under pressure agility req, fixed values not being correct, correctly excluded melee and unarmed
Fixed minor critter cruncher conditioning
Deleted old custom fitted perk outright
Buffed crouching turtle to apply starting at 5 END and changed it's req visibility
Increased cyborg justice agi req to 8 and added doubled limb damage, increased melee req to 75
Added extra bonus for desperado
Removed dusty trail
Included icon for elijahs montresor that I didn't realize wasn't in vanilla
Increased fatal counter level to 30, raised per req to 5
Fixed firewalker not using it's icon
Removed intelligence requirement from firewalker
Specified physical reloading bench only for gun guru
Changed handgun hotshot ID to match convention, reworked it, disbarred energy weapons, made it an icon
Increased headhunter req to lvl 28/75 skill, made it a custom icon
Added systemic check to headless courier headgear instead of just hats, reworked it, made it an icon
Fixed heavy gunner description and accidental penalty, added strength option
Changed hidden weapons eid and icon, buffed equip speed
Changed hurt me more eid
Reworked hurt me more, added icon for it
Changed indirect bartering to 1 per str with no bottom limit, increased max to 13
Increased requirements on inertial dampening
Detailed infighter bonus and buffed enemy crit reduction, fixed player DT penalty, made it an icon
Reworked iron focus, made it an icon
Reworked mobius strip, klein bottle
Made klein bottle an icon
Deleted life and death struggle
Reworked lucky accident
Created a mad science icon
Redid martyr
Reworked mad scientist
Clarified metacarpal mayhem description and added power attack speed bonus
Increased my own master now level req to 10
Deleted nervous
Reworked noncombatant, gave it an icon
Added low charisma req for overt coercion and adjusted it's bonus to start at 6 instead of 5
Deleted penetrator
Changed play with fire to only apply while using fire weapons
Increased radiation renegade science req to 50, removed some of it's bonuses
Altered red sun ranges and description, reduced req to 40
Changed repair rascal EID, fixed loss of equip speed at second rank, changed bonus levels and made them apply evenly to all repair weapons, removed AGI req, gave it a new icon
Removed x2 antenna and powder charge from repair weapons
Added possibility for explosives instead of energy for return to ashes, increased req to 50
Tweaked right hand rule icon outline size, cleaned up a lil dirty spot on it
Tweaked metacarpal mayhem icon
Deleted right hand rule
Increased risky business level to 10, removed endurance req
Made risky business an icon
Added info to road rage description, increased guns req to 35, added 25 unarmed req
Removed 10mms from road rage
Fixed rocket girl/guy penalty not applying correctly by changing it to crit mult, gave rocket guy it's own properly named actor effect
Removed sadistic six shooter and the .45 and 5.56 blood recipes
Gave scientific method an icon
Changed shell shock to use sawed off icon
Created slick shooter icon
Rewrote sneaking tiger description
Fixed strong swimmer effects applying at wrong times
Improved strong swimmer icon
Deleted super sleuth
Changed s6s ID, reduced CHA req to 6, specified it's description, increased it's level req to 22
Rewrote targeted demolition description, chaned PER req to 9, made it only apply to explosive big guns as intended
Rewrote tenacious description a little
Reduced tenacious level req, gave it an icon
Reworked the final delivery
Added ties that bind crit damage bonus
Altered theories and hypotheses to be even bonus and malus, redid effect timing by script, reduced AGI > req to 6, gave it an icon
Removed low AGI req from theories and hyp
Renamed thick skin to callous, increased CHA max to 4, made it an icon
Rebalanced this is a knife, made it an icon, made it's bonuses only apply to big knives
Fixed friction addiction not applying crit chance change
Created threat range icon
Removed INT req from true party member, added AGI req, reworked effects
Specified amounts for twisted
Fixed typing tutor and changed it to a trait
Created vain icon, added int max
Improved return to ashes icon
Altered all melee attack speed increase perks to not apply to automatic weapons
Changed valkyrie to not affect crouched speed
Buffed view to a kill to 50%
Gave violent vendetta and war child icons
Gave wasteland masquerade an icon
Removed masquerade luck requirement and added xp bonus
Created western standoff icon
Improved social drinker icon
Made inertial dampening icon
Fixed duelist applying on every kill
Changed ascetic to PER req
Made tagged skill visualize that in the menu
Fixed discus champ
Altered high roller change to be visible
Fixed blocking challenge incrementing on non blocked hits
Fixed my own master and a stranger i remain
Integrated a selection of CCO Slimline perks
Adjusted stranger i remain low CHA req
Implemented ability to click on perks which use specific formlists to see what qualifies
Added scientific consensus icon
Added repellant stick and binoculars to ascetic list
- Massive rebalance update
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- Author's activity
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May 2024
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13 May 2024, 10:52PM | Action by: Sweet6Shooter
Attribute change
'Description changed.'
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12 May 2024, 11:17PM | Action by: Sweet6Shooter
Changelog added
'Change log added for version 16.32'
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11 May 2024, 12:46AM | Action by: Sweet6Shooter
Changelog added
'Change log added for version 16.31'
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08 May 2024, 4:25AM | Action by: Sweet6Shooter
File added
'Sweet 6 Shooter Perk Pack NV Version [version 16.30]'
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08 May 2024, 4:24AM | Action by: Sweet6Shooter
File added
'Sweet 6 Shooter Perk Pack TTW Version [version 16.30]'
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08 May 2024, 4:24AM | Action by: Sweet6Shooter
Changelog added
'Change log added for version 16.30'
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08 May 2024, 1:34AM | Action by: Sweet6Shooter
File added
'Sweet 6 Shooter Perk Pack NV Version [version 16.29]'
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08 May 2024, 1:32AM | Action by: Sweet6Shooter
File added
'Sweet 6 Shooter Perk Pack TTW Version [version 16.29]'
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08 May 2024, 12:57AM | Action by: Sweet6Shooter
Attribute change
'Description changed.'
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08 May 2024, 12:54AM | Action by: Sweet6Shooter
Attribute change
'Description changed.'
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08 May 2024, 12:38AM | Action by: Sweet6Shooter
Attribute change
'Description changed.'
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07 May 2024, 11:57PM | Action by: Sweet6Shooter
Attribute change
'Description changed.'
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07 May 2024, 11:56PM | Action by: Sweet6Shooter
Attribute change
'Description changed.'
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07 May 2024, 11:07PM | Action by: Sweet6Shooter
Attribute change
'Description changed.'
April 2024
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26 Apr 2024, 12:17AM | Action by: Sweet6Shooter
Changelog added
'Change log added for version 16.29'
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26 Apr 2024, 12:00AM | Action by: Sweet6Shooter
File added
'Sweet 6 Shooter Perk Pack NV Version [version 16.28]'
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26 Apr 2024, 12:00AM | Action by: Sweet6Shooter
File added
'Sweet 6 Shooter Perk Pack TTW Version [version 16.28]'
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24 Apr 2024, 10:38PM | Action by: Sweet6Shooter
Attribute change
'File \'sweet\' changed to \'Sweet 6 Shooter Perk Pack TTW Version\'.'
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22 Apr 2024, 11:17PM | Action by: Sweet6Shooter
File added
'sweet [version 16.28]'
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22 Apr 2024, 11:13PM | Action by: Sweet6Shooter
File added
'Sweet 6 Shooter Perk Pack TTW Version [version 16.28]'
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May 2024
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17 May 2024, 3:32PM | Action by: damngocha27122001
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'Sweet 6 Shooter Perks - TTW - NV'
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