As of Version 15, NV only support has been reinstated. As such, I considered it a good time to change the plugin name to match the altered page name, as S6S Ingestibles is much less snappy/simple to type than Sweet Consumables.
When updating from V14.xx or below, replace your existing installation, don't merge.
Note for ongoing saves: There is nothing about the actual update contents that precludes usage during an ongoing save - but, to do so, you'll need to rename the .esp to S6S Ingestibles until you finish your playthrough. The same goes for usage with patches which still require the old plugin name. I've messaged each of the authors who have this file listed as a requirement here on the nexus, and those files will have the updated master names once those authors are able to update their files. Users of the previous V10.xx NV only version should complete their playthroughs with that file before updating.
Note for NV only users: Item values are balanced for TTW's sensical economy, rather than NV's nonsensical one. SITE or a similar hard-edit based economy overhaul is expected! This file should be placed lower in your load order than SITE. Those who do not use such an economy overhaul may find that items are disproportionately low in value in comparison to other item types in the game. I will not be creating a version that is balanced for the vanilla NV economy. I have no desire to waste my time making my mods' balance match a wildly unbalanced economy.
Question: when i play using this mod i get the following in the consle
[xx*031df4] fScriptEffectSecondsSince: 0.011394 [xx031df4] 575 (in my case xx=37 in load order)
and this repeats with the number changing in the 1st line, but 575 stays in the second line, sometimes duplicating. I'm asking one thing here: what does of any of that mean?
Fixed: for anyone having the same issue, went to FNVEdit and changed the scotch bottle model from Clutter\LiquorBottles\WhiskeyBottle03.NIF to Clutter\LiquorBottles\WhiskeyBottle02.NIF
A question tho, I changed the ini in order to receive the empty items after usage, but it doesn't seem to work for blood packs... Is there another way of getting empty blood packs? Asking since they are needed in some Aid addon recipes.
I'm working on a version of Simple Drug Visuals that's patched with this mod and I had a question: Ant Nectar's addiction seems to have been flipped, with there being no chance for normal nectar (a NULL reference for withdrawal effect and 0% addiction chance versus the normal 5%) and an added addiction chance to Fire Ant Nectar (1% versus no chance in vanilla, an assumed bug). Was this intentional, or an oversight?
Let me know what you want done with the file. I'm fine if you want to include it here, otherwise if I don't hear back for a while I'll probably upload it myself.
120 comments
When updating from V14.xx or below, replace your existing installation, don't merge.
Note for ongoing saves:
There is nothing about the actual update contents that precludes usage during an ongoing save - but, to do so, you'll need to rename the .esp to S6S Ingestibles until you finish your playthrough. The same goes for usage with patches which still require the old plugin name. I've messaged each of the authors who have this file listed as a requirement here on the nexus, and those files will have the updated master names once those authors are able to update their files.
Users of the previous V10.xx NV only version should complete their playthroughs with that file before updating.
Note for NV only users:
Item values are balanced for TTW's sensical economy, rather than NV's nonsensical one. SITE or a similar hard-edit based economy overhaul is expected! This file should be placed lower in your load order than SITE.
Those who do not use such an economy overhaul may find that items are disproportionately low in value in comparison to other item types in the game.
I will not be creating a version that is balanced for the vanilla NV economy. I have no desire to waste my time making my mods' balance match a wildly unbalanced economy.
[xx*031df4] fScriptEffectSecondsSince: 0.011394
[xx031df4] 575
(in my case xx=37 in load order)
and this repeats with the number changing in the 1st line, but 575 stays in the second line, sometimes duplicating. I'm asking one thing here: what does of any of that mean?
A question tho, I changed the ini in order to receive the empty items after usage, but it doesn't seem to work for blood packs... Is there another way of getting empty blood packs? Asking since they are needed in some Aid addon recipes.
Thanks!
EDIT: Ah I see, a whoopsie was made
Let me know what you want done with the file. I'm fine if you want to include it here, otherwise if I don't hear back for a while I'll probably upload it myself.