Before reporting any bugs PLEASE make sure it is an issue with this mod and this mod alone, not a mod conflict. Test on a new game with just this mod and its requirements installed
HIGHLY RECCOMMEND this mod for people having missing building issues for people that wanna uninstall this and use other Freeside overhaul mods https://www.nexusmods.com/newvegas/mods/59514?tab=files&file_id=1000042158&nmm=1
this should be a pinned comment this fixed my game when wanting to use tales of new reno and i didnt read like a good boy that i cant uninstall this mid playthrough, well guess what I DID
For me, this mod is completely broken. When i enter freeside, half of the buildings are missing, a third of buildings are in the air, there are almost no interactable objects, no walls, allowing you to go into the endless fields out of bounds, no NPCs... The Freeside is basically an uncanny liminal creepypasta place now. It is open (as is the two parts of Freeside are merged) so it can't be an issue with broken gates leading to vanilla Freeside. I reinstalled it several times to no effect. Also, i tried this mod on a completely vanilla profile, so it is not a compability issue.
I think it's Functional Post Game Ending that's conflicting with this. I don't know why the Viva New Vegas guide recommends doing an open freeside when FPGE inherently conflicts with anything to do with freeside and the strip. Mega dumb.
Same issue as OP. I was using the Begin Again modpack and ran into this same problem. Pretty weird for a modpack to include a mod that doesn't work WITH the modpack. My guess is it's some kind of incompatibility with something in there. Either way, I scrapped SOF and the SOF mods out of the pack while standing outside of the area, and now the game works fine, no crashes yet despite my assumption that NV would've hated me taking this mod out mid-run.
I found a solution for this issue. I hope works for you aswell. If you enter to the freeside by exterior gate it doesn't load the objects. So we should use commands but not directly teleport to the freeside, instead we need to teleport to an interiror in the freeside, try these commands at somewhere but freeside.
Thank you Kindpersonirl for the solution! Worked perfectly for me! Fast-Traveling to the North Strip Gate also lets me teleport into Freeside directly.
could you possibly remove a little of the rubble near the middle gate/mick and ralphs crier was and fill in the tiny portion of road it just a tiny touchup that i think makes more sense than to have is just the main portion gone
292 comments
this fixed my game when wanting to use tales of new reno and i didnt read like a good boy that i cant uninstall this mid playthrough, well guess what I DID
Either way, I scrapped SOF and the SOF mods out of the pack while standing outside of the area, and now the game works fine, no crashes yet despite my assumption that NV would've hated me taking this mod out mid-run.
coc 00110F2B (Atomic Wrangler)
coc 0010E03B (Freeside King's House)
coc 0010E02A (Freeside Mick and Ralphs
After using any of these commands use the gates in the/to the freeside and it should be fixed if the problem not caused by a conflict.
otherwise works fine