Fallout New Vegas

129 comments

  1. princego2623
    princego2623
    • member
    • 3 kudos
    Is this compatible with FPGE?
  2. DerJaeger12
    DerJaeger12
    • premium
    • 0 kudos
    I like the mod but there is no translation for my native language. I like the voice acting too, but it's just a bit immersion breaking when some npcs are talking in a different language. Will the mod break if i delete the Voices folder?
    1. LimeMods
      LimeMods
      • premium
      • 551 kudos
      Deleting the voices folder will just make everyone silent.
  3. ZananoQ
    ZananoQ
    • member
    • 0 kudos
    Did you change this from an ESP to an ESM on this update?

    My old patch I made can't find the ESP now because of that... :(

    Do you have a copy of the old ESP so I can remove it from my patch? FNVEdit wont open a file without it's masters.
    1. LimeMods
      LimeMods
      • premium
      • 551 kudos
      Hey ZananoQ,

      I'll temporarily make the old .esp file visible.

      This mod was turned into a .esm due to navmesh edits 
    2. sriniboss
      sriniboss
      • member
      • 2 kudos
      I'm curious about what needed to be patched for this mod.... 
  4. toronagashi
    toronagashi
    • premium
    • 1 kudos
    The chem dealer could have better audio. Love this mod though
    1. LimeMods
      LimeMods
      • premium
      • 551 kudos
      For sure, unfortunately the original recording is a little quiet. But the Va all did incredible jobs.
  5. Rpkiller1
    Rpkiller1
    • supporter
    • 2 kudos
    Just one little thing, you should set the mod to a ESM since it has navmeshes.
    So it's compatible with Improved AI (Navmesh Overhaul Mod)
    1. LimeMods
      LimeMods
      • premium
      • 551 kudos
      This mod only consists of new cells, yes a mod should be esm for edits to existing cells.

      Only thing that maybe affects this is the unused areas with the external buildings. Let me check though.
  6. ThisWebsiteSucksfrfr
    ThisWebsiteSucksfrfr
    • member
    • 0 kudos
    Is the N6 Gun Store supposed to have a crate filled with hundreds of rounds of ammunition?
    1. LimeMods
      LimeMods
      • premium
      • 551 kudos
      No, which crate? Got a screenshot? Maybe a messed up formlist.
    2. ThisWebsiteSucksfrfr
      ThisWebsiteSucksfrfr
      • member
      • 0 kudos
      Yeah one sec
    3. ThisWebsiteSucksfrfr
      ThisWebsiteSucksfrfr
      • member
      • 0 kudos
      I clipped it on medal: https://medal.tv/games/new-vegas/clips/18U0RYf2m1N3Zr/d1337EwAdGLs?invite=cr-MSwycHYsNjYyNTUzODAs and the safes around it have junk, literal scraps even thought they are locked at hard (Unlockable via key tho)
    4. LimeMods
      LimeMods
      • premium
      • 551 kudos
      Gotcha, I think this is the vendor inventory (will check). If so this was intentional as I wanted it to be similar to the way Fallout 3 vendors are. But arguably you should have to kill them to get the key.

      I'll look into changing this though.
    5. ThisWebsiteSucksfrfr
      ThisWebsiteSucksfrfr
      • member
      • 0 kudos
      Nah not the vendors inv, theres just a bunch of ammo here for some reason lol
      And weren't the fallout 3 vendor inventory's hidden out of bounds? 
    6. LimeMods
      LimeMods
      • premium
      • 551 kudos
      No in fallout 3 they were always in a case I think and you could kill them for the key. I remember doing it at tenpenny tower.

      Anyway I'll likely change this soon.
  7. Daiwanqi3166
    Daiwanqi3166
    • member
    • 32 kudos
    Can I publish a Chinese translation version?
    1. LimeMods
      LimeMods
      • premium
      • 551 kudos
      Sure, as long as credit is given. I prefer it to be available on Nexus also.
  8. The door to the bar in the Paradise Shopping Center is inaccessible for some reason. Is this a mistake?
    1. LimeMods
      LimeMods
      • premium
      • 551 kudos
      Got a screenshot I can take a look at? Not at my computer so can't check right now.
    2. LimeMods
      LimeMods
      • premium
      • 551 kudos
      It shouldn't be like that, will hop in game and check / fix
  9. reven1994
    reven1994
    • member
    • 0 kudos
    Will this work with new vegas bounties and the other someguy mods?
    1. LimeMods
      LimeMods
      • premium
      • 551 kudos
      Not tested personally, but I belive so. Not had any reports of conflicts.
  10. FuturaLass
    FuturaLass
    • member
    • 7 kudos
    Hiya! I love all your mods and wanted to ask if there was any chance you might someday package all the locational additions and overhauls together sometime, a sort of 'LimeMods Allstars' for this and stuff like The Fort n so forth. They really add a lot of character and the additions/changes really show the attention to detail you've invested.

    I really enjoy all your contributions; either way, thanks so much.
    1. LimeMods
      LimeMods
      • premium
      • 551 kudos
      Sure, this has been asked a few times now and I did at one point intend on doing this.

      The main reason I haven't thus far is twofold, I haven't really had time to spend on it and I have concerns about version control.

      It will be difficult to update the "merge" if I ever make changes to the individual files.