Fallout New Vegas

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djmystro - Qolore7 - Biggie404

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Qolore7

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494 comments

  1. nexusdownld
    nexusdownld
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    Hey, looks like a good rework! I haven’t tried the base as I thought it might go too far in terms of lore.

    i was wondering, does this play nice with the mod NV Interior Remastered andThe Living Desert? What about Mojave raiders and VICE? 
  2. IThinkThereforeIamNot
    IThinkThereforeIamNot
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    In Searchlight underground hanger, there seems to be an invisible wall between the turrets on the ceiling. They can't shoot me nor can I shoot them.
  3. NeedFatty
    NeedFatty
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    This work with TTW? And do the same thing for AWOP for Fallout 3's TTW conversion?
  4. JonyTequila
    JonyTequila
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    Thank you!
  5. jbellison1291
    jbellison1291
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    Anyone have a problem with their game not allowing them to select crafting benches with this mod? I'm guessing I'm missing something here.
  6. HawkMovedHere
    HawkMovedHere
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    Does this work with functional post game ending? I noticed when downloading there was a patch for AWOP and wanted to know if it would still work here.
    1. Biggie404
      Biggie404
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      "- Built in compatibility with FPGE thanks to AVeryUncreativeUsername"
    2. HawkMovedHere
      HawkMovedHere
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      Somehow missed that, thank you!
  7. Crabsody
    Crabsody
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    is this compatible with claim the mojave?
  8. DudeInTheBlack
    DudeInTheBlack
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    Having all the locations and content without the masochism is nice. Especially for a general TTW playthrough.

    I kind of wish that the NPC's were just improved or added onto as well as the quests were revamped. Losing a big portion of the content kind of defeats the purpose.
  9. Crabsody
    Crabsody
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    do NPCs respawn in locations you have cleared?
  10. CozzMonWren
    CozzMonWren
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    Does this version of AWOP still have Frankie's Guns And Ammo ?