Fallout New Vegas

119 comments

  1. fakesans1
    fakesans1
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    legion's safehouse looks so good i might as well not kill them on sight for once
  2. KresoX
    KresoX
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    Very nice! The safehouses really are nice and actually look like safehouses that are taken care of. I've set my caretakers to appear as I like my Mojave populated, but even without them there are good folks at least in the NCR and BoS safehouse from The Living Desert - Travelers Patrols Consequences Increased Population and more. You left me no choice but to keep this in my game :-) 
    1. jedp15
      jedp15
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      Well, I feel like if they're so cleaned up by this mod, it makes sense there's someone actively maintaining it. Will re-enable them as well
  3. sugma88
    sugma88
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    Anyone having Issues with the items floating above the workbench in the BOS Safehouse, the Living desert (TLD_Travelers.esm) moves it about half a foot away from the wall.
    1. MadScorpio
      MadScorpio
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      +1
    2. LimeMods
      LimeMods
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      Does this only occur with TLD?

      I can maybe patch
  4. ProfessorPuddingCup
    ProfessorPuddingCup
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    Should I forward YUP's Cell records for the Placed Object entries? Since things like their position is the same as vanilla and YUP has different values.
    1. LimeMods
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      I would leave this as is. I've forwarded as much of YUP as possible without moving things out of wack. Generally if I didn't forward a change, I did it on purpose. 
  5. Ravenskraig
    Ravenskraig
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    Hey, loving the mod but I can't for the life of me find the Lucky Shades in the legion safe house, are they in there somewhere?
    1. LimeMods
      LimeMods
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      yes they should still be there. I will need to check where I moved them to though lol.
    2. LimeMods
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      Just checked they are on the shelf by the door next to the displacer glove.

      They may have fallen through the geometry? I'll consider just sticking them in a container if this is an issue.

      If you need the console command to add them to your inventory:

      Player.AddItem UniqueGlassesLuckyShades 1
  6. amokrun1
    amokrun1
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    Really well done mod! The only slight immersion issue I have is having to pay for my repairs at the Legion grinding wheel. But I guess game balance.
  7. Legionofone1
    Legionofone1
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    this mod is safe to add mid playthrough right?
    1. LimeMods
      LimeMods
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      Sure, although you should make sure you didn't store any items in any of the safehouses before you install it.
  8. Starblast16
    Starblast16
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    You may want to add patches for the Weapon Display Rack and Root n' Loot mods.
  9. the12thdoctor1
    the12thdoctor1
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    Padon me, but does this mod affect the Respawning Ranger Armor NCR Safehouse mod? I know they might do a bit of shuffling around and all. And having respawning ranger armor doesn't sound too bad.
  10. AguycalledGuy
    AguycalledGuy
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    Love, love, LOVE this mod but it conflicts with better NCR bases and as such the NCR Safehouse is broken/looks like a mess... only if I were able too disable one of the safe houses without deleting either mods hmmmmmm.
    1. LimeMods
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      It's fairly easy to do this with FNVEdit, simply delete the cell entry for the NCR safehouse. I might look to offer safehouses separately at some point also.
    2. AguycalledGuy
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      Sound, I'll defo need to have a look at doing the FNVEdit route, but I defo think you should have a look into releasing them separately as just the NCR safehouse alone has a lot of choices when it comes to versions or edits in general, however its up to you if you wanna do that, either way thanks for the help mate keep up the good work