If you're looking for Less-Lethal weapons, check out my Taser and Sonic Shotgun mods. In real life, I don't think a paintball gun would be sufficient to knock someone out, unless you shot them very accurately between the eyes or something and they weren't wearing a mask.
Much appreciated, I thought I'd ask because I saw acid balls was a thing. I never actually heard of someone doing that to be honest, which is why I made the request and thought it'd be hilarious addition.
i mean, any mod that added a cqb style "arena" with spawnable enemies and friendlies, go into their inventory in the geck and replace the guns with paintball guns and ammo with paintballs and your good to go, you would just need to adjust the stats for much higher damage and no dismemberment for a simulated 3 hit kill. learning to model wouldnt hurt, then you could retex this for different colors, or have different models, longer more accurate barrels, optics, speed triggers, larger hoppers ect.......hey MC how much do you miss paintball? :) that last part is your forte lol
there is a bit of irony about making a game focused on simulated combat within a game that simulates combat XD
To be honest with you, I don't really miss it at all, haha. When I was in college, I started collecting airsoft instead because it looked more realistic and let me live out my action hero fantasies a lot better.
you too huh? i just nif bashed a kjw kco2 into an archangel precision stock using a dremel XD, idk what part of the country you live in but if your on the east coast operation bad blood is hopefully going to happen in june, its in new milford Pennsylvania and its been a blast every year ive gone
The way I did it was to create an Actor Effect that actually applies the debuffs, then attach a script to the Ammo (not the Projectile) that uses the CastImmediateOnSelf command. Feel free to poke around the plugin. It might be easier to understand if you have an example than relying on me trying to explain it.
for the nostalgia im all over it, going to make a few tweaks for personal use that your more than welcome to draw inspiration from a new ammo type, frozen paintballs, that do more damage, but are not feasible in this climate high pressure bolt mod, to increase the fps...i mean damage E-trigger, increase bps....i mean rof
why? because i miss paintball and im wondering if my greg hastings disc still works XD
I love your weapon mods and they really blend into Fallout: New Vegas, but I wanted to make a request. Could you perhaps make a few melee weapons because I have noticed that there are not a lot of quality melee weapon mods, and your guns just look amazing.
I've made a handful of melee weapons in the past if you scroll through my user files. I'm not a melee guy, though, so I don't really use them in my game enough to warrant making any.
it's amazing how great your creations turn out to be when you consider you're using vanilla assets lol. really original idea, wish we had some kind of animation that'd let it work like the pepper paintball from SWAT 4 but for what it is its really good enough. No reason not to have a paintball gun when the game has a BB gun in it... now I'm waiting for the pack to be updated even more anxiously.
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I'm looking for something that could knock an enemy out, and this looks the part and hoping you'd do it :)
I never actually heard of someone doing that to be honest, which is why I made the request and thought it'd be hilarious addition.
I'll totally check out your other mods. :D
there is a bit of irony about making a game focused on simulated combat within a game that simulates combat XD
a new ammo type, frozen paintballs, that do more damage, but are not feasible in this climate
high pressure bolt mod, to increase the fps...i mean damage
E-trigger, increase bps....i mean rof
why? because i miss paintball and im wondering if my greg hastings disc still works XD