Fallout New Vegas

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Created by

Kyle and Kira

Uploaded by

MysteryMachineX

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936 comments

  1. MysteryMachineX
    MysteryMachineX
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    Alternative TTW 3.3 version uploaded by a courteous person willing to donate their time. We recommend you use the 3.3 version from this page and not from sketchy places, if you're using TTW 3.3. We will not be dedicating our time to support for this version, as we gotta move on with our lives as some point. For now, we can just say this.

    While Star the Wandering Courier has always been compatible with both TTW and FNC, it is now SUPER-COMPATIBLE!
  2. MysteryMachineX
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    G59 on Parade has made a handy video showcasing installation and function of this mod. While he uses FOMM instead of MO2, it might be helpful for anyone having installation issues:

    Also, just another reminder: The vault sequence in FNC breaks if you're using experience modifiers! That's just how it works by default. Has nothing to do with this patch. Only turn on experience modifiers after the Vault 18 intro.
  3. Ashcrow22
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    does it support ttw3.32a?
  4. coolman198765432
    coolman198765432
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    I've got this working with TTW v2.9.4b, just in case anyone was curious like me.  Love this mod!
    1. MysteryMachineX
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      Oh huh, cool to hear
    2. Chrtistian8OO
      Chrtistian8OO
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      I used to use 2.9.4b, I highly recommend most people to put in the time and just update. it made a lot of odd issues I had go away. If it works for you on old versions, I'm happy for you though, lol.
  5. FoxFerreira
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    I have a question: Is Star the Wandering Courier compatible with Benny Humbles You? If not, what kind of xEdit changes can I make to make them compatible?
  6. GlitxhSenpaii
    GlitxhSenpaii
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    Im unable to take the VSS headgear, I click on it and nothing happens please assist!
  7. GlitxhSenpaii
    GlitxhSenpaii
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    is this compatible with fnc overhaul?
  8. DevvEloper
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    Hi! Could I check on this mod functions and make some reverse engineering on them to make my own vision of this glorious patch for FNC and TTW?
    I'm thinking on how instead of time traveling, simply you character from New California is who eventually becomes James a.k.a Dad in Fallout 3.
  9. Ballsofdoom
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    Holy s#*! it's working! I've had no problems so far. Like literally, no problems whatsoever. Ha, and they said it's impossible to play FNC with TTW. Well guess what, I've installed the Frontier as well and everything's working great lmao. The unholy playthrough with 4 wastelands.

    Thank you so much for your mod.
    1. MysteryMachineX
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      Glad you're enjoying it! Having all four in one game is certainly *a lot* but very much doable, have fun!
    2. ZathrusPrime
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      how did you get it to work? I got everything running the game starts up but no main menu
  10. fakesans1
    fakesans1
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    i love the little lore put behind this, i just wish you didnt kill off auntie and left them to rot after the end of new california
    1. MysteryMachineX
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      Thanks! We weren't really prepared to have to do the work of an alive NPC though, so we killed her off. You're probably right though that being able to talk to her could've been cool. Same with Hamilton.
  11. Jason864
    Jason864
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    Well for whatever reason the game wont start fresh with this installed
    Uninstall and add after starting a new game it works fine.. So weird
  12. JGLukasiewicz
    JGLukasiewicz
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    I keep having an issue where if I level up in FNC, I get two notifications. The first notification is something about a bunker outside of Vault 101 collapsing, and two is ""The room where it happens" ends

    Is this supposed to be a thing or?
    1. MysteryMachineX
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      This means you are leveling up too fast. The intro to FNC is experience locked, and if you have any mods that accelerate your leveling before you go to sleep in Vault 18, you risk getting stuck. This is why we tried to put in a fail state where vault 101 auxiliary gets destroyed if you level up too much before doing FNC.

      Try not to activate any experience mods until after the intro.