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- Tammer's NIF-Bashed Weapons Mega-Pack
Tammer's NIF-Bashed Weapons Mega-Pack
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Version6.0
File information
Last updated
Original upload
Created by
mc_tammerUploaded by
user826Virus scan
Tags for this mod
Activity logs
This page was last updated on 24 January 2024, 1:21PM
- Changelogs
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Version 5.5
- (UPCOMING) Added Modulated Beam Pistol
- (UPCOMING) Added The Pinsetter (Must be built to order by Vlad)
- (UPCOMING) Added Rocket Rifle
- (UPCOMING) [Vlad] Added new "Examine" comment
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Version 5.4
- Added Atomic Sparkle Cannon (Must be purchased from Dr. Q)
- Added Contagion Grenade
- Added Matter Annihilator (Must be purchased from Dr. Q)
- Added Antimatter Cell ammo type
- Added Home Defense Shotgun
- Added The Piecemaker
- Added Semi-Auto Field Shotgun
- Added The Gong Ringer
- Added The Quiet Storm
- Added Scout Rifle
- Added Pulse Revolver
- Added Pulse Rifle
- Removed Doppelganger Grenade from Demolition Expert perk list
- Changed Precision Shooter's Rifle to be silenced instead of suppressed
- Created new mesh for Stubby Hunting Shotgun
- Updated meshes for Tactical Shotgun and Bullpup Rifle
- [Dr. Quarton] Added terminal entries for new weapons
- [Vlad] Added new "Examine" comment
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Version 5.3
- Added G.L.O.B. Lobber (Must be purchased from Dr. Q)
- Added Beam Spammer (Must be purchased from Dr. Q)
- Added The Cap Buster (Must be built to order by Vlad)
- Added Charged Playing Cards (Requires Wild Wasteland)
- Added Donnerschwanz (Must be acquired from the Bronze Oracle)
- Added 25mm Airburst Launcher
- Added 25mm Airburst Short Fuse and 25mm Airburst Long Fuse ammo types
- Added 12 Ga. Electroshock ammo type
- Increased value of .50 MG Multipurpose
- Restored .410 Hull Box and changed conversion method to hopefully eliminate crashing issues
- Changed Incubator Dart conditions to only apply effect when Pneumatic Pistol is equipped
- Updated mesh for The Trashnikov
- [Dr. Quarton] Added Sonic Shotgun to vendor inventory
- [Dr. Quarton] Added terminal entries for all unique weapons
- [Bronze Oracle] Added Barter check speech option
- [Bronze Oracle] Added consequences for attacking the Oracle
- [Bronze Oracle] Changed blood offerings to take 25%, 50%, or 75% of base health instead of current health, adding an element of risk to the process
- [Bronze Oracle] Disabled player controls during bloodletting process, to prevent exploit by spamming healing items
- [Vlad's Plugin] Fixed discount lists
- [Consistency Tweaks Plugin] Changed 12 Ga. Bean Bag projectile mesh to look like a bean bag instead of a shotgun slug
- [Ammo Crafting] Uploaded Ammo Crafting & Breakdown Recipes plugin (http://fallout.firedrakecreative.com/doku.php?id=weapons:ammocrafting)
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Version 5.2
- Added Bolt-Action Shotgun
- Added Burt (Unique slim minigun)
- Added Little Boy (Unique slim missile launcher)
- Added Veilpiercer
- Added Cigarette Lighter
- Added Cluster Bomb Missile ammo type
- Added abbreviation for .410 ammo type
- Reduced Showstopper spread
- Changed Paintball Gun impact decal to look more like paint
- [Vlad's Plugin] Changed Trashnikov complaint response voice line
- [Bronze Oracle] Added new optional source for occult/supernatural-themed uniques, so that Dr. Quarton can strictly sell sci-fi-themed uniques
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Version 5.1.1
- Fixed Big Thunder first-person iron sight animations (Thanks, Psychopompos007!)
- Fixed missing broadhead projectile mesh (Thanks, Zurggoose!)
- Stun Gun should now gib mutated insects
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Version 5.1
- Added Flamethrower
- Added The Trashnikov
- Added Marine Service Rifle
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Version 5.0
- Added Big Thunder
- Added Checkpoint Rifle
- Added Showstopper
- Added .357 Underbarrel Revolver
- Added 12.7mm Heavy Revolver
- Added Mule's Kick
- Added Ported Heavy Rifle Suppressor
- Added Shotgun Silencer
- Added Shoulder Stock
- Added Reflex Sight
- Updated .410 Shotgun Revolver mesh
- Created new custom mesh for BB Don't Hurt Me No More
- Changed The Resolver to use .357 Magnum rounds (like the real revolver the Blade Runner prop was built on)
- Added world mesh and shell casing for 20mm ammo
- Added world mesh for paintball ammo
- Retextured Break-Lever Revolver Carbine
- Replaced Smuggler's Grift with a more thematicaly-appropriate mesh
- Removed edits to That Gun and 5.56mm Pistol (GRA) records (Moved to Consistency Tweaks plugin)
- Increased Coreburner and 12.7mm Assault Pistol damage output to fit with other 12.7mm weapons
- Reduced 12.7mm Assault Pistol magazine capacity to 7 to match magazine mesh
- Consolidated repair Form Lists (i.e. Rifles using the Chinese Assault Rifle mesh can now repair one another, etc.)
- Re-balanced several weapons (Thanks, Glenrhee!)
- Made the Coreburner a unique weapon (Must be built to order by Vlad)
- Made the Particle Diffuser a unique weapon (Must be purchased from Dr. Quarton)
- Made the Burst Pulser a unique weapon (Must be purchased from Dr. Quarton)
- Removed unused records
- Renamed internal records for consistency (This should hopefully be invisible to the end user)
- Re-ordered FormIDs to eliminate numbering gaps
- Renamed meshes and textures for consistency
- [Vlad's Plugin] Added "Wheelgun Wednesday" discount chance for revolvers
- [Vlad's Plugin] Added new "Examine" comments
- [Consistency Tweaks Plugin] Reduced Survivalist Rifle's magazine capacity to 7 to match magazine mesh
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Version 4.7
- Added Pop Gun
- Added Assassin's Whisper
- Added The Resolver
- Added Mentats as a repair item for Hand Gun (a.k.a Psychic Pistol) for users experiencing weapon degradation
- Increased Hand Gun (a.k.a. Psychic Pistol) maximum condition to 1,000,000
- Removed seven weapons from Super Mutants form list due to animation incompatibilities (Thanks, Glenrhee!)
- All unique weapons now count towards the 'Curios and Relics' challenge
- Added .308 Service Rifle, Mare's Leg and Cut-Down Hunting Rifle to 'Against All Tyrants' challenge list
- Added Kukri to 'Armed For Bear' and 'You Don't Belong in This World' challenge lists
- Added Crowbar and Shock Knuckles to 'Man-Machine Interface' challenge list
- That Gun and 5.56mm Pistol (GRA) can now be repaired with 5.56mm Pistol (GRA)
- [TTW Plugin Only] Added Tactical Mag-Fed Shotgun (12 Ga and 20 Ga) to DC leveled lists
- [Ammo Tweaks Plugin] That Gun and 5.56mm Pistol (GRA) can now be repaired with 5.56mm Pistol (GRA)
- [Ammo Tweaks Plugin] Changed .22LR projectiles to use silenced handgun muzzle flash, reduced flash duration to 0.01s
- [Ammo Tweaks Plugin] Added .22LR shell ejection to Silenced .22 Pistol and .22 SMG
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Version 4.6.2
- Tweaked leveled lists to re-balance distribution
- Removed .410 Ga Hull Box from leveled lists due to some users reporting crashes
- Added aaaGLOBEnableLeveledListIntegration global variable
- [TTW Plugin Only] Re-implemented leveled list integration and tweaked them to re-balance distribution
- [TTW Plugin Only] Injected .45 Auto into DC ammo lists
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Version 4.6.1
- Fixed regen rate on Singularity Rifle (Thanks, blackbus!)
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Version 4.6
- Added Special Purpose Carbine
- Added Auto Assault Shotgun
- Added The Refresher
- Added Rocket-Propelled Chainsaw (Requires Wild Wasteland)
- Added L.A.G. 5000
- Added Psychic Pistol (Re-named Hand Gun, requires Wild Wasteland)
- Added Singularity Cannon (Re-named Singularity Rifle)
- Added Quantum Sling (Re-named Quantum Displacer)
- Added Gob Clogger
- Added Doppelganger Grenade
- Added Molecular Compressor
- Flagged vendor plugins as ESM master files, to fix broken navmeshing (Engine bug in FNV means navmeshing doesn't work in ESPs)
- Mare's Leg now affected by Old Vaquero perk
- Smuggler's Grift now affected by The Professional perk
- SlingRazor now a unique weapon (Ammo can still be bought, crafted, and looted)
- Re-named Vlad's plugin to "FNV Vlad's Weapon Depot.esp"
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Version 4.5.1
- Fixed form list updates script
- Renamed shared vendor leveled lists
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Version 4.5
- Added 20mm AutoCannon
- Added Torsion Crossbow
- Added SlingRazor
- Added Shock Knuckles
- Added Aluminum Baseball Bat
- Added High-Frequency Blade
- Updated Rugged Automatic Rifle family to accept 9mm Pistol Scope
- Vlad now walks over to his workbench when asked to build a custom gun
- You can now only ask Vlad about discounts once per day
- Added new "Examine" comments
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Version 4.4
- Added Particle Diffuser
- Added Fat Stacks (Requires Wild Wasteland)
- Added Snakebite .45
- Removed machine pistol slide animations due to some users experiencing stuttering problems
- Added crafting recipe for Coilgun Bolts (Repair 50, 2 Scrap Metal, 1 Scrap Electronics)
- Added vendor leveled lists to ESM, so that the vendor plugins don't have to be updated with each new version
- Vlad can now be commissioned to build certain custom guns (Requires caps and takes 3 days)
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Version 4.3
- Added Paintball Gun
- Added .308 Self-Loading Rifle
- Updated Silenced Revolver Rifle mesh to have a 6-shot cylinder
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Version 4.2
- Renamed 9mm Chinese SMG to "9mm Tactical SMG"
- Updated effects map on Compact .45 Auto Pistol mesh to make it more obviously two-tone
- Added .22 Plinking Rifle to appropriate form lists
- Added The Wolverine
- Added Heavy Assault Machine Rifle
- Added General Purpose Machine Gun
- Added .45-70 Competition Target Pistol
- Added .357 Derringer
- Added Silenced Revolver Rifle
- [TTW Plugin Only] Found a new voice actor for Reginald (http://www.castingcall.club/m/satellite_13)
- [Vlad's Plugin Only] Implemented random chance for a daily sale on certain products (Affected by Barter and Charisma)
- Changed vendors' comments to use SayTo command instead of initiating conversation
- Added new "Examine" comments
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Version 4.1.1
- Fixed Rotary Grenade Launcher to fire one projectile at a time (Thanks, Toxicity86!)
- Fixed multiple copies of unique weapons respawning in Vlad's vendor inventory
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Version 4.1
- Enabled full-auto slide animations for one-handed automatic pistols
- Made 12.7mm Assault Pistol semi-auto only
- Changed Slimline 10mm Pistol to .44 Magnum Autoloader
- Updated all red-dot sight meshes to use base-game textures
- Fixed .308 G3 iron sights
- Added 5mm Bullpup Rifle
- Added .22LR Plinking Rifle
- Added 5mm Bullpup Pistol
- Added Rotary Grenade Launcher
- Added Break-Lever Revolver Carbine
- Added Pneumatic Pistol
- Added 9mm Chinese SMG
- Added Smuggler's Grift
- Added Health-Leeching Katana
- Added new dialogue option to ask about unique weapons
- Added new "Examine" comments
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Version 4.0
- Added 'Dead Money' as a requirement
- Re-organized all FormIDs to be sequential
- Created new mesh for Stun Gun
- Modified mesh and animations for Auto Laser
- Modified mesh and animations for Accurized Precision Laser
- Changed Light Incendiary Automatic Rifle to fire 12.7mm rounds, with increased damage
- Changed Personal Defense Carbine to fire 5mm rounds, with increased magazine capacity (50 rounds)
- Changed "Examine" comment for Personal Defense Carbine
- Added new dialogue, warning when shop is about to close
- Fixed shop closing/door locking script to prevent infinite locking loop
- Added Short-Barreled Automatic Rifle
- Added Chinese Special Sniper Rifle
- Added Coach Gun
- Added Compact .45 Auto Pistol
- Added Converted Full-Auto .45 Pistol
- Added new "Examine" comments
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Version 3.4
- Added Lever-Action 5.56mm Rifle
- Added new "Examine" comment
- Changed "Examine" comment for 40mm Grenade Pistol
- Changed "Examine" comment for Stubby Hunting Shotgun
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Version 3.3.2
- Fixed 'Breakdown .50MG Multi-Purpose' recipe to show up in Breakdown sub-category (Thanks, DiggingForFire)
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Version 3.3.1
- Restored Accurized Precision Laser firing sound
- Added silenced firing sounds to 9mm Police Carbine
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Version 3.3
- Added BB Don't Hurt Me No More (Unique BB Gun)
- Added "Bonus Critical Chance" dummy effect to Accurized Precision Laser
- Changed Accurized Precision Laser firing sound
- Changed Chinese Export Rifle to use Hunting Rifle animations
- Changed Kukri's backstab effect to only work if the player is not detected by the victim
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Version 3.2
- Added Chinese Export Rifle
- Fixed Accurized Precision Laser to use Energy Weapons skill instead of Guns
- Added new "Examine" comment
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Version 3.1
- Added Cut-Down Hunting Rifle
- Added new "Examine" comment
- [TTW Plugin Only] Removed leveled list integration from DC wasteland (for enhanced compatibility with any version of TTW)
- [TTW Plugin Only] Added weapons to select DC vendor inventories (Durga, Flak & Shrapnel, Pronto, Smiling Jack, and Lucky Harith)
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Version 3.0.2
- Fixed Tactical Mag-Fed Shotgun form list and leveled list integration
- Removed 12.7mm Assault Pistol from super mutant weapons list
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Version 3.0.1
- Updated SuperMutantWeapons form list to support TTW leveled list integration
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Version 3.0
- Added Honest Hearts and Gun Runners' Arsenal as requirements
- Added Nailbiter (Unique Baseball Bat)
- Rebalanced SMG stats (Police Carbine, Naval SMG, Chinese Assault Carbine)
- Updated Top-Feeding Carbine meshes
- Added Sword Cane
- Changed Silenced Commando Carbine to use .45 Auto ammunition
- Added Battle Rifle (GRA) to Enhanced Battle Rifle repair list
- Added .50MG Multi-Purpose ammunition (Armor-Piercing, Incendiary & Explosive all-in-one)
- Changed 10mm Mini Machine Pistol to use .45 Auto ammunition
- [TTW Plugin Only] Changed Secret Police Pistol to use .32 ammunition
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Version 2.3
- Added Silenced Commando Carbine
- Added Crowbar
- Added 9mm Naval SMG
- Added Secret Police Pistol
- Added Precision Shooter's Rifle
- Added new "Examine" comments
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Version 2.2
- Updated Chinese Assault Carbine meshes
- Added 9mm Police Carbine
- Added Mini Machine Pistol
- Added new "Examine" comments
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Version 2.1
- Added Splattercup
- Added Handmade Flamer
- Added new "Examine" comments
- Reconfigured vendor chest inventory to load non-unique weapons from a leveled list in the master file
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Version 2.0
- Separated mod into standalone Master and optional vendor plugin
- Updated Auto Laser mesh
- Updated .308 Marksman Carbine Meshes
- Updated .308 Service Rifle Meshes
- Added Tactical Shotgun
- Added new "Examine" comments
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Version 1.5
- Updated Stubby Hunting Shotgun mesh
- Added custom meshes for .410 ammo type
- Added Veterinary Pistol
- Added Sonic Shotgun
- Added Coil Gun
- Added Light Incendiary Automatic Rifle
- Added Burst Pulser
- Added Auto Laser
- Added Rotor Sword
- Added Assault Pistol
- Added new "Examine" comments
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Version 1.4
- Added Rugged Automatic Rifle
- Added Sawed-Off Single Shotgun
- Added Accurized Precision Laser
- Added new "Examine" comments
- Updated shop exterior
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Version 1.3
- Added laser sight mod to Top-Feeding Carbine
- Added Sawed-Off Caravan Shotgun
- Added .410 Revolver Shotgun ("The Judicator")
- Added new .410 gauge ammo type
- Injected .410 ammo into .45-70 ammo list
- Added Cane Gun (new unique weapon, "The Gentleman's Stalwart Companion")
- Added Survival Rifle (Combination .410/.22LR gun)
- Added new "Examine" comments
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Version 1.2
- Added Stun Gun
- Added Slimline 10mm Pistol
- Added new "Examine" comments
- Added jaunty new hat for Vlad
- Re-configured Vlad's vendor container items
- Added unique Tactical .308 Carbine ("Operator")
- Added functional shooting range in basement
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Version 1.1
- Re-recorded dialogue for more consistent audio quality
- Added new lines (Pain sounds on hit, comments on player actions, etc.)
- Added portable sign outside shop
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Version 1.0.1
- Fixed Missing Mesh Errors (Thanks, PukinDumpling!)
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Version 1.0
- Initial release
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- Author's activity
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January 2024
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24 Jan 2024, 1:21PM | Action by: user826
Mod article added
'Version 6.0 Now Available'
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24 Jan 2024, 1:18PM | Action by: user826
Attribute change
'Mod version changed to 6.0.'
October 2023
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23 Oct 2023, 7:09PM | Action by: user826
Mod article added
'Version 5.14 Now Available'
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23 Oct 2023, 7:03PM | Action by: user826
Attribute change
'Mod version changed to 5.14.'
August 2023
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09 Aug 2023, 4:26PM | Action by: user826
Mod article added
'Version 5.13 Now Available'
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09 Aug 2023, 4:23PM | Action by: user826
Attribute change
'Mod version changed to 5.13.'
May 2023
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30 May 2023, 9:27AM | Action by: user826
Mod article added
'Version 5.12 Is Now Available'
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29 May 2023, 9:02AM | Action by: user826
Attribute change
'Mod version changed to 5.12.'
April 2023
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04 Apr 2023, 2:52PM | Action by: user826
Mod article added
'Version 5.11 Now Available'
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04 Apr 2023, 2:50PM | Action by: user826
Attribute change
'Mod version changed to 5.11.'
November 2022
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19 Nov 2022, 4:32PM | Action by: user826
Mod image added
October 2022
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23 Oct 2022, 6:03AM | Action by: user826
Mod article added
'Version 5.9 Now Available'
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23 Oct 2022, 6:02AM | Action by: user826
Attribute change
'Mod version changed to 5.9.'
May 2022
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19 May 2022, 10:10AM | Action by: user826
Mod article added
'Version 5.8 Now Available'
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19 May 2022, 10:08AM | Action by: user826
Attribute change
'Mod version changed to 5.8.'
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04 May 2022, 4:16AM | Action by: user826
Attribute change
'Mod version changed to 5.7.'
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03 May 2022, 6:06PM | Action by: user826
Mod article added
'Version 5.7 Now Available'
March 2022
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26 Mar 2022, 7:48PM | Action by: user826
Attribute change
'Mod version changed to 5.6.'
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26 Mar 2022, 8:24AM | Action by: user826
Mod article added
'Version 5.6 Now Available'
February 2022
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19 Feb 2022, 5:27AM | Action by: user826
Attribute change
'Description changed.'
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- Mod page activity
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June 2024
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13 Jun 2024, 9:22PM | Action by: NCRVR4572
Endorsed
'Tammer\'s NIF-Bashed Weapons Mega-Pack'
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13 Jun 2024, 7:23PM | Action by: oklahomaisook
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'Tammer\'s NIF-Bashed Weapons Mega-Pack'
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13 Jun 2024, 11:45AM | Action by: LitttlemanOz
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13 Jun 2024, 5:07AM | Action by: chreeeees
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12 Jun 2024, 7:10PM | Action by: BaconBoyo
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12 Jun 2024, 5:25AM | Action by: amccnexus
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11 Jun 2024, 9:09PM | Action by: GeorgeTKE
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11 Jun 2024, 4:26PM | Action by: bobinger
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10 Jun 2024, 8:18PM | Action by: MaxArchitectusCarnis
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08 Jun 2024, 10:38PM | Action by: gabethe
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08 Jun 2024, 5:51AM | Action by: ChiefTheRanger
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07 Jun 2024, 2:39PM | Action by: JoJoBizzareMan
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05 Jun 2024, 9:24PM | Action by: Dandie
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05 Jun 2024, 5:01AM | Action by: eiididjr
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04 Jun 2024, 7:07PM | Action by: flipflop87
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04 Jun 2024, 6:24AM | Action by: Whitebolt12
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02 Jun 2024, 2:32PM | Action by: Blad3snipr2031
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02 Jun 2024, 10:42AM | Action by: Fynnwebster
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02 Jun 2024, 6:02AM | Action by: Dozline
Tracked
'Tammer\'s NIF-Bashed Weapons Mega-Pack'
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02 Jun 2024, 3:58AM | Action by: XxkasiquexX
Endorsed
'Tammer\'s NIF-Bashed Weapons Mega-Pack'
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