Fallout New Vegas
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Carxt - Tgspy - lStewieAl

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carxt

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2314 comments

  1. AVeryUncreativeUsername
    AVeryUncreativeUsername
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    I have but one question kar. Why? The joke's run its course.
  2. carxt
    carxt
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    The Viva New Vegas team now maintains a repository of INI presets with diverse options preconfigured for different scenarios (heavy texture mods, high performance, X3D CPUs, prevent out of memory errors, etc)
    Grab it here: NVTF - INI Presets
  3. carxt
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    Future NVTF releases will arrive first on Github
    For a list of known issues and their possible solutions, see the Documentation page.
  4. carxt
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    FAQ:

    This mod doesn't do anything, X other mod is much better

    Due to the potential for conflicts, NVTF comes with most of its performance enhancing options disabled by default.
    It is imperative for you, the user, to read and edit its INI file.

    Does this work for X Bethesda game?


    Only NVSE is supposed to load this dll. Any other script extender would most certainly just ignore it, because the dllexports have a different name.
    Let's think, however, about the possibility of X game loading this dll. This dll works with very specific addresses in the NV executable, which means the probability of patching the desired addresses is virtually zero. You could even end up patching the wrong thing, which is completely undesirable. In short, the probability is null, and if you install it in another game and experience a change, it's most likely placebo.

    Is this compatible with Tale Of Two Wastelands?


    TTW runs on the NV executable, so, yes.

    This does X when it's not supposed to, how do I fix it?


    Be sure to disable ENB, ENBoost, and anything of the sort before reporting it as a problem with this mod.
  5. deadpool0600
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    The Frontier says it has this built in. But I had this, then found out the frontier had this, so I removed the stand alone version then installed the frontier. But now the game runs worse, not even in the mod yet, just running around the vanilla world space. 
    1. carxt
      carxt
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      The Frontier has an EXTREMELY outdated version that hasn't been supported for years now.
      I've tried to get them to remove it from their package as it has caused nothing but headaches on my end, but to no avail.
      Remove the version inside The Frontier, it's worthless. Don't forget to remove the INI inside it, too.
  6. Juiceboxx999
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    Whenever I enter the prospectors saloon on a first save I get around 150 fps but then if I save the game and quit completely, then load back in on the save my fps will hover around 120fps. I also believe the gpu utilization may drop a bit as well. I tried the other buildings in goodsprings and it seems they are fine and it may just be the prospectors saloon, but I don't know if this would happen in other locations across the map. I only have this mod and nvse enabled through vortex.
  7. GlowManGaming
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    "How can I fix this issue on Win 11?"

    VeryLastKiss
    Download NVTF - New Vegas Tick Fix. Right click on the mod in Vortex and open it in File Manager. Open the .ini file. Make sure under [Main] that "bModifyDirectXBehavior" is set to "bModifyDirectXBehavior = 1". Under [ThreadingTweaks] change the line "iTweakRCSafeGuard" to  "iTweakRCSafeGuard = 2". Don't worry about it being "slightly less stable". This will simply mean that the game will run at a much-improved frame rate at the cost of this potentially causing a specific rare crash.



    Wanted to share this from the New Vegas Stutter Remover page, by this very nice user VeryLastKiss that shared some important details for those that find this mod. Helped immeasurably. Much love! <3
  8. halexman99
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    For anyone wondering why the main file of this mod (manual) contains literally nothing and isn't usable, the developer of this mod expects you to follow them religiously and check their GitHub for a version of this mod that isn't a hollow download. Thanks for wasting my time making me think my mod manager was broken!
    1. carxt
      carxt
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      I literally just downloaded the main file to check those claims and got all the files as expected.
      Your mod manager really must be broken.
    2. CoopCoupe
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      Download works fine for me too, bud. Sounds like a skill issue.
    3. BeingShotAt
      BeingShotAt
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      hey I got a pro tip for you halexman99, if something goes wrong, assume it's on your end
    4. maybakhbereh
      maybakhbereh
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      fix your s#*! its working fine
    5. Meseeks
      Meseeks
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      It's called user error.
    6. EksCelle
      EksCelle
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      Why are you using a manual download just to use a mod manager anyway? Install this mod manually.
    7. Cheesedoosh69
      Cheesedoosh69
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      You wasted 5 minutes of your "precious" time due to your own inability to install a mod correctly. The mod author has probably spent hours to days writing code and testing his mod and posted it here for us to use for FREE. If you really have a problem then there's nothing stopping you from making your own mod addressing these issues, good luck with that tho lol
    8. GlowManGaming
      GlowManGaming
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      Ya, seen this guy complaining elsewhere. If it's not plug and play, it's the mod authors fault and they are the worst person ever. *rolls eyes*
  9. skannerz22
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    how do i disable mirrored textures
    https://www.reddit.com/r/FalloutMods/comments/uqlqx5/preventing_out_of_memory_error_even_with_4gb/
  10. Ineedahero758
    Ineedahero758
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    The only area that throws a fit above 60fps is black mountain and I can't for the life of me figure out why.

    Crashes repeatedly fighting the supermutants until i cap it back to 60fps.

    Above 120 game shits the bed again. Super strange, only area that hates more than 60fps even with this fix.
  11. MrModder9909
    MrModder9909
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    wanted to ask before i start turning things on but in the ini it shows that i could turn on triple buffering so should i turn it on?
  12. SuperPCGamer
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    "bModifyDirectXBehavior = 1" doesn't seem to actually work for me when I set it.

    I am getting crazy memory issues with virtually zero texture mods(outside of obviously anything that has it's own textures, like some weapon mods)
    Last year when I ran the game and had that setting on I was able to install hundreds of 2k texture mods and FNV very rarely crashed and when it did it was usually not for a consistent reason. Now I can't even play the game with half the amount of mostly the same scripted gameplay mods(but updated) installed and zero texture packs and I crash the moment I step past 2-3 cell chunks, roughly right outside goodsprings in any direction, I've also tried to coc other places, no dice.

    What I've currently tried:
    -4GB aware: confirmed
    -latest xNVSE: confirmed loaded and hooked to executable properly
    -NVTF: confirmed loaded
    -Setting "bModifyDirectXBehavior = 1" and "bUseDefaultPoolForTextures = 1" in NVTF ini
    -Running the game in windowed mode with OneTweak
    -DXVK: confirmed loaded
    -Heap Replacer: confirmed loaded
    -NVAC: confirmed loaded but removed after just to test if it would do anything(it didn't)
    -Installed the game vanilla with minimal mods just for performance like NVTF, it's dependencies, 4GB patch etc. and used NMCs large texture pack as a stress test for the memory and sure enough I'm still running out of memory.

    I can provide Crash Logger files if needed.

    I am running the steam version of Fallout New Vegas(in MO2) through arch linux using latest proton experimental with the most recent proprietary Nvidia drivers.
    My hardware:
    CPU: Intel Core i7-12650H
    GPU: RTX 4070, 8GB VRAM
    RAM: 64gb

    Sorry to add to the pile of user issues but I have been at this for 4 days and have completely exhausted my options. Anything I can do? My first instinct is telling me something about the directX behavior changes don't work on proton and therefore "bModifyDirectXBehavior = 1" just does nothing.
    1. carxt
      carxt
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      Not related to proton, I use Wine for New Vegas. You'll probably have to get d3dcompiler_43 and 47 in protontricks.
      You would have to provide crash logs, yeah. Put it on a pastebin or something though, putting it in a comment will just waste comment space.
    2. SuperPCGamer
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      I can't actually get the game to properly crash(only freeze with no crashlog) on the Vanilla test build but I'm still getting texture glitches. I do have an older crashlog from the modded build from a few days ago so I'll upload this: https://pastebin.com/DKjXicem

      I set WineDLLOverrides to "d3dcompiler_47=n,b" in SteamTinkerLaunch and it didn't help anything. Protontricks will not work because I'm running the game through SteamTinkerLaunch instead as it was the only way I could get MO2 to work through linux. Not sure how much that matters.
  13. Ranthecrusher
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    Can't get the game running more than 60FPS.

    I installed the mod correctly under NVSE plugins and configured the NVTF.ini but I can't get the game to run more than 60FPS? I turned off Vsync, messed with max FPS under Nvidia CP, even in FalloutPrefs.ini. I tried using DXVK, nothing seems to work. Any help on this?
  14. Cataclyst5654
    Cataclyst5654
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    THANK YOU!!! NVSR doesent work with TTW and you saved me! I was getting like 29 fps out in the wastes but now a constant 60! I thought it was my hardware but I guess the old ass engine doesent like 400+ mods in the game LMAO
  15. demkidude
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    I'm getting the Fallout New Vegas\Data\NVSE\Plugins\\NVTF.dll (<NULL>; version 0; infoVersion 0) couldn't be loaded due to an error (win32 error code: 193 message: "%1 is not a valid Win32 application.") error as well

    I've downloaded an installed All the visual C++ versions, the latest directX and NVSE 6.3.5 

    All the other TTW essential plugin work except for this one.
    Any ideas?

    Running Win 11 Home, AMD Ryzen 9 7940HS w/ Radeon 780M Graphics and NVIDIA 4060 (I've forced FNV to use the 4060)

    Link to picture of log and installed https://imgur.com/a/V9ONTCk