Fallout New Vegas
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Created by

Roy Batty - nukem - lStewieAl - jazzisparis - WallSoGB - iranrmrf - LuthienAnarion - carxt

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RoyBatterian

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About this mod

Project to extend GECK functionality and bug fixes.

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Permissions and credits
Changelogs
GECK Extender
The GECK Extender is a project to extend the functionality and fix bugs
in the Garden of Eden Creation Kit for Fallout: New Vegas


Usage:

Download a fresh GECK from either steam or geckwiki.com
Replace GECK.exe with the provided one (this is now required)
Install the extender plugin

Installation:

Install with an appropriate mod manager or manually move the NVSE folder in to your Data folder.
Remove any previous version of GECK Extender (GaryHax.dll).
Remove any version of GECK Power UP you may have installed.

Compatibility:
Compatible with all NVSE script extender plugins.
Do NOT use with GECK Power Up or GECK Power Up Fork. GECK Extender supersedes them.

Note: The marker hack has not been recreated, this was fixed in the official GECK.

Features:
  • User handle memory leak fix, no need to close opened windows from the open windows dialog
  • Increased frame rate in editor and preview windows
  • Ability to select Big Guns as a weapon skill (for use with JIPLN)
  • Console log with limited interactivity (double click formid's to open them) with menu to control behavior
  • Re-enables 1220 Warning, Error, and General messages
  • More verbose messages in many cases
  • Re-enables script compilation errors
  • Enable ESM as active file with ONAM preservation, no need to change your mod to an esp
  • ESP masters are preserved and added when making/editing plugins
  • Monospace font in script editor (consolas), enable via ini setting
  • 512x512 Landscape texture/normal generation. enable via ini setting
  • Crash fix when bUseMultibounds=0 is enabled when opening worldspaces with multibounds, changing the ini setting is no longer needed
  • Spell Checker enable/disable menu option
  • Crash fix when editing the Rock-It Launcher in TTW
  • Optional fix for Windows 8/10 not displaying conditions correctly, enable via ini setting
  • Fast Exit
  • Script size limit doubled
  • Scriptlet window sizes increased to prevent scriptlets being accidentally truncated
  • Help links point to regularly maintained community wiki
  • Faster dialogue and package edit windows
  • Smooth render window flycam
  • Up/down keys for render window flycam
  • Option to swap Y key to C in render window, as in the Skyrim Creation Kit
  • Toolbar Time of Day slider (optional)
  • Option to skip unmodified forms when generating facial animation files
  • Bug fixes
  • Playback Speed slider in the Preview Window
  • Crash save functionality (not compatible with NVAC)
  • Object Palette Randomisation
  • Handle limit fix
  • Reduced memory use option (disables mirroring of textures in ram)
  • Toggle for hiding forms that aren't from the active plugin in the objects window
  • Play a sound when dialogue export is finished
  • Restore debug light count shader (with option to automatically show areas over 6 lights)
  • Speed up the dialogue menu
  • Disable zlib compression for TESNPC and TESObjectLAND records
  • Allow opening meshes outside the Data\Meshes Folder
  • Fix imposters not showing in editor
  • Fix crash when clicking on Regions Editor without an esp loaded


Source:
See downloads or GitHub.

Credits:

Many thanks and kudos to purplepidgeon and hlp for the GECK PowerUP which inspired me to create this.

Many thanks to shademe for CSET extender which also inspired me to create this.

Many more thanks to nukem, hlp, jazzisparis, luthien anarion, and carxt for helping me learn C++, encouragement, and providing endless help and code to make this project a reality.

Thanks WallSoGB and iranrmrf for features in 0.39.

Thanks to hlp for the active ESM, and ESP as master patches which are used with permission.[/size][/color][/font]