Fallout New Vegas
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Charmareian

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Charmareian

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  1. Charmareian
    Charmareian
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    3.0.2 Changes:

    I noticed some of the UI was off-center and fixed it.

    I also made a patch for RAD - Radiation (is) Actually Dangerous - Overhaul.

    It will allow you to take Radiation Damage exactly like Fallout 4. Hardcore players can even take AP Damage.
  2. templeofninpo
    templeofninpo
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    Apparently don't need the patch anymore
  3. xENJAJVEx
    xENJAJVEx
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    Nice, I needed something simple just to tidy up the UI and this is fabulous... A massive improvement over the vanilla UI. Almost makes me want to lick my screen because it just looks so clean and minty fresh. Many thanks and endorsed!  

  4. XOmniverse
    XOmniverse
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    I love this mod, but for some reason, I can't get it to work with TTW. When I use it with TTW, compass markers for NPCs just don't appear at all for some reason. I did not have this issue when using it with just New Vegas, so it SEEMS to be specific to TTW or some mod I am using in my TTW mod load order. None of the files are being overwritten in MO2 though, so not sure why it's happening.
    1. XOmniverse
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      For anyone else running into this, I did not find a fix, but I do not experience the issue with Simplified FO4 HUD and Simple Health and AP Bars. You won't get a full Fallout 4 style look, but at least the compass works as intended.
    2. Charmareian
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      The only thing I can suggest is going to textures\interface\hud for this mod and trying to manually delete the problem file. See if deleting one of those makes the vanilla tick mark come back. If you can find the one that gives you a problem, I can fix it for everyone that uses TTW. I don't personally use TTW and I don't plan to.
  5. TheLoneDunmer
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    It works perfectly but, we all know the compass isn't to the left. Is there a way or a similar mod that puts it in the center where it belongs?
  6. b3rd75fh4l3x31
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    My radiation counter still vanilla, is this how it has to be or am I doing something wrong?
    In the case that is the first option, is there any mod that changes that?

    This is my HUD changers mod list:
    Vanilla UI Plus (New Vegas)
    Clean Vanilla HUD
    Clean Just Assorted Mods
    Consistent Pip-Boy Icons
    Consistent Pip-Boy Icons - Items
    Consistent Pip-Boy Icons - Consistent Addon Icons
    Consistent Pip-Boy Icons - Mod Patches
    Consistent Pip-Boy Icons - Vanilla UI Plus Patch
    Colorful Inventory yCons (Faded)
    Clean Colorful Map Icons (Faded) - TTW
    IFO4HUD
    IFO4HUD - RAD - Radiation (is) Actually Dangerous - Overhaul Patch
    1. Charmareian
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      Care to elaborate a bit? You just mean the meter that appears when you're taking radiation damage? I might have just not modified it.
    2. b3rd75fh4l3x31
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      Yes, that radiation meter indeed. :(
  7. Nibenon76
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    Actually FO4's RGB values are:
    iHUDColorR = 18
    iHUDColorG = 255
    iHUDColorB = 21
    (taken from original Fallout4Prefs.ini, you can verify it here for example).
    FICC ui color changer converts these RGB values to this code in FNV's FalloutPrefs.ini:
    uPipboyColor=318706944
    uHUDColor=318706944
    1. Charmareian
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      Weird, I feel like I did the same thing at the time. Unless they changed it in an update.
    2. Nibenon76
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      Hello Charmareian! Wanted to thank you for this wonderful mod, it perfectly fits into the game and plays nice with VUI+ without issues so far! Enjoying your mod with great pleasure, endorsed.

      I assume that since the mod is just a retexture it would also flawlessly work in FO3, wouldn't it? Unless some FO3's texture(s) have different path(s), haven't checked it out yet. Also FO3's interfaceshared0.dds might have different layout.

      EDIT: Yep, I can confirm that the default FO3 textures for HUD have the same paths as in FNV. So you could safely upload and publish your mod for FO3 as well, why not. Not sure about interfaceshared0.dds though.
    3. Charmareian
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      Glad you like it. Just a simple retexture since I never liked how the blurry tick marks looked. Don't really care for the cleaned up versions people have made either. As for Fallout 3, I don't really have any interest in it. People are free to port and host the mod themself if they want to. I feel like most people into modding would use TTW over the original game anyways.
  8. Blipps
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    glow_hud_compass_objective_marker.dds and glow_hud_compass_pc_marker.dds refuse to work for me for some reason only happened recently but its literally game breaking
    1. isisbeheadingfan
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      getting this issue too
    2. RallysRanger
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      i have this issue with clean vanilla HUD installed, can't find the patch yet

      Edit: Fixed - had to hide/remove 'Vanilla HUD cleaned's' compassicon.xml for this to work
  9. DravenNG
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    Hey there, was wanting to know if there is a way to get this working for Fallout 3?
  10. FreedmF1ghter77
    FreedmF1ghter77
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    is it possible to add a function that automatically hides the HUD?
    1. Charmareian
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      Not sure if you looked into it, but you can use oHUD with comes with a more updated version of iHUD(Immersive HUD). I've honestly had a pretty terrible experience with it an always end up uninstalling it rather quickly.
    2. FreedmF1ghter77
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      Yeah I went ahead and downloaded oHud but it doesn't even touch iFO4hud, Gohper might do a patch hopefully. I might look into it and reverse engineer it.
    3. Charmareian
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      It doesn't need a patch. This is just a retexture mod.
    4. FreedmF1ghter77
      FreedmF1ghter77
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      Just realized that Vanilla Ui plus was overwriting the xml for the hud. Removing it finally allowed oHud to function properly. Thanks for letting me know!

      Edit: Too bad Clean Vanilla Hud doesn't play nice with oHud. It would require a full rework to the xml files. 
  11. Maglootus
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    *deleted. problem on my side.