If you experience any issues with the mod, please report them in this thread.
If you want to share your config files with others, please link them in the replies to this post along with a brief description; I will try to include these into the optional files section of the mod (you will of course be credited).
Heya! Awesome mod, and a must have for any play through. There is an issue with the new version I noticed when upgrading (tried on a new save) which causes the Energy Weapons Recoil option to not be present - upon downgrading to 2.3.2, the option is there as usual, on both existing and new saves.
Can post load order if suggested, however it's essentially only Viva New Vegas with WAP and various animation mods, with Immersive Recoil loaded after them in MO2.
That's because the Energy Weapons Recoil checkbox was replaced with the Energy Weapons Recoil slider in v2.4, grouped under Recoil Multipliers. You can set it to either 1 or 0 to replicate the old checkbox behavior, but you can now also, for example, set it to 0.5 to make energy weapons have only half the normal recoil.
ok, can you teach me again how to configurate in a way that removes the laser recoil and lowers the plasma? is it the option custom in MCM? because i remember that they were an option config file?
I'd love to help you, but this isn't a lot of information to go on. Here are a few things that might help:
* Restarting the game * Checking that you installed Immersive Recoil and its requirements correctly (including MCM) * If all else fails, using the .ini file to change the settings instead
Any chance for a in-depth description of how each of the configurable variables affect the final recoil formula? The descriptions in the MCM menu are rather vague, especially when it comes to knowing how player skill affects recoil at skill level 0 and at skill level 100. Thanks in advance!
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If you want to share your config files with others, please link them in the replies to this post along with a brief description; I will try to include these into the optional files section of the mod (you will of course be credited).
Having stuff in your overwrite folder isn't a bad thing.
Can post load order if suggested, however it's essentially only Viva New Vegas with WAP and various animation mods, with Immersive Recoil loaded after them in MO2.
* Restarting the game
* Checking that you installed Immersive Recoil and its requirements correctly (including MCM)
* If all else fails, using the .ini file to change the settings instead