Fallout New Vegas
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DrarenThiralas

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xax34hah

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  1. xax34hah
    xax34hah
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    Sticky
    If you experience any issues with the mod, please report them in this thread.

    If you want to share your config files with others, please link them in the replies to this post along with a brief description; I will try to include these into the optional files section of the mod (you will of course be credited).
  2. phowos
    phowos
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    good
  3. Dead47
    Dead47
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    If the sight leads sideways when firing, set Cap to 0 in Crosshair Return Factors.
  4. beastfrag
    beastfrag
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    The "config" folder is in overwrite whenever I play the game and it comes back after I delete it. Should I just ignore it? IF not what should I do?
    1. Moredy
      Moredy
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      That's your MCM settings. Leave it there, or drag the config file to the mod itself (or even better, create a blank mod in mo2 for that config file).

      Having stuff in your overwrite folder isn't a bad thing.
  5. B11AReaper
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    Heya! Awesome mod, and a must have for any play through. There is an issue with the new version I noticed when upgrading (tried on a new save) which causes the Energy Weapons Recoil option to not be present - upon downgrading to 2.3.2, the option is there as usual, on both existing and new saves.

    Can post load order if suggested, however it's essentially only Viva New Vegas with WAP and various animation mods, with Immersive Recoil loaded after them in MO2. 
    1. xax34hah
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      That's because the Energy Weapons Recoil checkbox was replaced with the Energy Weapons Recoil slider in v2.4, grouped under Recoil Multipliers. You can set it to either 1 or 0 to replicate the old checkbox behavior, but you can now also, for example, set it to 0.5 to make energy weapons have only half the normal recoil.
    2. B11AReaper
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      Ah! Apologies then, that's on me for not paying attention. Wonderful mod, as always (: 
  6. JonyTequila
    JonyTequila
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    ok, can you teach me again how to configurate in a way that removes the laser recoil and lowers the plasma? is it the option custom in MCM? because i remember that they were an option config file? 
  7. evoid12121
    evoid12121
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    Doesn't show up on MCM menu. Could i get some help
    1. xax34hah
      xax34hah
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      I'd love to help you, but this isn't a lot of information to go on. Here are a few things that might help:

      * Restarting the game
      * Checking that you installed Immersive Recoil and its requirements correctly (including MCM)
      * If all else fails, using the .ini file to change the settings instead
    2. HighTechV
      HighTechV
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      Where is the ini located? 
    3. xax34hah
      xax34hah
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      *NV folder*\Data\config\ImmersiveRecoil
  8. maxoverload91
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    does this mod edit the minSpread stat? asking to see if it might compatible (or not) with B42 FireMode https://www.nexusmods.com/newvegas/mods/82576
    1. xax34hah
      xax34hah
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      It doesn't edit any weapon stats, so it should be compatible
    2. maxoverload91
      maxoverload91
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      Thanks!
  9. nasyirvyx
    nasyirvyx
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    does laser weapon have it too?
    1. xax34hah
      xax34hah
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      That is configurable
  10. Neobushido221
    Neobushido221
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    Could you tell me if the crosshair you are using in the demo video is a separate mod and if so which one? thx
    1. xax34hah
      xax34hah
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    2. Neobushido221
      Neobushido221
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      Thank you very much
  11. vhcanton
    vhcanton
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    Any chance for a in-depth description of how each of the configurable variables affect the final recoil formula? The descriptions in the MCM menu are rather vague, especially when it comes to knowing how player skill affects recoil at skill level 0 and at skill level 100. Thanks in advance!
    1. TheRegvlator
      TheRegvlator
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      Same. Wanted to increase a little how much Skill helps to control recoil, but couldn't figure exactly how.