FALLOUT NEW VEGAS
Legion Quests Expanded by LegionaryH
New Vegas » Quests and Adventures
Added: 16/08/2015 - 09:43PM
Updated: 23/09/2016 - 09:34PM

701 Endorsements

1.1 Latest version

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Uploaded by LegionaryH

Description

Last updated at 21:34, 23 Sep 2016 Uploaded at 21:43, 16 Aug 2015

File of the month August 2015!


We all know that the Legion has a serious lack of content. This mod helps in fixing that.


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Short Description:
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This mod provides more Legion content by changing/expanding several vanilla quests to either:
1. Give the player the option of completing it in favor of the Legion where that normally wasn't possible, or
2. Make an existing Legion quest bigger and more interesting.
It also adds an entirely new quest.

Every piece of dialogue is fully voiced using audio files from the game. Often spliced, but never in a way that you will be able to hear it.


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Long Description:
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The quests That Lucky Old Sun, Birds of a Feather, and We Are Legion are altered, and a new quest is added.
Slightly spoilerish info:

  • That Lucky Old Sun can now be started by talking to Caesar, and completed in favor of the Legion by activating Archimedes I and reporting back to Caesar. Legionaries will then take over HELIOS One like in vanilla.

  • Birds of a Feather now includes extra dialogue options with the Legion contact, and when the big deal goes down, you can help the Legionaries when they're attacked by the Van Graffs and the NCR. You will receive a reward from the Decanus, and afterwards disguised Frumentarii will take over the Silver Rush. As long as the player remains an ally to the Legion, he will be able to purchase energy weapons from the Frumentarii at the Silver Rush. A laser rifle will also be added to the list of weapons a veteran Legionary can spawn with.

  • In We Are Legion, instead of just killing some NCR and being done with it, Dead Sea now redirects the player to Caesar to ask for extra Legionaries to help capture Forlorn Hope. The player then meets up with them and attacks the camp. I also changed the reward the player receives from Dead Sea; instead of a unique Machete, the player gets a unique Machete Gladius (so it's a less useless reward). 48 hours after capturing the camp, the Legion will send extra men to actually occupy the camp, which didn't happen in vanilla. 
    • The player can then trade with the Decanus that helped in the attack (if he survives), a bunch of Legionaries will patrol the camp, some NCR troops will get crucified, NCR flags will be replaced, and the player can get medical attention and special healing powder from a doctor/slave in the Medical tent. Several traveling merchants, escorted by Legionaries, will also be added. They move from Forlorn Hope - Nelson - Novac - Cottonwood Cove.


  • (v1.1 update:) The player can start an entirely new quest in which he/she meets up with Cato Hostilius to kill Chief Hanlon. If, during the quest, the player finds out about Hanlon's activities through the quest Return to Sender, the player can discuss this with Caesar. Cato's dialogue is also changed to reflect whether or not the player has met him before when doing either the new quest or Arizona Killer. This quest can be started by talking to Caesar after finishing That Lucky Old Sun.


Things to note:
- You can also convince Jean-Baptise that Cass is dead through a relatively difficult Speech check.
- If Regulus dies, his replacement won't trade with you. He does not die easily, though.
- The Legion vendors (especially the Decanus) don't generally have a lot of caps, but they do have Legion Aurei/Denarii. So if you're selling, you may want to trade for Legion currency.
- If you want to start a quest through Caesar/report back, depending on your progression in the main Legion questline, Caesar may not want to talk to you until after you finish your Render Unto Caesar objective. This is intentional. After gaining enough of Caesar's trust (after killing House), he'll always talk to you. 
- The vanilla bug causing Silver Rush inventory to not restock is fixed when the Legion takes over.


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Installation:
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Just drop the .esp and Sound folder into you Data folder and tick the .esp with your mod manager of choice.

You don't need to start a new game for this mod or anything, you can enable it at any time. However I don't recommend activating this mod on a save that's in the middle of We Are Legion, due to how drastically it's been changed. A save in which it's already completed/hasn't been started should be fine. If you activate this mod on a savegame in which We Are Legion has already been completed, the Legion will take over Forlorn Hope after 48 hours.
I could add a script to reset the quest if it's already in-progress upon load, but this will probably cause more problems than it solves (e.g. when updating), and the Say Once flags on dialogue don't get reset anyway.


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How to update:
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Just replace the files. That's it.

Do not try to do a ''clean save'', i.e. deactivating the mod, loading the game and saving, then re-activating the mod. This will just screw up the quests.


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Compatibility:
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It's compatible with Caesar's New Regime and should be compatible with any other armor/weapon mods.

I generally go out of my way to not change anything vanilla unless I absolutely have to.
Things that did have to be changed:
Quests: That Lucky Old Sun, Birds of a Feather, We Are Legion,
Locations: BoaF Warehouse, Silver Rush, or Forlorn Hope,
NPCs: The Van Graffs, any of the NPCs in the BoaF warehouse, reference IDs of the Forlorn Hope NPCs,
Chief Hanlon's AI Packages (dialogue is unchanged), Navmeshes around the sandbags at Camp Golf,
Note that Caesar's dialogue remains unchanged by this mod (topics are added via another quest).

Should be fine with any armor/weapon mods.

When in doubt, load this mod last.


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Troubleshooting:
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If: Nothing happens after you kill the NCR after the Van Graff deal / Legionaries at FH won't move / you have some other problem with the mod,
then the most likely cause is some kind of mod conflict.

Move this mod to the bottom of your load order, load a save game before the problem occurred, and try again.

If the problem persists and you're quite sure it isn't a mod conflict, inform me and I'll look into fixing it.


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Changelog:
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1.1:
Added a new quest that can be started by talking to Caesar after completing That Lucky Old Sun.
Fixed issue causing the player to be unable to continue/start quests when he/she is at the end of the Legion's main questline.

1.0:
First release.