Is there any solution to pass the Helios One mission? Cesar asks me to kill the NCR garrison but once done I cannot advance the mission. I have reinstalled the game and the mods and I can't do it
is this mod compatable with outside bets, the legion take nelson and use it but in outside bets the legion leave it and it goes to the cazadoors, i want the legion to hold nelson not leave it, which mod should come first?
Is there a way to make this mod compatible with Improved AI (Navmesh Overhaul Mod) ? According to that mod page, this mod has navmeshes inside the esp that can cause issues.
Unfortunately, this breaks the Van Graff quest because if you still go through with Gloria, then instead of running away, the legion will stand and fight and this often results in gloria dying, because normally they run into the creates maze.
It doesn't sound like it's 'breaking' anything, but rather just making the fight tougher if you want to keep Gloria alive, for some reason. Anyway, why would you download this mod only to go through Birds of a Feather in the normal fashion against The Legion?
The radio depends on Worldspace /Regions edits to operate, which are quite frequently modified by mods in order to add things into the world, thus easily overridden in a lot of cases. Make sure to load it last or create a patch with FNVEdit.
I saw some people had this problem way back, but did anyone figure out how to fix not being able to progress the Big Sal path in How Little We Know after Cachino is killed?
Edit: Found a fix among the sea of posts. For those who need it: - Go into xEdit and find the Quests section under Legion Quests Expanded - Under Quests, find vmq02 - Scroll down until you find the one that reads something like "Ensure the Omertas carry out their plan" - click on the Target cell below that entry, confirm you want to edit the mod, and set the Target to vms21bigsalref - save and exit - If you load a save before Caesar gives you this quest objective, everything should work fine now.
I knew it worked when How Little We Know started up like it should instead of me having to go help Joana to get it.
I had one more issue where the Legion at Nelson started attacking me after I took out Forlorn Hope. After reading these posts again, someone had asked if this was compatible with Outside Bets since it changes things about Nelson and Forlorn Hope. I turned off Outside Bets and could turn in to Dead Sea as normal. Thanks to maiknagel1 for figuring this out in July 2018!
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Anyway, why would you download this mod only to go through Birds of a Feather in the normal fashion against The Legion?
Make sure to load it last or create a patch with FNVEdit.
Edit: Found a fix among the sea of posts. For those who need it:
- Go into xEdit and find the Quests section under Legion Quests Expanded
- Under Quests, find vmq02
- Scroll down until you find the one that reads something like "Ensure the Omertas carry out their plan"
- click on the Target cell below that entry, confirm you want to edit the mod, and set the Target to vms21bigsalref
- save and exit
- If you load a save before Caesar gives you this quest objective, everything should work fine now.
I knew it worked when How Little We Know started up like it should instead of me having to go help Joana to get it.
I had one more issue where the Legion at Nelson started attacking me after I took out Forlorn Hope. After reading these posts again, someone had asked if this was compatible with Outside Bets since it changes things about Nelson and Forlorn Hope. I turned off Outside Bets and could turn in to Dead Sea as normal. Thanks to maiknagel1 for figuring this out in July 2018!