Please let me know if you encounter any bugs or problems, or if you think that there might be a conflict with a specific mod.
PS1 Check the README section for the companion remarks.
PS2 Even though 'Courier's Stash' is listed in the requirements, only 'Tribal Pack' is actually necessary.
PS3 I added the 'Helpful Tips' .txt as a separate download, in case you can't endorse the mod, so you don't have to re-download the main file again. Just download the .txt and you should be able to endorse it, if you so please.
Very impressed with what I have seen of the mod so far, definately a quest for my next playthrough of Vegas, I'd like to thank you folks for the effort put into this mod and hope it soon gets some playthrough coverage from some Youtubers
As for conflicts? the only one I can think of offhand would be a minor conflict with NV Interiors, but that just adds a few cruficifed npcs and some interior cells to the buildings where the slave market would be.
I'm not sure if anyone else has experienced this - I believe this mod has a slight conflict with the N.V. Interiors Project - The shacks are gone at Cottonwood Outlook yes, but there are some floating doors added in by that mod, and it doesn't seem like there is any compatibility patch available yet unless I'm mistaken
I ran into a bug that breaks the unmarked arena quest at the fort. Under certain conditions, the slaves you're supposed to fight are replaced with two added by this mod (voiced by theOverse3r). Killing them doesn't unlock the dialogue option to fight your next opponent, but rather you get the greyed out option to fight the slaves again, at which point you get stuck in the arena and nothing happens. The associated script is "scoundrelgladiatorscript"
I'd love to start this mod, but the "Traveler" that you need to talk to at the Slave Market simply isn't there. I could summon him via console commands, but then the dialogue is quite broken. Don't rightly know what to do in this case.
So I dismissed Brandon awhile back for a quest. I ended up trying to kill Mr House, but as soon as I entered the room where his body is stored, I got a message saying that Brandon has died, and I have no idea where. Any way to fix this with console commands? I'd prefer not to load back to when he was a companion.
You'd have to find his body first to be able to resurrect him with the console, and even that can be glitchy. Sorry about that, my best guess he got killed at some point during his dismissal, which is strange since he should just be chilling at his motel.
I think I might have found a bug... My girlfriend left me because I can't stop playing... Is that intentional or a bug? In all seriousness though, the mod looks fantastic.
101 comments
PS1 Check the README section for the companion remarks.
PS2 Even though 'Courier's Stash' is listed in the requirements, only 'Tribal Pack' is actually necessary.
PS3 I added the 'Helpful Tips' .txt as a separate download, in case you can't endorse the mod, so you don't have to re-download the main file again. Just download the .txt and you should be able to endorse it, if you so please.
As for conflicts? the only one I can think of offhand would be a minor conflict with NV Interiors, but that just adds a few cruficifed npcs and some interior cells to the buildings where the slave market would be.
I hope you enjoy the rest of the mod!
i double crossed brandon so maybe thats it