Fallout New Vegas

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Drithius

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drithius

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1435 comments

  1. drithius
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    With each iteration of this patch, I'm fixing less of anything dealing with the interaction between FOOK/PN and instead updating things in the base mods (or even the vanilla game). In other words, time to call it a day - this version will be the last unless a PN or Fook update warrant changes.

    Update September, 2021: some of you may be wondering if this is still compatible with FOOK after its recent update to 1.14.  The answer is most assuredly yes. The only changes that won't carry through automatically are the increased weapon mods on vendors.  Have fun in the wasteland!

    As always, if you're encountering problems, check the FAQ and installation instructions.
  2. deleted108400313
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    New modder here and I am greatly confused. I have all of Project Nevada installed except the Cyberware because I don't want it apart of my game so will the mod function without it? Also my LOOT is telling em I need Weapon Mods Expansion and Weapon Mods Extended which makes no sense cause the two are incompatible with each other and tbh I dont see the point in having both. Loot is also telling me that I'm missing files that don't exist like "Project Nevada All DLC esm" even tho I downloaded the DLC patches and such. I'm also getting errors of missing files I clearly have installed like "Project Nevada Rebalance Complete esm". Never played PN or FOOK but idk if I wanna use this mod with them if I'm getting all these warnings from LOOT
    1. drithius
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      You need all of Project Nevada and Project Nevada Extra Options.  Check the walkthrough guide in files.  Also, LOOT is worthless.
  3. dakattack98
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    " weapon mod expansion.esp is incompatible with WeaponModsExpanded.esp
    weaponmodsexpansion.esp is incompatible with Weapon Mod Expansion.esm
    weaponmodsexpansion.esp is incompatible with Weapon Mod Expansion.esp "

    What did I do wrong to get this? This mod literally uses these both of these mods how can they possibly conflict. This is the only problem thats stopping me; anyone know how to fix it?
    1. Athelbras
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      You are probably seeing those warning messages because WMX and WME are indeed not compatible with each other, and were never intended to be.  However, in spite of that fact, this mod *does* enable them to work together successfully as detailed on the description page.

      I suspect that you are simply using one of the newer installer programs (mod managers) which issue those kinds of warnings.  The older ones (NMM and FOMM) never did, and hence never caused uncertainty or confusion.

      So ... if those are just warnings which do not actually prevent your installs, and do not hinder running the game, then simply ignore them and continue with the install instructions for using this mod.  The complete walk-through instructions are available in the download section of this mod; see Full Install Walkthrough.

      Or perhaps use Nexus Mod Manager (NMM) for installs instead.  It continues to be enhanced and supported, even though it is no longer hosted here on NexusMods.  The current version can be found Here.
    2. dakattack98
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      Thank you my guy, ill see if it works later. And yes I do use the newer mod organizers, in fact, I exclusively use Vortex AND NOTHING ELSE. I completely modded my Skyrim with over 300 mods and they all work perfectly fine, ONLY using Vortex. I thought I could do the same with NV but clearly modding is a lot different cause i've been at it for days and im such a noob, even with instructions. And Ik I'm like REALLYY late to modding these games, but I just got a decent rig not too long ago and I'm just now beginning to mod and replay these games that I loved back from the ps3 days. 
      One last question though, the instructions page under step 2, says to  Disable or Delete all these:
      ::: WME - DLCs.esp
      ::: WME - DLCs Arenovalis.esp
      ::: WME - FOOK.esp
      ::: WME - FOOK DLCs.esp
      ::: EVE FNV - NO GRA/NO DLC.esp
      ::: WMEVE - All DLCs/No DLCs/No GRA.esp
      ::: Project Nevada - EVE ALL DLC/No DLC/No GRA.esp
      ::: WME - GRA - All Weapons.esp
      ::: WME - GRA - Arenovalis.esp
      ::: WME - GRA - Complete.esp
      ::: WME - GRA - Just Guns.esp
      ::: WME - GRA - Unique Integration.esp
      ::: WME - GRA - Vendor Reform.esp
      ::: WME - GRA - Weapon Integration.esp
       is that actually true? I thought i needed these, or are these all combined in the ??FOOK-PN-WME-WMX-EVE Convergence.esp  ? again im as noobish as they come, please talk stupid to me just so my little brain knows its doing everything right.
    3. Athelbras
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      If those steps are included in the official instructions, then I suggest they are there for a purpose and intended to be performed.
  4. deblueseven
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    For some reason MO2 won't install the nevada patches as are required from this mod?
    1. Roxana
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      Use FOM M as MO2 does virtual installs
    2. Athelbras
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      Or perhaps Nexus Mod Manager (NMM).  It continues to be enhanced and supported, even though it is no longer hosted here on NexusMods.  The current version can be found Here.
  5. DjSkee
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    I got a problem when I finish installing everything, Vortex is telling me two of the last few mods in the FOOK-PN Convergence Readme.txt are incompatible, it says,
    " weapon mod expansion.esp is incompatible with WeaponModsExpanded.esp
    weaponmodsexpansion.esp is incompatible with Weapon Mod Expansion.esm
    weaponmodsexpansion.esp is incompatible with Weapon Mod Expansion.esp "

    This is my 2nd attempt at installing these mods and the same thing happened last time. Please help!
    1. Roxana
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      Same here and like the inability to log into the game  via NVSE or  fnv4gb it is really beginning to annoy me. IMVNO I left in both thinking surely? So far it seems to work but the other problem? No idea
  6. Quest10nEv8rything
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    Hey so I'm a new-ish mod user. I've followed you instructions to the letter and I've come to a issue. 
    On step 11 you tell us to disable and/or delete .esp's. "EVE FNV - NO GRA/NO DLC.esp" is one of them you ask to disable.
    my problem is I don't have that .esp. I only have " EVE FNV - ALL DLC.esp"
    Now I suppose it should be okay that I don't have it because it saves me the trouble of having to disable it...
    however I cant help the feeling that I've missed something. Any help or advice would be greatly appreciated. I really want to get this working perfectly.
    Thank you very much!
  7. Joseroth
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    I am unable to modify the Barret sniper Rifle (Anti Materiel rifle) Which is possible with WMX. Any suggestion?

    Thanks in advance.
  8. deleted1396482
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    Impact compatibility listed stage 3 AWOP.. no instruction about it. :/
    1. drithius
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      If I'm understanding your confusion correctly, "stage 3" is the old name for my AWOP patch (that simply adds wme/wmx mods to awop weapons).  So, use that version of the impact patch if you're using this AWOP patch as well.  

      ...but, realistically, all you need is this Impact 'compatibility edition' patch; it handles anything in your load order - fook, pn, awop, and more.  My own Impact patch is mostly obsolete at this point.
  9. nightcoremoon
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    why is it that fook and pn both work better together without this mod than they do with it? oh right, 5 years of updates on both. rip

    edit- this mod literally disables 90% of fook/pn options in the mcm, so if anyone else is having issues i'd recommend checking that first. literally all i have installed is nvse, 4gb, mcm, fook, and pn. this shouldn't happen. downloaders be careful
    1. drithius
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      I helped Xporc with the last version of Fook.  Project Nevada hasn't changed in 6 years.  PNV Extra Options includes fixes that I first incorporated in this patch.  But please, do go on about "5 years of updates on both".  As to disabled options in the MCM, it's been an eternity and I only recall doing so for redundant [Fook] night vision.  Your attitude speaks to someone who doesn't know what he's talking about, so I don't care to confirm either way.  Downloaders be careful indeed.
  10. DiogenesElSatiro
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    someone tell me pls, does this acutally work?
  11. Ranxaeroth
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    Not sure if anyone will see this as its on an old posting...but....in the stage 2 install instructions it calls for the file: Weapon Mods Expanded v1_1_3.There is no v1_1_3 on that site.did you mean 1_1_4 maybe or will this no longer work with WMX?

    Thanks for any assistance.

    https://www.nexusmods.com/newvegas/mods/39651/?tab=files