Fallout New Vegas

File information

Last updated

Original upload

Created by

jazzisparis

Uploaded by

jazzisparis

Virus scan

Safe to use

About this mod

This mod introduces a selective-fire system to Fallout: New Vegas. Most projectile-type weapons, capable of automatic fire, will have two or more optional fire-modes for the player to switch between: single/burst/auto.

Requirements
Permissions and credits
Changelogs
Abstract

This mod introduces a selective-fire system into Fallout: New Vegas. Most (see below) projectile-type weapons, capable of automatic fire, will have two or more optional fire-modes for the player to switch between: single/burst/auto.

Key Features

Universal compatibility:
  • Works well with ANY projectile-type weapon capable of automatic fire, both vanilla and custom weapons added by other mods. No compatibility patches are (nor will be) required.
  • The system automatically evaluates every weapon and determines which settings would be most appropriate for it, in terms of realism and practicality (every setting can also be configured manually).

A single, dual-purpose hotkey controls everything:
  • When a weapon is drawn, press the key to switch between fire-modes.
  • When the weapon is holstered, hold the key for one second to open the Weapon Setup Menu, from which various settings can be configured, individually for every weapon.

Fully supports Xbox controllers:
  • When using a controller, the Left Shoulder (LB) button is used, instead of the keyboard hotkey, for switching fire-modes. The LB button, which is used for switching between 1st and 3rd person, will function slightly differently when a weapon is drawn - a short click will switch fire-modes, while a long click will switch POV.
  • The keyboard hotkey is still used for opening the Weapon Setup Menu.

Customizable fire-mode configuration:
  • Configure the selection of fire-modes available for every weapon (which will depend on the weapon's type).

Burst mode rate of fire:
  • Configure the number of rounds that are fired with every burst, relative to the weapon's rate of fire. For example: If set to 1/3 for a weapon capable of firing up to 8 rounds/second, 3 rounds will be fired with every burst.
  • Can be configured for every weapon, individually.

Full-auto mode VATS rate of fire:
  • Configure the number of rounds that are fired with every VATS action, when firing in full-auto mode. As with Burst RoF, values are relative to the weapon's rate of fire.
  • Very useful for a more economic use of ammunition.
  • Can be configured for every weapon, individually.

Selected fire-mode affects the weapon's spread (accuracy), wear rate (condition) and VATS AP costs:
  • Semi-Automatic Mode: Reduces weapon's spread/wear rate by 50%; Reduces AP cost by 30%.
  • Burst Mode: Reduces weapon's spread/wear rate by 20-40%; Reduces AP cost by 15-25% (Depending on the size of the bursts: The bigger the bursts - the smaller the bonuses will be).

HUD Indicator:
  • Indicates currently selected fire-mode.
  • Visible on the HUD when a selective-fire compatible weapon is out (can also be set to fade after 5 seconds).
  • The on-screen position, size and rotation of the indicator can all be adjusted to fit perfectly with other HUD elements.
  • Two optional indicators to choose from (see images section).

Fully compatible with VATS:
  • The three fire-modes, along with their bonuses/penalties, will function the same way in VATS as in normal game-mode.

Two optional burst-mode configurations:
  • Trigger Squeeze: Burst terminates if trigger is released before a full burst was fired.
  • Single Trigger Pull: A full burst is fired with every trigger pull.

Integrated MCM control-panel:
  • Most features included in this mod can be customized, according to your own preferences.

Toggled Aiming (extra feature):
  • "Traps" the aim/block control whenever you press it. You can then move into/out of aiming position with a single click, without having to hold the key down.

Auto Aiming (extra feature):
  • Makes the player character automatically move into aiming position (and gain all its bonuses) when firing a weapon.
  • You can set on which movement states (standing, walking, running) Auto Aiming will take effect.

Rest Ye Finger (extra feature):
  • With this enabled, semi-automatic weapons will continue firing for as long as the Attack control is held, relieving you of the need to repeatedly press it.

Requirements


Installation

Using the Nexus Mod Manager/Fallout Mod Manager/Mod Organizer:
Install in exactly the same way you would install any other mod.

Installing manually:
Extract the contents of the .7z file into your Fallout: New Vegas 'Data' folder, then open what mod manager you use and make sure “JIP Selective-Fire.esm” is ticked.