Fallout New Vegas
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Ma-1025

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ma1025

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About this mod

Nearly all explosive weapons and ammo will explode when damaged. For use with FOOK 1.12

Requirements
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Requires FOOK 1.12.

Out of Fat Mines? No problem, just drop a mini nuke next to a frag mine. Need to add a little extra umph to your remote detonation? Surround your C4 with a few missiles. Plenty of mini-nukes but no Fat Man? No worries. Just drop one of those little guys and snipe it (from a safe distance, of course).

With FOOK Destructible Ordnance, now you can.*

*[size=0]Warning: Serious injury and/or death could occur if one behaves recklessly in an area where these items occur naturally.[/size]

Almost all explosive weapons (grenades, mines) and ammo (missiles, rockets, mini nukes) are now destructible. Use them to seed incoming explosions or to create intricate traps.

WEAPONS
Acid-Blood Grenade
Cyro Grenade
Nuka Quantum-Grenade
Gas Tank
Fire Bomb
Flash Bang
Microfusion Cell Grenade
Nuka Quartz-Grenade
Tin Grenade
Frag Grenade
Plasma Grenade
Pulse Grenade
Dynamite
Holy Frag Grenade
Incendiary Grenade
Stun Grenade
Long Fuse Dynamite
Gas Bomb
Fat Mine
Time Bomb
Time Bomb (High Yield)
Bottlecap Mine
Cyro Mine
Demolition Charge
Satchel Charge
Frag Mine
Plasma Mine
Pulse Mine
Powder Charge
Microfusion Cell Cluster

AMMO
25mm G. (High Explosive)
25mm G. (Plasma)
25mm G. (Pulse)
25mm G. (Timed)
25mm Grenade
40mm G. (Incendiary)
40mm G. (Plasma)
40mm G. (Pulse)
40mm Grenade
Mini Nuke
Mini Nuke (Big Kid)
Mini Nuke (Low Yield)
Mini Nuke (Timed)
Mini Nuke (Tiny Tots)
Missile
Missile (High Explosive)
Missile (High Velocity)
Missile (Hive)
Rigged Grenade
Rigged Grenade (Plasma)
Rocket
Rocket (High Explosive)
Rocket (Incendiary)

==

C4 is not included because it's a very stable compound. I also didn't include the .50 ammo.

I haven't had a chance to test this yet so let me know of any major problems.