Fallout New Vegas

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Gribbleshnibit8

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Gribbleshnibit8

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152 comments

  1. ComwadeOwO
    ComwadeOwO
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    God I Wish this had a TTW version. Anyone know how to spawn it in safely so I can use it from the Capital Wasteland?
  2. chardock
    chardock
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    here's still hoping for a fo4 port.
    1. harimau93
      harimau93
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      herhe hoping as well...
    2. harimau93
      harimau93
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      me too hehehe!!
    3. NuKe5369
      NuKe5369
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      You lonely or something ? 
  3. mcllulen
    mcllulen
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    so ive used this mod before, and ive never had this problem. but ive recently started a new moddoed playthru, and this mod will not work no matter what i do, i get an error msg about hud extensions not being installed, i have darnui installed and it works fine, and it tell me to look at an "owners manual" i cant find anything of the sort anywhere.
  4. MegaBLYSTONE
    MegaBLYSTONE
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    I got an error message after attempting to install the weapon, and it prevents the mod from even activating. Help would be appreciated.
    1. RoyBatterian
      RoyBatterian
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      These are not the install you're looking for, move along.
    2. MegaBLYSTONE
      MegaBLYSTONE
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      wort?
    3. Gribbleshnibit8
      Gribbleshnibit8
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      You provided no information about what gave you the error message. Did you get it when installing with a mod manager, or after starting the game?
    4. MegaBLYSTONE
      MegaBLYSTONE
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      With the Fallout Mod manager, not the Nexus mod manager. Dunno if that matters, but if it helps.

    5. Gribbleshnibit8
      Gribbleshnibit8
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      What might have happened is I included the wrong info.xml in the file. NMM uses a different format. The actual error message would be useful, but if it says anything about xml in it, then just delete that file from the fomod and try again.
    6. MegaBLYSTONE
      MegaBLYSTONE
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      Dunno what an xml is, cause I live under a rock. But the exact message is as follows:

      An exception occurred. The mod may not have been activated completely.
      Check
      C:\Users\myname\Desktop\Steam\steamapps\common\Fallout New Vegas\Install
      Info\ScriptException.txt
      for full details

      and a box opens, telling me the mod was not installed. I checked the install info and was given a bunch of computer language I can't make sense of.
    7. Gribbleshnibit8
      Gribbleshnibit8
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      Well then perhaps link it so I can see it? You can use pastebin.com to share it.
    8. Jathe
      Jathe
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      I get the same error when trying to install it...

      http://pastebin.com/fjyZyedN
    9. ClownPrinceCrime
      ClownPrinceCrime
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      Was this issue ever resolved? I'd really like to try this mod but I'm having the same problem.
    10. harimau93
      harimau93
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      why not just manually install the mod without tools? you know, just drag & drop the files in /data folder, activate the esp files on tools.
  5. ATtChatuba
    ATtChatuba
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    I'm probably being a retard but, where the hell do I find the gun? I just can't figure it out.
    1. Gribbleshnibit8
      Gribbleshnibit8
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      Because I don't want anyone replying to you spoiling the location, I'll just point out that in the downloads section there is an optional file that tells you the location. So you know, maybe look at that?
    2. MinigunKiller911
      MinigunKiller911
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      in the Lone Wolf Radio location... weapon and note are there
  6. MinigunKiller911
    MinigunKiller911
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    Hey Gribble, it would be kinda stupid, but can you adaptate ammo-switching script to other authors' mods? I mean, would you share this script with modmakers, who deals with weapons...
  7. MinigunKiller911
    MinigunKiller911
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    What is this weapon? It's like an universal assault rifle or something else?
    1. Mohl97
      Mohl97
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      Yeah, it's pretty much a universal assault rifle. Rather. A universal gun.

      You don't see assault rifles switching between 5.56, 12 gauge, and .50 explosive that often.
  8. Mohl97
    Mohl97
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    EDIT: Nevermind, I'm a stupid idiot who didn't know how to change ammo type.

    Haven't played NV in a while, and got it on PC literally an hour or two ago.
  9. chisame187
    chisame187
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    I really have loved this mod. I was confused about it at first, every trigger pull would only fire a single shot regardless if it was held, but cycling to the next ammo type fixed that, I've loved it ever since.

    I am making this post to ask if you've considered something of a similar concept for explosive ammunition, the 25mm, 40mm rockets and missiles? If it is asking too much I won't press it and will see about making one of my own for personal use, using the scripting of the Vera as a guide. If you have another mod that already does this suggestion, I apologize for missing it.
    1. Gribbleshnibit8
      Gribbleshnibit8
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      I want to do that, but I've yet to find a suitable weapon model, and while I'll make a gun that shoots all the ammo like this, I will not have it just firing 25mm or 40mm grenades, that goes beyond my plausibility clause.
    2. chisame187
      chisame187
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      True, plausibility would go out the window with a launcher variant. Still, I love the mod for what it offers and I'll just have to carry around a Grenade Launcher for when I need things to go boom. And I know energy weapons would make even less sense as all ammo-types for them are just batteries.
    3. Gribbleshnibit8
      Gribbleshnibit8
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      I've actually thought about making a weapon using this system that would be based on the rifles in Old Man's War which use a block of nanobots as ammo. The ammo, in this case, would be just a dummy item that subtracts from a unified resource, and changes the projectile of the weapon. I'm not sure if the mod would require a bit of retooling to allow it to subtract a unified ammo, but otherwise the rest of it is in place for swapping ammo types to projectiles and what-not.

      The best candidate for a launcher type would be a shoulder mounted gun of some type. The real problem is the 40mm grenades, as they're significantly larger than 25mm or the Red Glare rockets. And that's what it'd be, you could shoot grenades or Red Glare rockets (in smaller numbers per clip). Missiles are out due to size.
    4. chisame187
      chisame187
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      That would be a very interesting concept, and I'm sure there are others besides myself that would love to see it work. one possibility is a brand new set of ammo to replace the existing ones, combined with the scripting you used in Vera. It would be more of a conversion mod at that point, allowing conventional ammo to be changed into the nano-tech ammo of the same type while keeping it within the respective ammo-pool. But that's about as far as I can think of something like that being done easily.
  10. JJHughes
    JJHughes
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    there seems to be a problem with the callahan fullbore autolock
    I get this evertime I reach the main menu, it tells me the hud extensions were not found and to consult the user manual
    What should I do?
    1. kingwilfre16
      kingwilfre16
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      its telling me to re-euip it with every shot.