Fallout New Vegas

925 comments

  1. Alencar1990
    Alencar1990
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    Cool! I was looking for a mod that simply does what It says. As much as I like FPGE's concept, I rather just take a simpler mod and make the changes separately through other mods and/or console editing when and where I need them. Also, this mod doesn't disable any NPCs or quests to "fit in the lore".

    Maybe I want to finish Raul's quest after all the DLCs and quest mods in my headcanon, for e.g.
    1. MarcIsNotGonnaDie
      MarcIsNotGonnaDie
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      then use the light version of fpge
  2. joe579387530
    joe579387530
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    THANKS SO MUCH I CAN NOW STOP WORRYING ABOUT LOSING PROGRESS IN THE GAME AND STOP HAVING TO RESTART IT
    1. MechaLegion
      MechaLegion
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    2. itsbildo
      itsbildo
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      Dont listen to this mech guy, unless you want ur game to break, then by all means take his advice
    3. Kenzie1000000
      Kenzie1000000
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      it has not broken my game tho
    4. TylerDJ123
      TylerDJ123
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      Problem is that mod is super incompatible with a lot of other mods it also requires xNVSE which is also incompatible with a lot of mods plus for people like me who use regular NVSE it's not really an option unless it still works for that as well (Haven't beat the game so IDK if it works)
    5. WarlockSloth
      WarlockSloth
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      There is literally no reason to use the old NVSE given how many useful mods that've come out in the last couple of years use xNVSE. FPGE should be used instead of this buggy, dilapidated mod and xNVSE should be used instead of the old silverlock one. Anyone who says otherwise is wrong lmao.
    6. yesman431
      yesman431
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      the mod works just fine, maybe stop blaming mods when you break you game with a 500+ load order sir.  
    7. vespi23
      vespi23
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      The mod is broken, there is literally no reason to use this over FPGE, accept it 
    8. pocho12
      pocho12
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      FPGE dosnĀ“t work for me either
    9. Freyr95
      Freyr95
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      FPGE is way better than this and actually adapts the world to your choices.

      Also I'm using over 200+ mods XNVSE hasn't broken any of them. When I first updated to XNVSE I had a noticeable performance boost.

      There is literally no reason to not use FPGE & XNVSE over CAGE
    10. SargeGranite
      SargeGranite
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      Pocho do you have XNVSE properly installed?
    11. dreamsofsprite
      dreamsofsprite
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      shid i only have like 35 mods and mine crashes every twenty minutes or less
    12. Freyr95
      Freyr95
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      xNVSE doesn't break old NVSE mods
    13. CyberGama
      CyberGama
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      I've never had my game break using FPGE. 
    14. KeyserSozeJr
      KeyserSozeJr
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      FNV STEP guide uses xNVSE. I'll go with that.
    15. Alencar1990
      Alencar1990
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      As much as I like FPGE's concept, I rather just take a simpler mod and make the changes separately through other mods and/or console editing, tbh. It's a long list of things that FPGE changes and disable, so, no thx.
  3. CPTBMan
    CPTBMan
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    I beat the Legion with the Enclave remnants, and, with this mod, both Judah Kreger and Orion Moreno stay with me now as companions.  I'm unable to dismiss them, and they go with me to the Sink when I use the Big Mountain Transportalponder!
    1. Alencar1990
      Alencar1990
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      Just disable them through console commands ffs
  4. Alphawolf491
    Alphawolf491
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    Does the mod keep the effects of each ending?
  5. BuyerenoGurlfwendo
    BuyerenoGurlfwendo
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    The main file is titled "1.3.9.2" but under version it says "1.9.3.2"
  6. manfromDMZ
    manfromDMZ
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    I was really need this kind of after ending mod and it worked fine. Thank you for the good mod
    1. ConeOfCinder
      ConeOfCinder
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      install FPGEL instead, if feeling more ambitious then normal FPGE
  7. Gamer15RS
    Gamer15RS
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    This probably has been already been posted ad nauseam, but: Ignore this mod!. Use FPGE - Functional Post Game Ending instead.
    1. Fgyjt
      Fgyjt
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      No, that does not work. At least not for me.
    2. TheFlashmeister
      TheFlashmeister
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      Bro how it's literally a continuation but better
    3. ShadowGamer101st
      ShadowGamer101st
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      The mod is broken for me. There's a lot of old quest mods I never got to play and FPGE breaks them.
    4. CromwellInvocation
      CromwellInvocation
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      which ones broke for you?
  8. parkurac
    parkurac
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    Great stuff 
  9. ShadowGamer101st
    ShadowGamer101st
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    I have to use this mod because FPGE breaks a lot of quest mods. Even FPGE lite still breaks some mods.
  10. carpesangrea
    carpesangrea
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    I don't know why so many people are in here bashing this mod.  It works exactly as advertised.  I actually prefer this to the alternative precisely because it DOESN'T make a bunch of post-game changes to the world.