Neverwinter Nights 2

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bealzebub

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bealzebubb

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26 comments

  1. kat123
    kat123
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    I played this campaign when it first came out and just started it again. I'm in the third chapter and I am stuck and would really appreciate some help!  I am in the mountains looking for the Aerie of the Slavelords and have been wandering around for hours (real time), but I can't find it. Could somebody please tell me exactly where the entrance is?

    I thought it might be through one of the caves, but there was no way to other side unless there's a glitch in my game (I'm on a Mac so it wouldn't be out of the question). I even tried to have the dm teleport me to the entrance, but I just end up in the center of the path above the caves.

    Found the entrance - thank you Travis!
  2. Arkalezth
    Arkalezth
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    H, I've posted about this on the Vault too. I'm trying to play this module with a friend and neither of us can start the campaign - we get a message saying the module can't be loaded and might be corrupted. We've tried the both the new and old .mod files available here, as well as the version on the Vault (there's also another post there by someone else unrelated to us, so not an isolated issue), with the same result.
    1. niceguy
      niceguy
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      Ignore the installation instructions on the FILES page, they are wrong. There are correct instructions on the descriptions page.
  3. milligna
    milligna
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    Holy cow, loving the s*** out of your modules lately. Thanks for taking so much time to craft them for us, this was a totally Gygaxian old school hack and slash delight - played through this with a party that is now taking on your Giants mod. Can't believe you're going to take on this whole sequence, what a fun campaign to play through all of them.

    This really brought back memories of PnP sessions, tho we never got too far along in any of these -- so nice to see them through to the end!
  4. Zharkov
    Zharkov
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    Would be nice if rations were stackable.
  5. Susaphone
    Susaphone
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    Just out of curiosity, what level do you end at?

    Thank you.
  6. ElliotKane
    ElliotKane
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    Liking the game so far, but I've run into a snag.

    I'm in Highport. I found the hidden basement, went in, and tried talking to the people there, but they are acting as if I have already gone through an introduction scene with them, which I haven't. One will remind me of missions I have yet to find about about, two will offer to join me (But won't). The first mission 'Meet X', I can't do because X isn't there, so I guess I'm stuck.

    If there's something I've missed, I'd appreciate a pointer.

    Thanks
    1. bealzebubb
      bealzebubb
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      I sent you a PM because it contains spoilers.
    2. ElliotKane
      ElliotKane
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      Thanks

      Read the message (It's sent in the notification e-mail), but apparently I can't use the PM system (No idea what that's about, as I've never actually tried before), so I can't directly reply.

      Thanks for the quick response
    3. Rinkot
      Rinkot
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      I am also having this problem.
    4. bealzebubb
      bealzebubb
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      If anyone has this problem, follow this link.

      http://social.bioware.com/project/4680/discussion/117103/151163/#post_151163
    5. jonesr65
      jonesr65
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      I am having this problem, and the problem is the link to the web site is no longer works, and I can't find the solution on any web site where the module is posted at.
  7. DarkCyder9
    DarkCyder9
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    NICE! glad to see someone else loves the classics. Looking forward to playing this. Downloading it now. Also looking forward to Your Queen of spiders one too. I tried making ones for Queen with the HL2 engine. It looked great, but it was still HL2 running around the demonweb, and her spider ship. Also did maps for the Frost Giants, Tomb of horrors, White plume Mountain, Keep on the borderlands, the shrine of kuatoa, and Expedition to barrier peaks. All on the HL2 engine, so again no RPG aspect. I'm gonna have to see what's possible with NWN2 toolkit. I was thinking Expedition for an idea, but that would require making robot models. So White Plume might be an idea. Anyways, Thanks for posting this!
  8. Manuel362
    Manuel362
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    This was a very good module! Thank you very much for creating it!
  9. SummersetBanjo12
    SummersetBanjo12
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    Looks really good. But I have to ask, are you going to adapt the prequel A0: Danger at Darkshelf Quarry and the sequel Slavers?
    1. bealzebubb
      bealzebubb
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      I have no plans for a prequel, but you will be able to continue the adventure with Queen of the Spiders when it's finished.
    2. SummersetBanjo12
      SummersetBanjo12
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      So your doing the "Giants, Drow and Queen" supermodule? =D

      Will you include some of the supplemental material too? Such as
      The Liberation of Geoff?
    3. bealzebubb
      bealzebubb
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      The Liberation of Geoff occurs years after the original story line and will not be included.
      I have the Steading of the Hill Giant Chief and the Glacial Rift of the Frost Giant Jarl nearly completed. I am still trying to decide if they will be released as small campaigns G1-3 Against the Giants, D1-2 Descent into the Depths of the Earth, etc. or if I will wait for one big campaign, Queen of the Spiders. Either way, it will be a while until things are ready.
    4. SummersetBanjo12
      SummersetBanjo12
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      Since both Slavers & Liberation of Geoff take place years after the original events perhaps you could combine both as a epilogue campaign. =D

      I would be perfectly happy to wait if you decide to release it all together as Queen of the Spiders.
    5. SummersetBanjo12
      SummersetBanjo12
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      How's progress on the Queen of the Spiders campaign?
  10. cerebus179
    cerebus179
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    You have created a great campaign!