This area was influenced on the Amadican town of Mardecin, from the Wheel of Time.
It has a road running East/West, with three doors available to add transits to. All other doors are non-usable placeables, but can be replaced with working doors via the method described in the CEP 2.3 documentation.
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This was an area created for the now defunct Wheel of Time Roleplay PW - The Gathering Storm.
This area was influenced on the Amadican town of Mardecin, from the Wheel of Time.
It has a road running East/West, with three doors available to add transits to. All other doors are non-usable placeables, but can be replaced with working doors via the method described in the CEP 2.3 documentation. All buildings are placeable, using CEP 2.3's NWN2 buildings.
This area is somewhat placeable heavy. Most placeables are set to static, to reduce lag.