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Lady Phoenix Fire Rose

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Realistic Bonemeal
By Lady Phoenix Fire Rose

Version: 1.2

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Contents
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1. Requirements
2. Description
3. Permissions
4. Installation
5. Removal
6. Incompatibilities
7. Changelog
8. Credits

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Requirements
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Morrowind, Tribunal, and Bloodmoon

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Description
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In Vanilla Morrowind there are two way of getting Bonemeal. The first, being in burial urns, and the second from skeletons. What this mod does is provide another method of getting it, via crushing bones. All vanilla static bones are now able to be picked up, and you will also be able to get bones from the undead.

There are two way of getting, crushing the bones. You can pay an alchemist or an apothecary to do it for you, or you can obtain an Urn of Magical Bone crushing, one of which can be bought from Ra'Virr in Balmora.

There are two versions of this mod. Version one replaces all instances of Bonemeal in Burial urns with a new ingredient called Ashes, for if you like me and find it strange that Dunmer crush the bones of their dead. The Second version No Ashes, does not include this feature.

As of version 1.1 there is now a Wrye Mash replacer included in the mod, so that you can convert any mods that add new static bones to ones that can be picked up and crushed.

Lastly, if anyone would be interested in making a mesh for a more manual way of crushing bones, as apposed the magical urn that I'm using for a substitute, I’d be most appreciative. I’m not using Mortar and Pestles because scripting them to work around the alchemy menu would be too conflict heavy, and using the mesh for a new object would be (at least to me) far too confusing. So for now magically done it is. Granted, those Alchemist and Apothecaries that don’t have urn probably do have a way of manually doing it.

This mod does change one of the Vanilla leveled lists, random_bonemeal. It removes that bonemeal from the list and replaces it with various bones. So you might want to merge the leveled lists when using this mod.

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Permissions
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Modify my mod, but credit me as the original creator.

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Installation
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Place you chosen esp and the other resources in your data files folder and activate it.

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Removal
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Remove the esp, and LPFR bone icons, and LPFR urn from you data files folder.

As of 1.2 you should also remove the mesh "furn_bone_skull_01" from the f folder in your meshes folder, only if you haven’t already replaced it with another mod and if you want to return to the vanilla mesh.

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Incompatibilities
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This mod is incompatible with any other mods, that change the bones, such as James Fraser's Bones mod.

This mod does have a conflict with The Cutting Room Floor mod. Both mods replace the bonemeal in "urn_ash00". The Cutting Room Floor replaces it with the vanilla ingredient Gravedust, my mod creates a new ingredient called Ashes. You can decide which change you want to keep my placing that mod lower down in your load order, or if you don't want my ashes simply use the "No Ashes" esp as they are not used anywhere else in the game.

As of version 1.2 I have added a mesh to replace the "furn_bone_skull_01" mesh. This is simply a shrunken version of "misc_skull_00" to allow for item to match the icon. Any mods that replace the skulls, such as Better Skulls and Better Skulls Improved should overwrite this one.

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Changelog
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1.1 Dialogue typos have been fixed.
1.1 Adds a Replacer for use with Wrye Mash.
1.2 Fixes missing Ashes from main file.
1.2 Adds new smaller skull version of "misc_skull_00" to replace the "furn_bone_skull_01" mesh, as well as creating misc item to that uses both it and the vanilla icon for the "misc_skull_00".
1.2 Lowers the cost of the urn, as well as having someone else crush them for you.

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Credits
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Thanks to Bethesda Softworks for developing Morrowind and the Construction Set.
Thanks to Brucoms for developing the TES3 Readme Generator this readme was made from.
Thanks to PikachunoTM for helping make the dialogue sound less weird.
Thanks to Greatness7 for helping me with the scripting.
Thanks to IlanSmolders for pointing out some dialogue errors.