17 different racers for your hunting pleasure, until they died out or learn to behave.
Requirements
DLC requirements
DLC name
Bloodmoon
Tribunal
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Textures for the new cliff racers: - Expanded cliff racers by MP*Canus - Zul's Classical Monsters Replacer by Zuldazug For the basic script idea: - CliffRacersExtinction by Jaxalot For the dagger model: -Peridot Dagger by A.Zunder
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1.3
Removed the older TR meat as well as MC meat
Created a separate TR version with the new TR meat
Version 1.2
removed light effect from racers from compatibility with Light Enhanced
reduced drop chance of talons (daggers)
Version 1.1
tweaked extinction script
removed meat from diseased cliff racers
added a document to keep track of killed cliff racers
UPDATE 1.3 : Removed the older TR meat as well as MC meat Created a separate TR version with the new TR meat
May Modathon Month 2017... even though I've started this mod a while back :3
This mod adds new Cliff Racers to the game. NOT MORE. Just more variety
Here's the loadown: - there are 3 species of cliff racers now, they look different and fight differently (some are fast, some are tough, some have an ability that they may use once only) - they have loot: meat (NOM, MC and TR) and feathers (of various quality) of course, but also arrows and daggers that have an enchantment based on the racer you've just killed (it mimicks the racers ability). - the new cliff racers go from level 3 to 50 but you still have a slight chance to meet a racer much weaker than you, or much stronger.
MOST IMPORTANTLY: - killing enough racers of each type (typically 10-20) will either remove the racer from the leveled list or replace them with a cautious cliff racer that won't attack you. Alternatively, finishing the main quest will remove blighted and corprus cliff racers from the game.
NEW: You will find a document in your inventory that keeps track of how many cliff racers have been killed. if you are updating wuth an exisiting save, open the console and type in the following:
- you'll need to merge your levelled lists and objects. - cleaned with MEE and tes3cmd - unzip in your Data Files or use your prefered mod manager - activate racers.esp