Morrowind

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Melchior Dahrk and Basswalker

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MelchiorDahrk

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109 comments

  1. jackxyz
    jackxyz
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    Hi, can i use this mod along with Tamriel Rebuilt and Skyrim Home of the Nords?
  2. Thorvald2808
    Thorvald2808
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    Question, i'm not so good with mods yet, I'm modding with OpenMW, I created a folder with this mods, and the Suran The Pearl of the Ascadian Isles, to modify the zone. There is not problem, except the two obelisks who have the name of the city, the textures gone and became pink. I would try to fixed but idk why the textures dissapear. If some have any idea i will thank you. 

    obelisksobelisks
    1. MelchiorDahrk
      MelchiorDahrk
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      I don't think this mod is compatible with RandomPal's. You'd need to ask over there.
    2. Thorvald2808
      Thorvald2808
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      Well, this mod is a requeriment to RandomPal's. But still, the problem happens whe i use this mod alone also. Vanilla Suran is right, and then i put this and textures dissapear. I use Tamriel Rebuilt, Project Tamriel and OAAB resources but i dont believe that is the problem. Also I re-downloaded a re-installed twice. At least is the only problem i seen. Good mod. 
    3. Thorvald2808
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      Nevermind youre right is a problem with the other mod, i delete it complete and the problem dissapear.
  3. zsouza13
    zsouza13
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    Does anyone know why the guard tower is the only thing that is not white? Or the abandoned house?
  4. LawBringerVII
    LawBringerVII
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    Hello, would it be possible to have a version of this with vanilla resolution textures? There is one mod on the Nexus that does that, but it is buggy and outdated.
    EDIT: thank you very much :)
  5. drewbertt
    drewbertt
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    Hello. Just a heads up, the fomod doesn't display the "Do you use Suran Underworld 3?" or "Do you use Vurt's Ascadian Isles II?" pages for some reason, despite them being present in the .xml.
  6. monkeychan
    monkeychan
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    One of my favourite texture replacers, only wish it was more compatible with Character Sound Overhaul. At least I got the roads and interior floor textures working with the new sounds, so now I just get the occasional vanilla footstep sounds on the white stairs or roofs and tops of walls.
    1. MelchiorDahrk
      MelchiorDahrk
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      I've reached out to Anumaril. I'll see what can be done about official support!
    2. jdenizio5
      jdenizio5
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      i fixed (most) of the missing sounds by adding this to the data.lua

      ["bw\\suran\\tx_whitesuran_atlas"] = "Stone",
      ["bw\\suran\\bw_tx_stone_hlaalu_floor"] = "Stone",
      ["r0\\tx_ws_cobblestones_01"] = "Stone",
      ["r0\\tx_ws_road_01"] = "Stone",
    3. MelchiorDahrk
      MelchiorDahrk
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      I'm adding CSO support in the small update I plan to release today.
  7. DunkC1995
    DunkC1995
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    Not sure if it's as a result of this mod or not, but the banner for the General Goods Traders shop seems to be misaligned with the post that it should be attached to, causing it to float in the air. It's a minor nitpick, but I couldn't help but notice it whilst playtesting.

    Edit: This issue seems to actually be a result of using Concept Art Hlaalu Balconies alongside this mod, so disregard this comment.
    1. TheRoadie99
      TheRoadie99
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      I'm not using Concept Art Balconies and it's misaligned for me as well.
    2. Raguna90
      Raguna90
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      I never noticed and now it's going to annoy me forever.
    3. MelchiorDahrk
      MelchiorDahrk
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      Does anyone have a picture of this? I'm not familiar with a "General Goods Trader" and none of the banners look misaligned to me.
  8. inpv
    inpv
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    It seems there's an incorrect dependency in Suran Underworld patch - it demands White Suran.esm, but there's only White Suran.esp.
    1. MelchiorDahrk
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      Maybe you have an out of date version? I just looked in Wrye Mash and it depends on `WhiteSuran2_MD_Edition.esp`.
  9. DaJ1984
    DaJ1984
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    Hello everybody.
    Since this mod still being worked on, I thought I'd leave a comment.
    I get these three distinct error messages on start up:
    Object reference "bw_r_trapdoor_01"
    missing in master file.
    Current file "WhiteSuran2_Suran Underworld Addon.esp"
    Cell "Suran, Guard Tower"
    Object reference "bw_r_trapdoor_01"
    missing in master file.
    Current file "WhiteSuran2_Suran Underworld Addon.esp"
    Cell "Suran, Suran Temple"
    Object reference "bw_h_trapdoor_01"
    missing in master file.
    Current file "WhiteSuran2_Suran Underworld Addon.esp"
    Cell "Abandoned House"
    Any help would be greatly appreciated.
    Thank you so much for your attention. :-)
    1. MelchiorDahrk
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      Are you actually using Suran Underworld 3?
  10. camiegray
    camiegray
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    Got huge issues with clipping buildings and one row of buildings all the door transport you to various regions arroudn Vvardenfell. Any ideas to fix?
    1. MelchiorDahrk
      MelchiorDahrk
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      Not caused by this mod based on that description. I suggest checking with the ORI command to find what ESP adds those doors.
    2. camiegray
      camiegray
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      Its a mix between Morrowind.esm and arkitektora and city of balmora. The arkitekora completely covers the oricsh smith except for the top of the doorway and the balmora traders are lodged inside the walls. Half the city is white and the other half is not. idk i treid everyrthing, reinstalled. changed load orders etc
    3. camiegray
      camiegray
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      its definetely the arkitektora upgrade, by removing that i remove all conflicting buildings and walls etc but just have yellow triangles and floating doors. think i would to do a fresh start for it or do you know a fix? ill submit on that mod page as well
    4. camiegray
      camiegray
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      now i dont even know, the suran traderhouse and building next to it, all teh doors still lead to random regions even with city of balmora and arkitektora disabled