Morrowind
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Atrayonis

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55 comments

  1. JoylessJoker15
    JoylessJoker15
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    Various items are floating when I choose the paper map option. Should I use one or both master and esp? (for paper map placement)
    1. Atrayonis
      Atrayonis
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      One. Which items are floating (Screenshots would be nice)?
    2. JoylessJoker15
      JoylessJoker15
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      some lamps, barels. I figured this would be because of the ownership, overhaul mod, but even after turning it off, it persists. I cannot create screenshots as the game crashes as soon as I try to open it.
    3. JoylessJoker15
      JoylessJoker15
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      https://ibb.co/f4jvYxd hi, here is a screenshot
    4. JoylessJoker15
      JoylessJoker15
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      Hi, even on a fresh install, this issue persists. I have no frills open vivec (paper map placement) and items just float in the correct location for the vanilla game, but with the foreign canton to the right.
  2. deleted77875333
    deleted77875333
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    So...that link you posted to an ESM version of Welcome To The Arena is nowhere to be seen...
    1. Atrayonis
      Atrayonis
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      Huh, I guess the author deleted it. I'll remove the link.
    2. Atrayonis
      Atrayonis
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      Huh, I guess the author deleted it. I'll remove the link.
  3. Thunderdragon233
    Thunderdragon233
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    could you make an individualized version for open cantons in the future? so we can choose which cantons are open?
  4. Thunderdragon233
    Thunderdragon233
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    is this compatible with any mod that affects vivec library or jobashas rare books?
    1. Atrayonis
      Atrayonis
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      Yes.
  5. Zobator
    Zobator
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    Using Enchanted Editor you can easily edit the cantons and select which ones are affected by this mod.
    For example if you delete the cells from the St. Delyn & St. Olms cantons, they match the architecture from ESO.
    If you delete the cells from the arena canton (along with the 4 scripts used for duels) you get improved compatibility with lots of mods like Welcome to the Arena.

    This makes this mod so much more versatile and the process only takes 5 minutes.
    1. Mrearly87
      Mrearly87
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      How did you do that? I want to use this mod but also want welcome to the arena.
  6. IlanSmolders
    IlanSmolders
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    People still call arena domed, is there a way to keep the arena domed or change the dialogue
  7. Ahyesreaperz
    Ahyesreaperz
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    This issue has already been mentioned here, but I'm just curious what might be causing the huge FPS loss in the Arena canton.

    Everywhere else in Vivec, I get stable 60 FPS, but soon as I get close to the Arena, it plummets down to about 20, lol
    1. IlanSmolders
      IlanSmolders
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      so, pretty good fps all around then
  8. admose
    admose
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    Great mod, but experiencing an issue with double NPCs on the Telvanni canton. All NPCs now have a doppelgänger standing a few feet away when the mod is active. How can I correct this? Using OpenMW.
    1. Atrayonis
      Atrayonis
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      Wouldn't know. This sounds like two mods adding the same NPC.
    2. IlanSmolders
      IlanSmolders
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      That is a feature, not a bug.

      Some developer, somewhere
  9. LowercaseT
    LowercaseT
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    There appears to be a clipping or alignment issue with the Hlaalu canton, not present in the vanilla game, which causes the sign to be sunken into the wall and the door to clip as well. I've tested running the game with just No-Frills Open Vivec, so I don't think it's another culprit (I found the same issue with Rethinking Vivec and Mixed Cantons of Vivec, too): https://i.imgur.com/F9DwzAE.png https://i.imgur.com/6d2NCRC.png
  10. zdswulyx2
    zdswulyx2
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    During the Redoran Hortator quest you have to kill Bolvyn Venim in duel in the Vivec Arena area. Venim properly appeared hostile in the arena, but in my game the quest was broken because it considered Venim's death from an assault and not from the duel, gave the "thread broken" message, the journal passage "I killed Bolvyn Venim in a duel." did not appear, and the Sarethi refused to cooperate because I killed a fellow Redoran councilor.

    I am not sure if the problem comes from this mod or from where, is there a way to verify?

    It can be fixed with the console, though, type " Journal B5_VenimHort 70 " after defeating him.