some lamps, barels. I figured this would be because of the ownership, overhaul mod, but even after turning it off, it persists. I cannot create screenshots as the game crashes as soon as I try to open it.
Hi, even on a fresh install, this issue persists. I have no frills open vivec (paper map placement) and items just float in the correct location for the vanilla game, but with the foreign canton to the right.
Using Enchanted Editor you can easily edit the cantons and select which ones are affected by this mod. For example if you delete the cells from the St. Delyn & St. Olms cantons, they match the architecture from ESO. If you delete the cells from the arena canton (along with the 4 scripts used for duels) you get improved compatibility with lots of mods like Welcome to the Arena.
This makes this mod so much more versatile and the process only takes 5 minutes.
Great mod, but experiencing an issue with double NPCs on the Telvanni canton. All NPCs now have a doppelgänger standing a few feet away when the mod is active. How can I correct this? Using OpenMW.
There appears to be a clipping or alignment issue with the Hlaalu canton, not present in the vanilla game, which causes the sign to be sunken into the wall and the door to clip as well. I've tested running the game with just No-Frills Open Vivec, so I don't think it's another culprit (I found the same issue with Rethinking Vivec and Mixed Cantons of Vivec, too): https://i.imgur.com/F9DwzAE.png https://i.imgur.com/6d2NCRC.png
During the Redoran Hortator quest you have to kill Bolvyn Venim in duel in the Vivec Arena area. Venim properly appeared hostile in the arena, but in my game the quest was broken because it considered Venim's death from an assault and not from the duel, gave the "thread broken" message, the journal passage "I killed Bolvyn Venim in a duel." did not appear, and the Sarethi refused to cooperate because I killed a fellow Redoran councilor.
I am not sure if the problem comes from this mod or from where, is there a way to verify?
It can be fixed with the console, though, type " Journal B5_VenimHort 70 " after defeating him.
55 comments
For example if you delete the cells from the St. Delyn & St. Olms cantons, they match the architecture from ESO.
If you delete the cells from the arena canton (along with the 4 scripts used for duels) you get improved compatibility with lots of mods like Welcome to the Arena.
This makes this mod so much more versatile and the process only takes 5 minutes.
Everywhere else in Vivec, I get stable 60 FPS, but soon as I get close to the Arena, it plummets down to about 20, lol
Some developer, somewhere
I am not sure if the problem comes from this mod or from where, is there a way to verify?
It can be fixed with the console, though, type " Journal B5_VenimHort 70 " after defeating him.