Though a bit dirty, small add on mods like this one are some of my favorites, I have a small seyda neen tweak merged Seyda neen file to which I have added this little mod after cleaning it a bit with tes3cmd.
Very nice and fun, it only adds a small dock that merges well with Immersive Seyda Neen
Nice, simple, atmospheric addition that fits in well.
One issue, at least with my setup running OpenMW--the fisherman's "my trade" dialog overwrites the usual commoner's response, so now all commoners say they are fishermen. It doesn't seem so unreasonable in Seyda Neen but gets stranger in cities that have no water nearby.
Great mod loved it but you should add travel options for the NPC to tamriel rebuilt(another mod witch features the mainland of morrowind it would be very helpfull because you have to swimm to get to the mainland)
It's not a major addition but I'm glad to see a new face around. Keep it up! Perhaps a house would be suitable for your next mod. It's good practice if nothing else
thank you for commenting, your suggestions are really helpful and i will continue working on it, since im new to modding i wanted to start small and build upwards. i will try to add as much as i can and hopefully get it updated by the end of the week. i hope that you will like it, and will enjoy more of my mods when i get around to creating them...
Well, no mesh holes, floating things or boats too deep in the water. Good first attempt.
Put some lamps on those hooks, maybe a fishing rod or 2 in the boats. Don't have the boats at parallel either think how it would really be in real life. Put a random slight angle on one of them at least.
Maybe put some cleats on the dock now and a rope to the boats so they can't float off? And add some clutter to dock like a couple of randomly placed barrels or crates.
Next step is an NPC stood on them with minimal dialogue! Go for it.
11 comments
One of my favorite mods for Seyda Neen! Cheers! :D
Very nice and fun, it only adds a small dock that merges well with Immersive Seyda Neen
One issue, at least with my setup running OpenMW--the fisherman's "my trade" dialog overwrites the usual commoner's response, so now all commoners say they are fishermen. It doesn't seem so unreasonable in Seyda Neen but gets stranger in cities that have no water nearby.
thank you for commenting, your suggestions are really helpful and i will continue working on it, since im new to modding i wanted to start small and build upwards. i will try to add as much as i can and hopefully get it updated by the end of the week. i hope that you will like it, and will enjoy more of my mods when i get around to creating them...
Put some lamps on those hooks, maybe a fishing rod or 2 in the boats. Don't have the boats at parallel either think how it would really be in real life. Put a random slight angle on one of them at least.
Maybe put some cleats on the dock now and a rope to the boats so they can't float off?
And add some clutter to dock like a couple of randomly placed barrels or crates.
Next step is an NPC stood on them with minimal dialogue! Go for it.