What the hell is this stupid ass gdr master file it keeps asking for when I try to open the game? f*#@ your gdr master file just let me play the mod, tf?
I don't know if anyone pointed this out previously but most of the missing textures for this mod can be found here: Dark Nut's Greater Dwemer Ruins 1.2. Manually download the mod to a temporary folder (don't install it), then copy/paste the textures to your data files\textures folder. If you're using a mod manager like MO2, navigate to your virtual folder, open the Sotha Sil Expanded mod folder & paste the textures from DNGDR into the textures folder for Sotha Sil Expanded. Keep the internal structure the same.
For the crane texture, if you don't want to do the suggested Nifskope fix, search your textures folder for tx_metal_iron_rusty.dds. Make a copy of it & rename it to steelplt.dds.
MgeXE throws this error in distant land generation "Missing texture: steelplt.dds referenced in: sotha\sotha_crane.nif". I fixed this by opening sotha_crane.nif in Nifskope (https://github.com/niftools/nifskope/releases), expanding the 44 NiNode and finding the Texture property and changing it's texture path to textures/tx_metal_iron_rusty.dds. This texture is used on most of the other parts of this object so it should blend in.
Quite possibly my favorite Morrowind mod. Feels like the honest-to-god guns-blazing finale Morrowind deserved but never got.
I encountered two warnings when running the merge script for a delta patch generator for OpenMW - just posting them here for reference in case tw is not already aware of them.
WARN - Encountered delete record String(Cell, "Broken_Imperfect") with no record to delete! WARN - Encountered delete record String(Cell, "Sound_Sotha_Amb") with no record to delete!
About to run my first playthrough of this mod in OpenMW (aware there may be some issues), so I will report back on how things go. Good luck with Underspace.
Hey! I've played this excellent mod quite a few times but on my most recent playthrough, the teleporter to the imperfect fight isn't working. I've noclipped to the arena and force started a few scripts, but nothing has worked.
The teleporter is the script that starts the fight proper, but relies on you colliding with the podium IIRC. If you have something that changes the collision meshes of that piece, it might cause issues. At the same time, destroying the Imperfect is not a requirement to actually progress to the end (in that Almalexia's fight is not dependent on the Imperfect), so if nothing else you can COC yourself to "Sotha Sil, The Imperfect Destroyed" to bypass it.
this mod is very cool! but oof it's in desperate need of a polish :( there's couple missing textures/scripts and bugs galore... generally an awe-inspiring but overwhelming and very frustrating experience would love to see an update tho
The puzzles have been made to flow better in some areas and not conflict with MRM, but you don't get a free handout from Brass Daddy. You gotta work to get to that dome.
When I reach the Sanctum of Serlyn and go through the door, there's...nothing at all. It's completely black. Is there any way to fix this or somehow use the console to skip to the next room?
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For the crane texture, if you don't want to do the suggested Nifskope fix, search your textures folder for tx_metal_iron_rusty.dds. Make a copy of it & rename it to steelplt.dds.
Missing texture: steelplt.dds referenced in: sotha\sotha_crane.nif
I encountered two warnings when running the merge script for a delta patch generator for OpenMW - just posting them here for reference in case tw is not already aware of them.
WARN - Encountered delete record String(Cell, "Broken_Imperfect") with no record to delete!
WARN - Encountered delete record String(Cell, "Sound_Sotha_Amb") with no record to delete!
About to run my first playthrough of this mod in OpenMW (aware there may be some issues), so I will report back on how things go. Good luck with Underspace.
would love to see an update tho
Gonna assume its abandoned.
I do love this mod, thank you for creating it!