in settings.cfg set (these should be good for most other groundcover mods too): [Groundcover] enabled = true density = 1.0 stomp mode = 2 stomp intensity = 1 rendering distance = 20480
The biggest performance impact will come from the rendering distance setting, here are some to try based on some scenarios
6144 (This is the default, groundcovers are rendered only a very short distance in front of you)
10240 (Half of my suggested value, should be pretty good for lower end machines)
30720 (This is the sweetspot if you use the exponential fog setting, any popping happens deep enough into the fog that you really have to look for it to see it)
40960 (groundcover will be rendered extremely far, it is perfect in combination with the exponential fog setting)
81920 (Same as max view distance, you should probably never set it this high)
I might be one of the few guys still using this groundcover over the other choices, but Vurts has always been the way I looked at morrowind, from his mushrooms, to tress and grass mods.
Thank you for this! Came here just to see if there was any update and glad to see the corals still being worked on! ty :D
When I try to generate it in the distant land generator wizard and click continue, it says: "fatal error occurred loading land data from your plugins. Distant Land Setup cannot continue. System.ArgumentOutOfRangeException: index was out of range. Must be a non-negative and less than the size of the collection." Any help?
17 comments
- Do not enable the plugin files from your launcher, or at all.
- In openmw.cfg add (anywhere):
- in settings.cfg set (these should be good for most other groundcover mods too):
The biggest performance impact will come from the rendering distance setting, here are some to try based on some scenariosgroundcover=Vurt's Groundcover - BC, AI, WG, GL.esp
groundcover=Vurt's Groundcover - Reeds.esp
groundcover=Vurt's Groundcover - Solstheim.esp
groundcover=Vurt's Groundcover - The Ashlands.esp
[Groundcover]
enabled = true
density = 1.0
stomp mode = 2
stomp intensity = 1
rendering distance = 20480
Thank you for this! Came here just to see if there was any update and glad to see the corals still being worked on! ty :D
You could also just add it to the mod description, i don't mind.
"fatal error occurred loading land data from your plugins. Distant Land Setup cannot continue.
System.ArgumentOutOfRangeException: index was out of range. Must be a non-negative and less than the size of the collection."
Any help?