In the year of our Lord, 1403, the average worker in Bohemia earned one Groschen per day; therefore, all Items are now 0.25 their original value.
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Changelogs
Version 1.2.1
- Increased prices on some Polearms, Knight Longsword.
Realish Economy Item - Edged weapons more expensive than blunt. - Swords more expensive than axes, maces, warhammers. - Crossbows more expensive than bows. - Mail price increased. - Fixed hunting sword - Fixed herb prices - Fixed PAK - Increased price polearms on low end Realish Economy Horse - Fixed Pebbles Price
This mod devalues all items in the game to 0.25 their original value, as well as many goods and services. Horses are now priced 200Gr (Pebbles) to 2500Gr (Hypothetical perfect horse). At 200Gr, Pebbles is the baseline horse for stats and their corresponding price scaling.
I recommend using this mod only on a New Game, for immersion. This mod is separated into three files. They work together or separately.
1. Realish Economy Item: Covers all items in item.xml - Skill trainer costs reduced (25-500GR). - Caravan costs reduced (50Gr). - Gambling bets reworked. 2. Realish Economy Horse: Covers all items in item__horse.xml and horse prices in rpg_param. - Horse priced reduced. 3. Realish Economy Alchemy: Covers all items in the item__alchemy.xml
All prices have been listed in their xml format, in Articles.
item.xml has been overhauled to reflect more realistic prices apart from 0.25
- Edged weapons more expensive than blunt. - Swords more expensive than axes, maces, warhammers. - Crossbows more expensive than bows. - Mail price increased.
Compatiblity: This mod is PTF, it only changes prices, is compatible with any mod excluding those that adjust xml item prices and horse prices in rpg_param, skill_lesson_level, and scriptparam.
Installation: I recommend manual install, but Vortex should work as well. Unzip and place mod folder in C:\ ... \KingdomComeDeliverance2\Mods.