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Actalo

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Actalo

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About this mod

Increase the challenge of Hunting with more realistic wild animal behavior, spawns, and harvesting.

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Changelogs
Wild animals are now much more alert by default, and will run/react if they see the player, hear the player, smell the player, or get shot at. Harvested game and domestic animal inventories have also been reworked to give a wider variety of realistic cuts, but NOT so much as to make hunting exploitable. Spawns for domestic and wild animals have been overhauled, decreasing the overall number of wild game, while increasing the pack size of predators. Domestic sheep and cattle herds have been increased, some significantly where appropriate. There remain some default spawns to allow for variety, and a few large outlier spawns as well.

This mod was designed around the use of Realish Weapons & Armor, which overhauls projectiles and makes Hunting Arrows & Hunting Bolts useful in their intended purpose. With RWA, Hunting projectiles have the highest combined damage of any arrow/bolt; however, due to their 3 (individually low) damage types, they are ineffective even against light armor.

General Tips for Hunting:
- Wild Animals have a scent radius, so keep your distance.
- Wild Animals have a field-of-view, so approach from behind.
- Wild Animals have a hearing radius, so approach crouched.
- Best practice is to take shots from no closer than 10m (32ft), to avoid animal sensory radius.

Hares

- Minimum Crossbow or Bow Power: 100
Roe Deer, Wolves, Wild Dogs
- Minimum Crossbow or Bow Power: 150
Boar, Red Deer
- Minimum Crossbow or Bow Power: 175

Med Animal                    Large Animal
Torso: 1.5x                   Torso: 1.25x
Head: 2x                      Head: 2x
Limb: 0.5x                    Limb:  0.5x

Spawn Overview:
- Hares are now found in groups of 3-5.
- Doe are now found in groups of 2-3.
- Bucks are now lone animals.
- Boars are found in groups of 2-3.
- Ewe herds can now reach 30 animals.
- Rams are now 1 per ewe herd.
- Cow herds can now reach 30 animals.
- Bulls are now 1 per cow herd.

Enhanced Danger:
- Wild Dog and Wolf "decision to attack" radius increased.
- Wild Dogs and Wolves have increased combat level.
- Wild Dogs now roam in packs of 5.
- Wolves now roam in packs of 6-10.

There is a list of animal inventory harvests in Articles.

Compatibility: Mod tables are PTF with the exception of AnimalSpawner, object_mission0 files. It should be compatible with any mod that doesn't modify animal inventory presets, wild animal soul_archetype, body_part, and wild animal angriness_enum, scriptparam, and animal prefabs. 

Installation: I recommend manual install, but Vortex should work as well.
       Unzip and place mod folder in C:\ ... \KingdomComeDeliverance2\Mods.

Credit to jigsawpizzle & the Unofficial KCD2 Modding Community, for the use of their essential tools and assistance with the v3.0 update.