About this mod
Increase the challenge of Hunting with more realistic wild animal behavior, spawns, and harvesting.
- Permissions and credits
- Changelogs
This mod was designed around the use of Realish Weapons & Armor, which overhauls projectiles and makes Hunting Arrows & Hunting Bolts useful in their intended purpose. With RWA, Hunting projectiles have the highest combined damage of any arrow/bolt; however, due to their 3 (individually low) damage types, they are ineffective even against light armor.
General Tips for Hunting:
- Wild Animals have a scent radius, so keep your distance.
- Wild Animals have a field-of-view, so approach from behind.
- Wild Animals have a hearing radius, so approach crouched.
- Best practice is to take shots from no closer than 10m (32ft), to avoid animal sensory radius.
Hares
- Minimum Crossbow or Bow Power: 100
Roe Deer, Wolves, Wild Dogs
- Minimum Crossbow or Bow Power: 150
Boar, Red Deer
- Minimum Crossbow or Bow Power: 175
Med Animal Large Animal
Torso: 1.5x Torso: 1.25x
Head: 2x Head: 2x
Limb: 0.5x Limb: 0.5x
Spawn Overview:
- Hares are now found in groups of 3-5.
- Doe are now found in groups of 2-3.
- Bucks are now lone animals.
- Boars are found in groups of 2-3.
- Ewe herds can now reach 30 animals.
- Rams are now 1 per ewe herd.
- Cow herds can now reach 30 animals.
- Bulls are now 1 per cow herd.
Enhanced Danger:
- Wild Dog and Wolf "decision to attack" radius increased.
- Wild Dogs and Wolves have increased combat level.
- Wild Dogs now roam in packs of 5.
- Wolves now roam in packs of 6-10.
There is a list of animal inventory harvests in Articles.
Compatibility: Mod tables are PTF with the exception of AnimalSpawner, object_mission0 files. It should be compatible with any mod that doesn't modify animal inventory presets, wild animal soul_archetype, body_part, and wild animal angriness_enum, scriptparam, and animal prefabs.
Installation: I recommend manual install, but Vortex should work as well.
Unzip and place mod folder in C:\ ... \KingdomComeDeliverance2\Mods.
Credit to jigsawpizzle & the Unofficial KCD2 Modding Community, for the use of their essential tools and assistance with the v3.0 update.