Fallout 4

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Mangaclub

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Mangaclub

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  1. Mangaclub
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    [size=+1]REMEMBER! High Blizzard snowflakes and storm SNOW cannot be occluded, thats a engine limitation cus i had to use particles for it. Only rain and slow moving light snow gets occluded by buildings and Walls if there is enough FPS - otherwise this effect will also be switched off. I also do not plan to hack any scripted stuff in this mod to change this. Fallout 4 already feks up big time with non scripted mods that are destroying savegames.[/size]

    To all Modders:
    Please notice that the Cloudmesh used in this Mod is a skyrim compatible cloudmesh. So you can adopt your Skyrim mods easily there.


    [size=+2] IMPORTANT[/size]
    - DO NOT use a different Timescale than the vanilla one. Different Timescales always f*** up the weather system. The FO4 engine is way more picky in that case than all of the other engines and you will be stuck with Rain or snow for days!

    - BE AWARE that the Fallout4 Engine is also even more fuckery when it comes to savegames. you will certainly destroy your savegame when removing any larger mod and this is a large mod!

    Known Compatible ENB's (as stated by the Authors):

    Dawn ENB
    DECENT ENB
    Megaton Revival ENB
    New Vegas Resurrection - A Vibrant Desert ENB
    PHATOS ENB
    Pure Atmosphere ENB
    Uncanny Eye ENB - For Vivid Weathers
    Vogue ENB
    Wasteland Menace ENB

    DO NOT FORGET
    edit fallout4custom.ini:
    [Archive]
    bInvalidateOlderFiles=1
    sResourceDataDirsFinal=

  2. Mangaclub
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    Holotape
    --------------
    You can forge now a Vivid Weathers Holotape on any Chemical Workbench! It controlls all weathers in a lore friendly way.
    It also controls Visual effects like, Saturation, Nightbrightness, Daybrightness, contrast and so on.
    It comes with Visual Presets for you ready to use wich wil be expanded also later on on demand.

    Political Influenced Questmod and Playerhome / Settlement
    --------------------------------------------------------------
    Vivid Weathers now Adds a own Questmod wich also will be expanded over time. It adds a new location north of Sanctuary (north/northwest of the robotics disposal site) - The Global Weahter Control System.
    Here you can find a Home for you, a Settlement, LOOT and the most important The backstory why you actually can controll the weathers since you are no god afterall. (yes its political influenced and trumpers will have a hard time reading it but since im german i simply dont care)
    This is a aim to make this Weathermod Lorefriendly and fillign a gap i always felt was odd.

    --All typos in there are made intentional to reflect the faultyness of humans writing personal logs and simply not care of correct grammar--

    Since the settlement is on the outer border Please ignore the message that you cannot go further, i wanted to choose a spot not being used by many mods.

  3. VenomSnake26
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    TL;DR - If you notice things looking a bit washed out / light brown filter, there might have been a file mix up in the current Vivid Weathers version (2.23). The fix is to use the LUT file from the previous version (1.32). The current LUT file is in an archive however, so you can either unpack it and then replace it, or you can also create a new empty mod and place the one file from 1.32 inside, with this structure:

    \textures\effects\LUTs\LUT_Vivid_ColorLUT.dds

    ==========================

    Was in the middle of getting a modlist ready for a new run atm based off a previous one from a few years ago, so I decided to grab the newer version here while I was at it, but I noticed things looked washed out right away once in the game and I certainly don't remember it being like that. Looking around, I found a post from a while back concerning a missing LUT file for one of the updates resulting in the same effect, at some point. Although the file was put back afterwards and is in 2.23, there seems to be something wrong with it? In more recent posts I saw others still describing this issue as well. The difference between the old and new file doesn't seem to be a deliberate choice anyways, now that I've compared them.

    Either way, here are a few comparison shots using 3 different weathers. The same choices were made in the fomods when comparing with the old version, so the only difference here in 2.23 is replacing the one file:

    Weather A - Before
    Weather A - After
    -
    Weather B - Before
    Weather B - After
    -
    Weather C - Before
    Weather C - After

    Pretty big difference in the last one as you can see. I haven't compared every single weather in-game, but it seems most normal weather types use this file so they'd be affected to some degree. A few aren't since they use vanilla image spaces (like your various custom Rad storms, which look awesome btw).

    Anywho, thanks for the great mod @Mangaclub. I'm still not even sure I want to use Vivid Weathers since was in the middle of something else last time I played now that I think about it... HAIL ALESSA OUR SAVIOUR! xD
    1. RainsfordII
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      Hey man! Saw your post and I think mines also that brown tint. Kinda new to messing with mods but how would I go about doing that 2nd method you talked about? I downloaded and got the LUT file from the 1.32 version, but idk what to do with it from there. Any help would be amazing <3
    2. VenomSnake26
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      Hey, sure I'll detail it all here in case others need it as well.

      1) manually download and unzip the 1.32 version first. What you need is just the one LUT .dds file along with the same folder structure it's sitting in mentioned above, but only that one file. If you are using Vortex, you might need a data folder above that. So the whole thing looks like:

      Data\textures\effects\LUTs\LUT_Vivid_ColorLUT.dds

      2) once you have that:

      - if using MO2: simply create a new empty mod for it (name it "Vivid 1.32 LUT File" or whatever you like) open that mod in explorer and drag the textures folder inside that new empty mod. Activate and done. You can drag it below the existing Vivid 2.23 mod if you want, but it shouldn't matter since v2.23 files are in archives now and loose files always win, but it's good to stay organized ;)

      - if using Vortex: you'll have to zip this new data folder up so that you can install it like any other mod. So right-click your new data folder, "Add to Archive" (using 7zip or winrar) name it "Vivid 1.32 LUT File" or something recognizable. In Vortex, go to your Mods tab and either drag this zip into where it says "Drop file" or you can also click "Install from File" at the top, then navigate to where your zip file is, select it and "Open". Once that's done it'll be in your mod list, just makes sure it's enabled. You might have to "Deploy" afterwards, but not 100% sure on that one.

      I used Gopher's older video for reference since I don't use Vortex, but pretty sure the interface is the same today.

      And you're good to go!
    3. actr5
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      I tried the version 1.32 LUT.
      The colors are so vivid that it is hard to believe it is the same weather mod.
      It is the same vivid color as the image the author posted in 2016.
      However I am puzzled because I have been using the brown LUT for a long time.
      Is the brown LUT what the author intended or is it the wrong LUT? I want to know the truth.
  4. SafetyTurtle
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    Have an odd problem while using this and the Scrap Everything mod.
    For some reason, having both active, regardless of load order, prevents me from scrapping everything in the player home in Sanctuary.

    Any ideas?
    1. InfernusDaedrus
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      I am using both of these mods and am not encountering your issue
    2. SafetyTurtle
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      Odd, wonder if it's another mod that's interfering.

      If I disable Vivid Weathers, I can suddenly scrap the player house, but when I add it again, it won't let me.
      Don't really know why it would interfere like that.
    3. RikimaruLDR
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      Just want to second what InfernusDaedrus said - I have both and I know for a fact I can scrap the player house because I remember very carefully clearing out the inside without removing the house by accident.

      Sorry SafetyTurtle for not being able to say anything helpful. Maybe it's your load order? Put Scrap Everything after Vivid Weathers, that's what I've done
  5. blackviper37
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    Great mod although I had to noclip in order to get into the home and terminals. Speaking of which holy hell those terminal entries were some of the cringiest self insert bits of writing I've ever seen lmao. 
  6. InfernusDaedrus
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    I've activated the workshop in the Weather control station... but it still doesn't appear as a settlement. I can edit and scrap stuff in it though
  7. DewdleNot
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    I absolutely adore this weather mod! definitely my favorite of all the ones available. I was wondering though, would you ever consider adding the ability to increase radiation in the Glowing Sea like what True Storms has?
  8. tecnicstudios
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    Player home is bugged. Can't even enter.
    1. Mangaclub
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      other mods interfere, change load order ;)
  9. Actimel03
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    Still the best weather mod in fallout 4 , never had a single problem. Highly recommended over NACx 
    1. peregrine111
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      I dunno man, some of the weathers added by this mod are not working very well.... like heavy rain falling through your settlement buildings, regardless of roofs
    2. Mangaclub
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      Rain occlusion is determined by the 3d objects as well as how many fps oyu have. Occlusion is usualy disabled when dropping below a threshold
  10. TheHolyPeanerd6643
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    Is there any way I can turn off specific weathers? There's no option for it during the installation or MCM menu, would I have to fumble with the files to delete a few?
  11. cardamom2
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    uhhhhhhhhhhh..................


    vivid weathers nuka world region has a bunch of MISC items in the weather section.
    >_>
  12. smokey13
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    .