Fallout 4

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216 comments

  1. DreezyMoto
    DreezyMoto
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    when using the coloured version of a satallite map, anyone else have the cave icons instead of player and quest markers?
    1. Cassbrady
      Cassbrady
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      Yes. How do we fix this?
    2. DreezyMoto
      DreezyMoto
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      I think i went with a different mod
    3. HoldenCaulfield
      HoldenCaulfield
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      With which different mod? :-D
    4. pittbull3r666
      pittbull3r666
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      swf  have icons - edit swf or use other mod !
    5. DreezyMoto
      DreezyMoto
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      @HoldenCaulfield I can't remember D;
    6. Yoopi
      Yoopi
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      is there a solution?
  2. Playersed
    Playersed
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    Hi sorry for doing it on here but im on xbox so to report bug i would have to somehow download the mod from here , any way ,once i had bug it was showing my SS icon along with the cave icon and instead of country crossing (no active quests in commonwealth only active i had was to go back to nuka world to speak with 3 bosses) it was showing dimmed quest mark ,also i disabled it i got mods to disable fx enable colours ,and all markers on map i placed that one higher than those other mods hoping markers would override it ,without success the one for markers was also an .ini tweak , mod is really heplpul ,im not modder myself but i understand quite a lot about it , im gonna keep on trying still but im on xbox so im a bit limited now it show SS as cave not along with it and country crossing is orginal marker is not ther instead i got dimmed quest mark still just yellow coloured
  3. TheRawtuna
    TheRawtuna
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    This mod is out of date and has been for a long time. Read down in the comments for newer versions
  4. hielkeskyrim
    hielkeskyrim
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    Idk if people will read this, but my own marker and custom marker are changed into markers that resemble caves instead of an arrow, what to do?
    1. biggplayat73
      biggplayat73
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      Mine have as well.  Anyone know the fix?
    2. lemistio1
      lemistio1
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      Same here
    3. TheRawtuna
      TheRawtuna
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      This mod is out of date and has been for a long time. Read down in the comments for newer versions
  5. jayrichardm
    jayrichardm
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    I see below that I'm not the first to complain about this.  It is not just changing my map symbol into that of a cave, but also my companions, power armor and that of selected settlers from the Settlement Management Software mod.  And when you look at your map you no longer get a direction to those selected objects.

    Fortunately this is a mod that I can easily live without.
    1. TheRawtuna
      TheRawtuna
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      This mod is out of date and has been for a long time. Read down in the comments for newer versions
  6. Reshirou
    Reshirou
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    **DONT USE THIS MOD, IT IS OUTDATED. USE ONE OF THE NEWER VERSIONS.**

    https://www.nexusmods.com/fallout4/mods/12493

    https://www.nexusmods.com/fallout4/mods/13989
    1. guanghanjun92
      guanghanjun92
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      thank you,this is not work
    2. hielkeskyrim
      hielkeskyrim
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      Thanks
    3. jayrichardm
      jayrichardm
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      Thanks for the references.
  7. alisonnrs
    alisonnrs
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    Great mod :)
    thank you

    Can you make a all-in-one version to install on Vortex / MM2?
  8. 7aichi
    7aichi
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    there are so many files to pick from to download... why complicating things? i just want simple zoom out mod for local map to be like in fallout 3 and new vegas.
    i mean thanks. options are nice but, come on. game doesn't need to be modified THAT much people
  9. JadeSpark
    JadeSpark
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    Hello! On the main page it says that you can not find a link for the Russian translation. Russia is far away, but it's not Antarctica:) I attach a link, if someone needs it.
    Thank you for your excellent work.
    https://gamer-mods.ru/load/fallout_4/interfejs/satellite_world_map/130-1-0-4462
  10. DS2015
    DS2015
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    ====================================================================
    HOW TO EDIT PIP-BOY MAP BEHAVIOR TO YOUR PERSONAL LIKING,
    FOR ANY GAME VERSION
    (Step by step based on https://www.nexusmods.com/fallout4/mods/9144?tab=docs)
    ====================================================================

    1. Install: JPEXS Flash Decompiler

    2. Get these: ( https://www.adobe.com/support/flashplayer/debug_downloads.html ):
    - Flash Player projector THIS: https://fpdownload.macromedia.com/pub/flashplayer/updaters/32/flashplayer_32_sa.exe
    - Flash Player projector content debugger THIS: https://fpdownload.macromedia.com/pub/flashplayer/updaters/32/flashplayer_32_sa_debug.exe
    - PlayerGlobal (.swc) THIS: https://fpdownload.macromedia.com/get/flashplayer/updaters/32/playerglobal32_0.swc

    Drop the files to the same folder you've just installed JPEX to (or put them anywhere you prefer - just remember the path, as you'll need it).

    3. Run JPEX and go to SETTINGS > ADVANCED SETTINGS > PATHS
    And set paths 1) 2) 3) to corresponding files (the ones downloaded just beforehand):
    1) flashplayer_32_sa.exe
    2) flashplayer_32_sa_debug.exe
    3) playerglobal32_0.swc

    4. Use B.A.E. - Bethesda Archive Extractor - https://www.nexusmods.com/fallout4/mods/78
    to extract Fallout4 - Interface.ba2 (Fallout 4/Data) and get these 2 files:
    - Pipboy_MapPage.swf
    - fonts_en.swf


    5. In JPEX open your Pipboy_MapPage.swf (will ask for fonts_en.swf - you should agree to use it)

    6. When file is opened, on the left panel find and select: scripts > WorldMapHolder

    7. Now you should see contents of the WorldMapHolder (ActionScript source panel). The numbers shown are my settings for 4k Satellite Color World Map Combo - https://www.nexusmods.com/fallout4/mods/9414

    MIN_SCALE = 0.38; (default 0.75) - This is the max Zoom-out
    MAX_SCALE = 4; (default 5) - This is the max Zoom-in
    MOUSE_WHEEL_ZOOM_SPEED = 0.04; (default 0.15) - The scroll speed
    MOUSE_DRAG_MOVE_SPEED = 2; (default 1) - how fast you move map with the mouse cursor


    8. TO EDIT THE NUMBERS look at the RIGHT panel in JPEX (P-code source panel) and under it there is a button which you should use: Edit P-code

    9. Edit corresponding numbers, save the changes in P-code panel, than SAVE the whole file (top bar > File > Save)

    10. Drop your edited file (Pipboy_MapPage.swf) to Fallout 4/Data/Interface (no need to use fonts_en.swf)

    11. FIN. Enjoy!

    (The only minor nuance is that at MAX Zoom Out, uppermost map borderline is just little out of screen (in my case at least). It is nothing, really - just a tiny bit. BTW, for 1080p I use this ini tweak for Pip-Boy (in Fallout4Prefs.ini):

    [Display]
    uPipboyTargetHeight=1400
    uPipboyTargetWidth=1752

    P.S. Many, many thanks for the original instructions from this very mod's document https://www.nexusmods.com/fallout4/mods/9144?tab=docs