I highly recommend Laser Pistol Rifle Grip to go alongside this mod! It will make it so all AER-9 laser rifle-based weapons you find are held with both hands, indicative of their status as a heavier weapon.
Making this a standalone comment for visibility purposes:
I'd like to politely request that anyone with questions, critique, comments, etc. about Munitions to either reach out to me directly (my DMs are open) or to please use the Munitions mod page instead.
It isn't fair to ShimSham to have the comment section cluttered up with arguments about a mod that isn't even his. I'll happily answer any questions, explain how the mod works, or anything like that. Just please be civil.
The reload animation while in power armor is pretty bugged cause the hands go missing and the chest piece moves out of place from the frame while reloading
Would you recommend using that or should we wait for an official patch? I'm currently doing a power armor run and energy pistols are sadly in short supply. I'd love to use this mod, but i'm a bit worried about possible save game corruption if I update mods. Yes I know I can always chose not to update, but often times you miss out on some fixes/features that way.
When equipping the weapon I have issues with the way it sorta glitches some with equipping and then unequiping constantly before failing. I do not know what could be the cause.
please! we need more energy weapon! ycs/186! Q-35! aer14!There are too many modern weapons now, I have really seen enough. I want to experience NV again, please continue to make more energy weapons!
Yes; the beefier sound is indicative of Pew-Pew's larger damage and recoil. I tested the gun previously with the standard sounds and lower recoil and it felt much worse to use.
please! we need more energy weapon! ycs/186! Q-35! aer14!There are too many modern weapons now, I have really seen enough. I want to experience NV again, please continue to make more energy weapons!
196 comments
Special thanks to mistermoai for making it!
I'd like to politely request that anyone with questions, critique, comments, etc. about Munitions to either reach out to me directly (my DMs are open) or to please use the Munitions mod page instead.
It isn't fair to ShimSham to have the comment section cluttered up with arguments about a mod that isn't even his. I'll happily answer any questions, explain how the mod works, or anything like that. Just please be civil.
https://www.nexusmods.com/fallout4/mods/81794
The weapon is way too present and almost all safes have TWO laser pistols in it.