Fallout 4
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Created by

Dank Rafft

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DankRafft

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About this mod

Apply Munitions' new ammo types to any weapon on the fly from within the game. Also includes crafting and scrapping recipes for the new ammo types. Configurable via holotape/MCM.

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Featured in the Dank Suite - ECO Extensions mod collection. Check it out if you're interested in using my other separate extensions for ECO.


CONTENT

  • This plugin adds Munitions' new ammo types to ECO's ammo conversion framework so that you can use these ammo conversions on any weapon, either from a workbench or ECO's Quick Modification menu.
  • Furthermore, it also adds crafting and scrapping recipes for those new ammo types to ECO's workbench (Ammo Station mode). All of them are available in quantities of 10 and 100 (explosives in 1/10) as usual.
  • The scrapping recipes operate on a 2:1 ratio (1 component for 2 ammo pieces), the same as ECO's scrapping recipes for vanilla ammo.
  • If you have ECO's improved INNR installed, this mod will make use of it and display custom naming rules for the new ammo conversions.
  • Munitions' INNR injection was disabled because it is incompatible with ECO's INNR (and most other INNR overhauls) and the rules injected by Munitions are already covered by ECO's INNR anyway. This should work retroactively, in case you already injected Munitions' INNR.
  • The ammo types that show up in form of crafting/scrapping recipes and within the Quick Mod menu can be configured via Munitions' original holotape or this mod's optional MCM.

AMMO CONVERSION INFO

You can run multiple mods that add new ammo types and make use of ECO's ammo conversion framework, even if they happen to have same/similar/overlapping ammo types. The system will simply use the ammo from the mod with the highest priority (placed below the others in question) in your load order. This is both to combat unnecessary bloat and make it work without requiring fundamental changes to the system itself.
Here's an example: You're running two mods that both add .32 calibre ammunition to the game while both of them also add that .32 type to ECO's .32 ammo conversion. In this instance you can control which of the two .32 ammo types will apply to ECO by changing the order of the two plugins in your load order relative to each other. The last one loaded wins.

COMPATIBILITY

Compatible with everything.


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