Fallout 4
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Zzyxzz

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  1. Zzyxzz
    Zzyxzz
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    I added a replacer file for See Through Scopes. You still need to download this mod and then replace the ESP(flagged as ESL) with the one from the optional file section.
  2. ORIONOX
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    after playing with this for a bit, I've noticed that while shooting the sway basically goes away and the only effect on the gun is the guns recoil. This really minimizes the effects of the mod and oddly makes you more accurate while shooting and less accurate when simply aiming. 
  3. ORIONOX
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    these mods stop fatigue from effecting the combat rifle and assault rifle. 
  4. ORIONOX
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    Can you make attachments give additional shake? Like long barrels and silencers would be harder to steady. Also, crouching should decrease ap use if possible. Also, the STS disabler appears to stop the whole mod from working
  5. LexiconLuminary
    LexiconLuminary
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    Would love an update to support Tactical Reload 1.32 + See Through Scopes 
  6. rextable
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    Polite Features Suggestions:

    - a speed control in the MCM for the shakishakeshake 
    - different kinds of shake for standing, kneeling and moving-while-ADS
    - adrenaline and drug modifiers that add 'tremble' effects. 
    - shake modifiers based on perks (eg higher 'Commando' levels reduce shake with rifles etc)

    Love this mod. Hope you continue development :-) 
  7. semi181027
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    When the AP consumption of weapon aiming is greater than the consumption of shooting, how can it be modified to be correct?
    Aiming with a weapon consumes AP at the same rate as using a powerful attack continuously.
    https://www.nexusmods.com/fallout4/mods/31855
  8. zadovf
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    Hi! Can you please let me know what exactly do this mod require from STS? I'm working around BA2 limit so i need to unpack both files & leave only mandatory files. Is it Script data, so Scripts folder only?
  9. ahmedomar2015
    ahmedomar2015
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    Would love an update to support Tactical Reload 1.32 + See Through Scopes (see the comment by Rextable below)
  10. Phantomvoice95
    Phantomvoice95
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    Question, would there be a way to make weapon perks have influence over this as well? Like reduced ap drain when using pistols via gunslinger, and reduced sway in general from concentrated fire or sniper? 

    I understand that would affect compatibility most likely, but I was thinking if the mod just checked the ranks of the perks, at least in a simple version checking gunslinger, rifleman and heavy gunner. But if that's not viable then maybe a perk change? I would look into manually doing it for my own setup but wanted to at least ask for advice on it
    1. C0L0NELMUSTARD
      C0L0NELMUSTARD
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      Yea I am interested in tweaking this as well for my setup, could Endurance, instead of agility, affect the action point regen since AGL already effects total action points?
  11. llihP
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    I absolutely love the idea of this mod, but it doesn't seem to be consistent across all weapons, for example:

    Tec9 / Service pistol (beretta): it doesn't sway at all

    European assault rifle (iron sights): it sways like CRAZY, so far out of the bounds of where the sights should be aligning

    Varmint rifle with see through scope: even at max AP, it moves way too much to hit anything at a reasonable distance. Once you fire a shot? Forget it. It reminds me of playing the first Deus Ex, using a sniper rifle scope without the correct skill.

    For the weapons it does work on, it's beautiful!