Fallout 4
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jojosmo

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61 comments

  1. mehaperson
    mehaperson
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    Anyway to make a patch for true damage? I know it says it'll have issues if it adds a new type of ammo. I'm using armaments which just turns .50 into .50 BMG and true damage to scale the damage. If you can make an article on how to create a patch i'd be more than happy to do it myself.
    1. jojosmo
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      Hey mehaperson, check out the documentation at Real Time Cover Penetration!
    2. mehaperson
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      Thank you I appreciate it!
  2. Altair1056
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    Does this mod conflict with Previsibines Repair Pack (PRP)? My game crashes whenever I fire from a .50 rifle, and the Buffout 4 logs point out that PRP might be the culprit. 

    Update: Never mind. I used to make a patch for this mod + combined arms. The patch was outdated, and it read a file of ammo case that did not exist, causing crashes. 
  3. JadeMythriil
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    Is it possible to make a patch for Realistic Bullets?
  4. ArrKayCee
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    Overall love it, using it with WOF and it is awesome. I'd like to mention a few odd things though: I can't get it to work with suppressors, modded or stock, not a big deal. Second thing that's also not a big deal but slightly more disappointing is that I can't get it to work with the Mk22 from Machineguns Rebirth. I can definitely live without it but it is the gun that made me look up wall penetration mods in the first place. Wearing power armor spraying down a settlement of raiders that set up flimsy wood for cover is...enticing. If a common fix is known for that mod i'd love to know, if not ill just say thanks for the work on the mod!
    1. jojosmo
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      Hey ArrKayCee, you might want to check out the documentation for Real Time Cover Penetration Framework! For both the Mk22 and suppressors, the reason is that both change the relevant projectile record. You will need to set it back to the default 50 cal projectile
  5. brsemp
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    That's a really good mod. Also, could you make a 20mm penetration for machinegun rebirth?
  6. Pileggi
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    With just the framework and this patch it's working perfectly with my CC anti material rifle and also the regular 50 cal, really nice mod. With VAFS and this mod makes for some fun and actually engaging combat unlike VATs and the lame penetrator perk in vanilla.

    I did notice though legendary 50 cal with incendiary effect doesn't penetrate, is this intentional cause the round explodes on impact? 
    1. jojosmo
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      Hey Pileggi thanks for the kind words. Under the hood, the reason the incendiary legendary does not penetrate is because the legendary effect mechanically changes the Projectile used from the 50 Cal Projectile to the Legendary Incendiary Projectile. In real life I think incendiary small arms ammunition tends to have much lower penetration, so this checks out.
  7. dosonhai
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    Doesn't seem to work. It worked before but somehow it stopped working. Uninstall and reinstall the mod doesn't work, either. Yes, I installed also the framework. I don't have Wasteland Ballistics or Weapon of Fate. I do have Calibre Complex but I also downloaded the Calibre Complex patch.
    1. jojosmo
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      Greetings, the Caliber Complex version is not a patch, it is a version. Use as an alternative to the main file, as stated in the description
    2. dosonhai
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      I did use it as the main file. But nothing worked. 
    3. jojosmo
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      Could you PM me your load order? What mods did you add in the time since it last worked?
    4. dosonhai
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      There you go: https://1drv.ms/u/s!AmSzTDnoUs5sn9IFr2nkqS_tXdQDmg?e=cK9Ze7
  8. Gheist88
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    Hi I have downloaded the Cover Penetration Framework and your Bunker Busting main file but when I use the Creation Kit Antimaterial Rifle I get a bullet decal on some of the surface's like the Red Rocket sign or a telephone pole but no penetration decal like it went all the way through or like in your one posted mod picture. I am doing something wrong? Your mod is the last mod at the bottom of my load order and the penetration frame work mod is above it. Thanks
    1. jojosmo
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      Hello, the picture is not from in-game. To make see through holes like in Rainbow Six Siege will require creating an entirely new game. Are the bullets otherwise penetrating?
    2. ferstreal
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      I have the F4NV-Version of the Anti Mat Rifle (which the author took away from nexus) and unfortunatly it doesn't penetrate. Tested with many objects. The framework and your mod have the higher order number in plugin list and in modlist (mod organizer 2).
    3. jojosmo
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      Are you using the High Explosive or Incendiary Ammo? Those consume 50 cal but fire a different Projectile. To patch, refer to the documentation on Real Time Cover Penetration Framework.
    4. ferstreal
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      Ah ok. thx for the answer.
      I'll take a look into.

      edit: I made a patch for the F4NV - AMR.
  9. Severi31
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    Can't get this to work on my game. I have no clue why, everything should work without problem. Properly installed everything, I've read the description etc. nothing should cause the mod not to work. Idk

    was specifically hoping for it to work with AX50 and ash12.7
    1. Severi31
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      nvm i got it working. on AX50, ash127 doesnt work, but AX50 works that's good enough for me. appreciate the mod
    2. jojosmo
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      Thanks for the kind words! Looking at the description of the Ash, it uses a new ammo type rather than Vanilla .50 cal, 12.7x55mm. As stated in the description, the mod affects only weapons that fire Vanilla .50 Cal ammo: Ammo50Caliber ".50 Caliber" [AMMO:0001F279]. To patch the 12.7x55mm ammunition, refer to the documentation on Real Time Cover Penetration Framework.
  10. lrzk0402
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    I need one plugin that merges all the bullets of the vanilla game.
    The mod is working surprisingly well