About this mod
Adds the RTCPF penetrating effects to the AMR - F4NV
- Requirements
- Permissions and credits
- Changelogs
There was no ammunition type of the Anti Materiel Rifle for the amazing Real Time Cover Penetration Framework by jojosmo.
So I made one.
The new "Penetrator" ammo is selectable at the weapon workbench like the standard ammo types of the AMR. For building you need the Heavy Gunner rank 1 and of course the materials.
The AMR was unfortunately withdrewn from Nexus some time ago, but you can still find it on bethesda.net.
Maybe the patch also works with small adjustments for the Creation Club AMR. But I don't know the CC version and can't support it.
Bugs please post in the bugs section and suggestions (and comments of course) in the comments!
Thx to
Toasty Fresh, WarDaddy, Nadie, Navarro for the Anti Materiel Rifle
jojosmo for the Real Time Cover Penetration Framework and his great documentation
Have fun! and don't forget to endorse if you like it.
So I made one.
The new "Penetrator" ammo is selectable at the weapon workbench like the standard ammo types of the AMR. For building you need the Heavy Gunner rank 1 and of course the materials.
The AMR was unfortunately withdrewn from Nexus some time ago, but you can still find it on bethesda.net.
Maybe the patch also works with small adjustments for the Creation Club AMR. But I don't know the CC version and can't support it.
Bugs please post in the bugs section and suggestions (and comments of course) in the comments!
Thx to
Toasty Fresh, WarDaddy, Nadie, Navarro for the Anti Materiel Rifle
jojosmo for the Real Time Cover Penetration Framework and his great documentation
Have fun! and don't forget to endorse if you like it.