Fallout 4

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Thingy123

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  1. thingy123
    thingy123
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    Last version out (000.43a) before the CLM Remade.


    Watch it at
    https://youtu.be/iMltUfACb7o
  2. thingy123
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    Update 1.09 (FINAL VERSION - Will not be working on this again)
    I have fixed up the holotape and upgraded the perk selections. They should recognise what CLM perks you have running and which ones you don’t, making it easier to change your perks as suited to your needs and moods.
    Remove Perks selection have been removed due to the update in the above-line.
    Extended the range of Silenced Electrical Striker. Don’t know if it works for VATS
    Replace the bottle projectile with paddleball for Quantum stuff. However, in order for that to happen, I had to turn them into lobber-type weapons in order for this to work.
    Added Pinpoint Accuracy perk and Armor Legendary at @DragonSamurai360’s request.
    Added Caged Savage at @BigShayne08’s request.
    Added Quicker legendary (Faster fire rate and reloads). CLM versions of Nimble.
    Added LimbBreakers Weapon Legendaries for anyone who wants to break limbs.
    Added Gunslinger’s at @0bstacle88’s request.
    Added Advanced Titanium @FL4CKTROOPER’s request (with reduced damage rather than reflect damage).
    Added Critically Hurtin’ at @mademost’s request. I’ve tested this. Not much change but I’ve decided to leave it in there. I guess it might… do something.

    NOTE:
    No need to bring back the gauss legendaries because they already exist. I had to remake all of the mods via Creation Kit rather than start again from the FO4edit.
    Healing someone may not be possible. I do not simply know how to do it properly. I’ve been doing all the sorts of experimentations and nothing happened, like at all.
    @DarkArcher045 - Not possible. This isn’t included and I can’t see it anywhere in Creation Kit. I’ve sent a few hours experimenting and nothing came out of it. God Creator and Healing Beams not possible as well.
    @AgentSmithGSOM - Not possible for me. It would require some advanced scripts and I don’t know if I can set something like that up.
    @Iceaxe0410 - One Punch is not possible. I’ve tried everything. I can’t think of anything that would work. They’ll just get harmed when they hit the ground.
    @supremegauntlet - I doubt it’s possible. I haven’t seen anything, anywhere that extends the distance. The only thing I did was extend the range on the projectile itself. Hopefully that should resolve your issue.
    @Sereda Hawke - Nature’s wrath not possible. Cannot randomly change to different projectiles based on a chance. I’m sorry, as CK does not show me any methods to do that.
    @Doom1993 - Stealthy armor not possible. Pickpocket 1k feet away is just not possible.
    @Wardogg83 - Effects of Staminator are not possible. I looked everywhere and I’m not seeing it in CK. In magic effects and perks. I do not think this is possible. No AP drain multiplier, no AP cost mod. Nothing.
    @Heavy & Ze Medic - I’ve looked into this. It’s not possible. I’m sorry. The only viable option is to use jetpacks.
    @Triplet - 1 shot that counts as 3x damage? That one’s already included as one of the increased damage.
    @Tjonbrown24 - I don’t think it’s possible to create Cinematic effect mod. I can’t find anything in CK that does this.
    @Sereda Hawke - I’ve been investigating Nature’s Wrath for a long while. I can tell you that this is not possible. It requires having the ability to actually override the projectiles per chance. You can only override one projectiles. I don’t know if you can apply and use magic / enchantment to actually override the projectile but I have my doubts you can even do that. Scripting has it’s limits and I think this is one of them.
    @ViscousVitriol - % damage according to % of enemies’ health - not possible. I don’t think I can set something like that up.
    @GigaByteWide - I have made my decision not to include your request, as it doesn’t fit in with the spirit of this mod. I apologise, but after giving it a thought, I don’t think I can do it. I’m kind of burnt out at this point.
    @FL4CKTROOPER - I have decided not to include Advanced Titanium and Blitzkrieg effect as though they may be possible, but I have run out of my own deadline. So they will not be implemented. Bloodlust Effect is might be possible, but for the same reason, it will take a lot of time I do not have. To compensate, I have added a version of Advanced Titanium with 5% less damage as I have not been able to get reflect damage working properly. Brutish and Plated Titanium will remain untouched as I don’t have time to fix it anymore due to this deadline.
    @ViscousVitriol - There are plenty of simple modifications already included, but I did include additionally few effects either way. So it should be enough, I think.
    @stephen4000 - I’ve been looking over the CK. I don’t think I can implement this. It’s better if you can find a mod that somehow sets up the disguises for you, as I don’t think legendaries nor perks will cover this.
    @LandH - I would love to make that but it would involve creating a custom version of Mirelurk Queen, and it’s hatchlings, and a custom projectile, explosion to make that happen, and making them friendly, sorting out the factions, and then all that jazz. It would take too much time. My apologies but I have decided not to include this in this mod.

    --
    Credit to @shavkacagarikia for helping me out with Shavka's Explosive Striking. This took me a while to get this sorted out with the custom script.

    The 1.09 update is the final version of my mod. I will not be updating this mod anymore due to time constraints. As I have said on my main page, you can make your own version of my mod, or upload parts of my mod to your mod if you want. Up to you.

    Please do give credit where it’s due though.

    Happy modding!


    Current progress:
    1 // Still testing out healing targets part… I have yet to come across a conclusive results. (For Healing Touch requested by Tjonbrown24) Disappointing.

    2 // Working out how to add my CLM mods to the lootlist for legendary enemies. I want to do this through scripts rather than manually editing the lootlists as not to conflict with other mods. Investigating Leveled List Injection Toolbox as shown in http://www.nexusmods.com/fallout4/mods/17782/? Made by a_blind_man

    Notice: Still having issues with videos and my PC atm. You won’t be seeing any new videos from me for a few weeks as I need to sort my problems out.

    ---
    The mods used within the videos are:
    Alpha Site -
    http://www.nexusmods.com/fallout4/mods/13438/?
    Weaponsmith Extended - http://www.nexusmods.com/fallout4/mods/10737/?
    Armorsmith Extended -
    http://www.nexusmods.com/fallout4/mods/2228/?

    I will make 2LM-3LM versions on the day I decide I am no longer recieving requests and that I feel that there is no more to work on.

    > Pain train mod (Still wip. I have yet to get it working.... I'm going to need some help with this one)
    Pain train notes:
    You can fine details on my CK Requests. I'll make it simple here
    > Made a copy ofPowerSprintPainTrain and fixed up conditions.
    > Fixed up the copies of Power Armor explosion, Impact, Knockbacks and bot knockback
    > Linked these effects to the copy of a combined pain train perk
    > Experimented with the effects.
    > Tested it on bots, deathclaws, raiders. Nothing worked out.

    ON PROGRESS: Adding legendary weapons to the legendary drop loot for the no-craft version. Unfortunately every time I try to rectify this, my Creation Kit crashes. It's giving me headache. I'll have to wait until Bethesda can get this sorted out so I can get it fixed. (Technical terms: Going to Character/Quest in Object menu, then right clicking anywhere to make a new quest or even editng an existing quest causes the CK to crash.)

    For existing users of pre-0.0031 -
    Again.. I suggest removing old versions first before installing the 0.0031 version.

    For users without Automatron and Far Harbour, 0.0025a was the last version that does not require DLCs.

    Update on Disintegration:
    - I have converted the constant effect to cloak effect in both/one or other effects for disintegration mods. Both resulted in a crash. //Credit to DDProductions83
    - I have tried ShouldAttackKill on both/one or other object/magic effect. The effects did not work on instant kills however bodies did disappear without ashes and flames. Disappointing. Even multiple attacks seem to result in effect working but the body was there, though for a few seconds before vanishing as well, just leaving an ash decal, but not ash mound. Tried every changes I can think of and nothing worked. Might keep trying.
    //Credit to registrator2000

    STATUS: Will take requests.

    WIP - For all requests currently not yet done: https://docs.google.com/document/d/1iUpZLouoW3zxbPyFp9WX8t2rUvZmCFK9gjmJRVn9P94/edit?usp=sharing

    Requests unable to complete:
    https://docs.google.com/document/d/1-OiTfYgaoTZ2V3clCWHtFx1RGNzVSW5Mc1YOV5euJKA/edit?usp=sharing

    For mods already done:
    https://docs.google.com/spreadsheets/d/1Xo_cOXNWvyk7Vck25CjAorH3o9NKvxpWuMbQtYo2TYs/edit?usp=sharing
  3. thingy123
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    Update, as per mod description.

    Ladies and Gents, if you have any requests from here on in, please message me on my youtube channel with the following link:

    https://www.youtube.com/channel/UCUA3M1XSfptOH4T1TUM2gjQ

    All videos that relate to my work that relate to this mod and projects in the future will be published there.

    I made this channel for a number of reasons:
    - Since my mod is now available to console users, it's getting harder for me to communicate with everyone as I now have to watch bethesda.net, nexus etc. I'm sure console users know of nexus but I'm not sure if they use it and I want to accommodate for them as well. You can already see that I take a lot of pride in my work and I want to expand and make other quality mods for fallout 4 and other games, but having to keep up with so many people on different forums and sites is slowing my progress when I should be really working on modding. The channel would serve as a funnel so everyone has a common method of communicating with me and looking at my work. I was considering making a Facebook page instead but that'll happen later.

    - The youtube page is like a video diary-of sorts keep track of my progress. I'm planning to post videos of me during the modding process whether it works or not, hopefully the other modders out there can pick up my errors. Or hopefully it inspires more people to take up modding to expand the community.

    - I wanted to make a website as a portfolio so that I can showcase my work to potential employers for my dream job of making games one day. But learning to script a website is a whole other game and I'd rather keep things simple right now so that I can focus on modding.

    -DMP

    I'll try to be as active as I can on nexus.
  4. DankRafft
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    The new patch for this and Crafting Framework can be found here:
    Crafting Framework - Expansions and Patches
  5. DankRafft
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    I created a patch to make this mod work with Legendary Crafting Framework. It's included in my installer.
  6. j3lly0m3lly
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    the vampire effect is only working on very selective enemies. it heals u if u shoot softshell mirelurks, but doesn't heal u if u shoot molerats or radroaches. no clue y is this happening- is there a way to fix it?
  7. Delepri
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    Does this add the legendary effects onto enemies? wouldnt be fun to have a gunner oneshot me with a super gun 9000
  8. w0lly13
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    I wasn't sure if it was a bug or if it was intended but I can craft a the legendary modifications at no cost and see almost all of them. Is this intentional? There doesn't seem to be any requirements either.
  9. danwat801
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    Ive chosen to hunt for these Legendary effects yet I never see them, am I doing something wrong?
  10. Pico0009
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    Interesting legendary effects. I'd like it far more if the effects went completey broken OP.
  11. AidenWatson
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    Is there a chance to have the ability to put 2 Legendaries onto items? Like the function from Legendary modifications, would be extremely great if it would. Or iss it posssible to like edit ssome of the legendaries with FO4edit? Mainly Burning Hellish, I wanted to bring the 75 percent recoil reduction to a total 100 cause of how good of a mod it is, but with impossible recoil. However, great mod nonethless.
    1. GorosMom
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      yes its possible just tested before. but it needs to say No Legendary (marked) or I don't know how I did it perhaps some modded mods I will find out more if not.  Try modifying by adding more legendary mods....    creation kit or f4oedit.. whatever its called.
  12. morningair2018
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    Thank you for your nice mod.
    But sadly I can't use this mod. I exactly don't know the reason.
    I download this file by using Vortex, and it installed successfully.
    But I can't find any mods added, nor can I find CLM. 
    I click my chemistry lab, but there is no additional menu like CLM or anything.

    Can you tell me how can I find this? Is there another way to install it?
    I use 2DLC (Nuca and Far habor).

    It says "Plug has missing Masters." and I have no idea, where I can find the masters. 
    Help me plz and thx again.
    1. Ninja2dan
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      Do you have the DLC?
  13. Randyb7
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    This is one of my favorite mods i am having a Issue with it. My shotgun has no spread. I know it is this mod because i painstakingly disabled all my mods and enabled one at a time until  i found the problem.(I am role-playing that i am shooting slugs) Does anyone have an idea to fix this issue. I play on xbox and this affects mod shotguns and vanilla. I don't want to play without this mod. I also tried different positions in my load order with no luck. Thanks in advanced.
  14. AtomicHobo
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    Love this mod! It is indispensable to me, and as such has earned a permanent spot in my load order! Cheers on a job well done! In early-mid game, I generally only use the Beginner weapon legendary effect, but once I reach endgame, I generally go for Deathly Silenced on weapons, and Alien Nano-Coated on armor. And Raging is crazy OP, especially on melee weapons with a fast attack speed. For some reason, though, if I put it on the Disciples Blade (specifically with the Cutlass mod, haven't tried with other variations) my characters movement slows down to a crawl as if they were overencumbered. Not sure why.
  15. MiyaEevee
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    Hmmm, the Mr.Freeze effect doesn't seem to do anything besides visual effect? from my game enemy still move the same speed that I can't see any difference, and although it said to have 60 freeze damage, I test it will my 10mm pistol, same modification, one with the Mr.freeze effect and one without any legendary effect, apparently they are doing the same amount of damage?