A high reward should require a high risk. With that in mind i decided to create a mod that makes legendary enemies tougher than their non-legendary counterparts.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThe author gave permission for someone else to port this mod to console and for it to be uploaded to Bethesda.net. Please credit the author, however
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 1.0
Release of the mod
A high reward should require a high risk! With that in mind I decided to create a mod, using FO4Edit, that makes legendary enemies tougher than their non-legendary counterparts.
What exactly does this mod do? This mod gives all legendary enemies a fortify health buff, increasing their health by approximately 50%
An unfortunately side effect of this method is that the extra health isn't properly displayed on the health bar, but is rather shown on some sort of extended "invisible health bar". Consequently, it could appear that a legendary enemy is taking no damage, however this is only due to the draining of the "invisible health bar" and they will be taking actual damage. This is only a visual bug!
Installation instructions Either install it using nexus mod manager or drag and drop the .esp file into your data/ folder for manual installation.
To do list: -Find a way to fix the extended "invisible health bar" problem. -Make an optional file that increases the damage dealt by legendary enemies. -Additional ways to toughen up legendary enemies; suggestions are welcome.
Additional technical information The creation was, unfortunately, not as straightforward as I initially expected. In FO4Edit, each legendary enemy has a separate entry from its non-legendary counter-part and this includes separate value from things like health and resistances. However, upon altering these values, no changes were observed ingame. Only after changing the values of the non-legendary counterparts, the expected changes were observed, unfortunately for both legendary and non-legendary enemies. Upon further examination i discovered that this link between the legendary and non-legendary counterpart seems to be the result of certain values in the "TPTA - Unknown" cell in FO4Edit. Even though it is possible, by editing previously mentioned cells, to directly edit the health values of legendary enemies without using my metaphorical duct tape and paperclips solution, the unknown nature of these "TPTA - Unknown" dissuades me from messing with them. If anyone has suggestions or has more information about TPTA - Unknown, I'd be glad to hear it.