Fallout 4

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invalidfate

Uploaded by

invalidfate

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About this mod

Awaken the force of the wasteland. How can we have no energy melee against energy ranged?

Requirements
Permissions and credits
Darth Vader Armor is released
Also with 1hm equip/idle customized animation for Lord Vader (I think it could be also for Jedi)


Awaken the force of the wasteland 
How can we have no energy melee against energy ranged? 


[DarthVader Mask HERE]
  Well, the mod was finally released, cost me a night. LINK

What's new in V0.91                       &                    V0.9 demonstration video


mod review by Chayification and Tyrannicon 



[Description]
    This mod includes 4 lightsabers with different color to the game, with unique weapon equip animation and a light source similar to shishkebab one.

[What's New @ V09]
1) fix lighting issue in darker place, which make the screen darker if the saber is drawn.
2) making light color synced to the saber one.
3) fine tune the light-source radius to make it more realistic
4) remove non-desired Chinese-sword weapon module option which makes the saber looks weird.
5) optional non-OP version of weapon damage


[HOW TO INSTALL]
**NOTE(12/8): The FO4 fails to load any esp since the official patch @ 2015/12/7, and the workaround solution in short is to run FO4 by "Fallout4.exe" instead of "Fallour4Launcher.exe". (reference the thread for more details)

1) use NMM , or download manually
2) activating the mod in NMM or extracting the archive to the FO4 data folder.
3) remember to update your fallout.ini to read customized content 

       (for example:   sResourceDataDirsFinal=STRINGS\, TEXTURES\, MUSIC\, SOUND\, INTERFACE\, MESHES\, PROGRAMS\, MATERIALS\, LODSETTINGS\, VIS\, MISC\, SCRIPTS\, SHADERSFX\  )

PS1: there is a good tutorial about FO4 mod installation, checking it if you don't know how.


[HOW TO GET IT]
1) in console, type "help lightsaber 4", and you will get the item codes.
2) in console, type "player.additem [item code in (1), do not include brackets]"
x) or try & error on "player.additem xx000816" pink saber
                              "player.additem xx000819"     red saber
                              "player.additem xx00081a"     green saber
                              "player.additem xx00081b"     blue saber
   (xx start from 01, depending on mod loading sequence)


[Credits]
1) Moraelin for FNV original mod (mesh, texture) (original FNV mod link)
2) Nifskope team for grate tools to let me make the NIF animation

[Change Log]

== V0.91 @ 2015/12/8
1) fix lighting issue in darker place, which make the screen darker if the saber is drawn.
2) making light color synced to the saber one.
3) fine tune the light source radius to make a more realistic
4) remove non-desired Chinese-sword weapon module option which makes the saber looks weird.
5) non-OP version of weapon damage

== V0.9 @ 2015/12/6
1) Too many improvements by using entirely new nif temlate, changing name ot "lightsaber renew"
2) new weapon animation, really Jedi.
3) the saber does lighten surrounding a bit like shishkebab does.
4) 4 new lightsabers in pink, red, green, and blue.

== V0.1 @ 2015/12/2
Initial version, named as "lightsaber prototype"