Fallout 4
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DrunkenMasterX

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DrunkenMasterX

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This fixes the running sound and animation in first person when in power armor and your weapon being drawn.

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Edit: MischiefBrew0 made patches for several other weapon mods. Head on over to his mod and have fun!




This fixes the running sound and animation in first person when in power armor and your weapon being drawn. It's a quick and dirty fix, and I don't really understand what I have done here, since I am not an animator or skilled modder. It was just intended as a fix for myself, but I thought others might find it useful too.


How-to:

You have to unpack and modify the "WPNRunForwardReady.hkx" file located in the "Fallout 4\Data\Meshes\actors\PowerArmor\_1stPerson\Animations\ClassicSniper" folder.

I used hkxpack to unpack "WPNRunForwardReady.hkx" and then edited the following lines in the resulting xml file:

            <hkparam name="duration">1.0</hkparam>
            <hkparam name="numberOfTransformTracks">94</hkparam>
            <hkparam name="numberOfFloatTracks">0</hkparam>
            <hkparam name="extractedMotion">null</hkparam>
            <hkparam name="annotationTracks" numelements="94">
                <hkobject>
                    <hkparam name="trackName"/>
                    <hkparam name="annotations" numelements="2">
                        <hkobject>
                            <hkparam name="time">0.0</hkparam>
                            <hkparam name="text">FootRight</hkparam>
                        </hkobject>
                        <hkobject>
                            <hkparam name="time">0.5</hkparam>
                            <hkparam name="text">FootLeft</hkparam>

When done, just pack the modified xml and replace the original hkx file.



CMD parameters I used for hkxpack:

- cd navigate to the folder containing hkxpack-cli.jar and the hkx animation file, in this case WPNRunForwardReady.hkx
- unpack with java -jar hkxpack-cli.jar unpack WPNRunForwardReady.hkx
- edit xml file (see above)
- pack with java -jar hkxpack-cli.jar pack WPNRunForwardReady.xml
- replace



This fix might work with other weapon mods having the same running animation problem. For example deadpools Wattz Laser Gun:

The problem there is, that it doesn't have the apropriate animation files for the 1st-person running animation, so you have to copy the standard running files from "Character\_1stPerson\Animations" to "PowerArmor\_1stPerson\Animations", apply the fix to the hkx file, and then change the path for the animation in the esp to point to the "PowerArmor\_1stPerson\Animations" folder. Also some mods, like the Wattz Laser Gun, have packed ba2 archives, which contain the required files you need to edit. Just unpack and place them in the Fo4 folder, since loose files take priority over packed ones regarding mods.

It is also possible to fix the running animation for sprinting and sneaking (e.g. "WPNSprint.hkx"), just toy with the numbers as above.