Fallout 4

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cyanide4suicide

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cyanide4suicide

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  1. cyanide4suicide
    cyanide4suicide
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    Frequently Asked Questions

    Q: Are the weapon names still vanilla?
    A: No, they are not vanilla. All replaced weapons will use the weapon mod instance naming instead of the vanilla weapon names

    Q: What is the difference between "Keeps LL Injection" and "No LL Injection"?
    A: When you keep the leveled list injection scripts, you will see two instances of the weapon you select in-game. One instance is the weapon injected into your game by script. The second instance is the selected weapon as a replacement for vanilla weapons.

    When you choose to remove the leveled list injection scripts, you will only see one instance of the selected weapon. This instance is as a replacement for vanilla weapons


    Q: Why is my mod manager not installing the mod correctly?
    A: If you are having trouble with your mod manager, you can install the plugins manually. Open the file structure, find the plugin(s) you want, and drag/drop or copy/paste into you Fallout 4 Data folder. Let Windows overwrite the original esp with the plugins from this mod.

    Q: Does this mod change the stats of the guns?
    A: Most stats are changed to more closely mimic the original weapon mod. Some stats like magazine capacity, attack delay, etc are changed to mimic the original weapon mod. Other stats like base damage are left alone to avoid issues with balancing

    Q: Can I still modify the replaced guns like normal?
    A: My replacers have the same modification parent slots as the weapon mod. So yes, you can change the damage modifier or paint job etc. of your replaced weapon

    Q: What is the armor in your screenshots?
    A: Please read the credits section of the description where I describe where I get them. I don't post any direct links.
  2. dionisiy300
    dionisiy300
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    Please!!! replace the PIP bolt CS5 ..... after all, it has the same simple animation!!! I'm sure it will work!
  3. dionisiy300
    dionisiy300
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    there is a proposal to replace the PIP bolt CS5
  4. deleted113334
    deleted113334
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    When I use this the iron sights of the rifle are off. It's like I'm pointing the gun at an upward angle. Unable to use this mod because of this, unfortunately.
    1. cyanide4suicide
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      Try placing this last in your load order. You may have something conflicting with the replacer.
  5. SonGOHan435
    SonGOHan435
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    Any way to do a single esp file for all of the awesome weapon replaces that u have been doing or no?? It's ok if u can't do it just asking keep up the work though.
    1. cyanide4suicide
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      I'm looking into it. I'll be posting a new mod page that will be an all-in-one pack with my preferred choices for replacers.
  6. TurboKiller1988
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    Dude you've been going hard on these replacer mods and I have to say they're pretty great. I don't know what Bethesda was thinking with the weapons they put into this game but they're pretty awful so thanks for making my game significantly better.
    1. cyanide4suicide
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      Thanks. I started making these partly because the vanilla weapons looked awful and partly because I hate wood furnishings on weapons and I was eager to add something tacticool looking to my weapons.
    2. SonGOHan435
      SonGOHan435
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      hey are you making a submachine gun replacer too hate the tommy gun in game keep up the good work man you kicking it!!
    3. cyanide4suicide
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      I have one ready to go. It's robersonb1's FN P90, but I'm still waiting on a message from him granting permissions.
    4. SonGOHan435
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      sweet man thnks!!!!!!!!!!
  7. cyanide4suicide
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    Update 2.1: Removes AWKCR as a master and it is no longer a requirement
    Update 2.0: properly model swaps the unique "Reba II", and "Tinker Tom Special" rifles as well as all vanilla hunting rifles
    1. xMidnightChaos
      xMidnightChaos
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      would you be willing to make a version that only replaces the unique versions (or just one of them) with a cs5? :)
    2. cyanide4suicide
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      I can look into it and if I get it working without issues, I'll upload an esp for you
    3. xMidnightChaos
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      awww man!

      thank you kindly! :)
  8. DaveyWavey1
    DaveyWavey1
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    can you tell me how you make this mod? because i want to replace those damn pipe weapons
    1. cyanide4suicide
      cyanide4suicide
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      Making a tutorial would be too tedious. But the way I do it is essentially copying and pasting lines in FO4Edit

      Look at my replacer mods or another replacer mod here on the nexus through FO4Edit and try to emulate it.
  9. ekaso8888
    ekaso8888
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    oh goodie, even with the animation replacers i'm still having this disgusting feeling when using the hunting rifle. thank you for making a replacer on a good bolt action sniper
    btw not accusing that the animation replacer are bad its just that the vanilla rifle is just damn awful.(Bethesda's fault)
  10. diplodocids
    diplodocids
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    do your replacer mods edit any stats? like will the CS5 have similar stats to the hunting rifle?
    1. cyanide4suicide
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      It will have the same base stats 1:1 with the vanilla rifle. The only exceptions are when modifications (such as receivers) are randomly applied to the weapon when it spawns on an NPC, then stats such as damage may vary based on the modification.